Black_Warder

Black_Warder

Joined Member # 2525345
7 Posts 79 Replies 297 Reputation

I see to deferant problems here: 1. Sov displacment when building a city. 2. Unit displacment when leaving garrison. for the first one I would suggest to just automaticly garrison the sov in the city, for the second one I would suggest to spawn the unit the city tile (the one you get when you first build the city) Warder

7 Replies 1,330 Views

You don’t research “magic swords” but instead would take a mundane sword and equip a fire magic kit with it. Players can equip multiple kits with their unit to make them increasingly lethal (but expensive) or defend against fire damage by using a defensive fire magic kit. I don't understand this, does that means that we will get a seperat window to design weapons and armor or is this a kit like the the scouting kit currentl

80 Replies 127,559 Views

Thanks you frogboy, hope you had a nice Thanksgiving [e digicons]:grin:[/e] I hopr the tactical battle will live up to our excpectations, bu that what the beta is for. Warder

34 Replies 70,835 Views

Yeah yeah, you got all year...... it's thursday going to friday, where is my new beta build? [e digicons]:cylon:[/e] [e digicons]}:)[/e] btw, the beta is gun [e digicons]O:)[/e] Warder

48 Replies 105,834 Views

Woot? I would like to know where you seen such places in teh ME, just so I can go and check them out myself.... (I currently live in the ME) Warder

7 Replies 8,631 Views

I don't think that you got my point about AI management. Currently, when I play the beta, I usually got 5-6 cities around turn 100, 6 cities means 15 caravans one between each city, having even 3 groups hunting them down manually can be annoying but not that hard..... but lets take a look at a mid-game situation on one of the 64-bit version of the game ( with humongous map) and you

7 Replies 8,631 Views

First I would like to thank Nathikal for hist post that made me start to really think about this stuff. [quote] Not sure if this was already recommended, but I didn't see it on the comprehensible suggestion list, so I'm going to assum

7 Replies 8,631 Views

You nab, they are teh pros - they kn0w how to make gamez! :D Warder

5 Replies 5,965 Views

I really don't understand why stardock ditch the 3 deffences 3 attack types like in galciv..... Warder

34 Replies 95,248 Views

[quote who="mrakomo" reply="31" id="2446094"]After the research breakthrough appeared, I think there shall be some notice how difficult the technology you can choose from are. I mean you can choose a red technology, but you don't see it is actualy red. The player sees red green etc. when he chooses the research path, but after that, several (possible) long turn passes - enough time to forget it.[/quote] Agreed, there should be somethi

42 Replies 75,331 Views

[quote who="BoogieBac" reply="17" id="2385439"] Netbook support is going to be looked at later from the sounds of it... Well, we're looking into technoloigies to make our screens run happier at the smaller resolution, but in general the netbook stuff is will be given development time after the main game is really looking good.[/quote] What about an iPhone version? :P Warder

23 Replies 19,847 Views

Do a search and if not go for it, illusionary spells are somthing that I didn't thought about.... Warder

56 Replies 148,834 Views

[quote who="Scoutdog" reply="24" id="2443485"]I'm still not sure about important techs like seamanship being RNG-controlled. I would have imagined stuff like "potions of abnormal healing" or "high-speed adamantium mining": you know, stuff that's nice but you can live without.[/quote] It's not RNG, Brad said that if a tech is green than you will allways be able to choose it when you will have a breakthrough. Warder

42 Replies 75,331 Views

Brad you've just entered my "to clone" list right next ti David Weber and John Ringo [e digicons]:grin:[/e] We should put the clone solely on video bloging duty [e digicons]}:)[/e] . Warder

42 Replies 75,331 Views

[quote who="landisaurus" reply="51" id="2438430"]man, I know I'd be interested. Though, I'm a bit late (curse me for not checking over the weekend) It is way past "the morning" by this point. I've failed to keep up to my duties as self-proclaimed forum troll. I'm very disappointed in myself. snip... 4E D&D 2009 Certifications: <

54 Replies 102,220 Views

[quote who="The Dark Canuck" reply="28" id="2437141"] Warderincomment 23The Dark Canuckreply 4I'd be very interested in doing this. Sounds like a lot of fun.How simplified will the rule system be for this test? Given Frogboy ideas about fun in beta you are obviously out . Hey, some of us have different ideas of fun. Which may include frustration, eye-bleeding, and all that other "fun" stuff.[/quote] Doesn't matter, no fun for you tester boy! [e digicons]}

54 Replies 102,220 Views

[quote who="The Dark Canuck" reply="4" id="2436561"]I'd be very interested in doing this. Sounds like a lot of fun. How simplified will the rule system be for this test?[/quote] Given Frogboy ideas about fun in beta you are obviously out [e digicons];P[/e] . @frogboy, do you intend to post the progress of the game to the rest of us? Sadly,

54 Replies 102,220 Views

[quote who="Sarudak" reply="87" id="2432163"]I don't see why old tech should fade out eventually. Is there any country today that's incapable of making spears?[/quote] It indicate the dissintrest of the kingdome in said tech and it add a lot of "minor" techs you can trade or gift as part of diplomacy... Warder

196 Replies 324,477 Views

[quote who="BoogieBac" reply="81" id="2432115"]For clarification, I beleive the free 'low level' tech mechanisim should work like this. - old techs will eventually turn GREY (this is after you've passed them over them around 8 milestones in that same category) - when a milestone is completed, the game will look to see if that category has any outdated 'grey' techs - if so, there's an overall 10% chance of getting one for free - if you roll a freebe,

196 Replies 324,477 Views

[quote who="BoogieBac" reply="69" id="2431980"] As stated by another poster I think it would make it always preferable to pick the rare red tech and try to drive as many techs down to grey as possible. I disagree. You're still making a choice of one thing over the other...and you dont INSTANTLY get it when it turns grey. You may have to hit 10 additional milestones to get 1 low-level freebe. No no no, if we do so we end up in a situation where eventually, no m

196 Replies 324,477 Views

[quote who="Frogboy" reply="65" id="2431831"] -snip- I would liek to suggest a fourth tech color - grey. And I think that it should be used just as it is used in an MMO (when an opponent is so far beneath you that killing it does not give you experience. My suggestion is that 3 or 4 (or whatever you guys deem appropriate) tech levels beyond when a tech "goes green" that it goes grey. It can still be selected when a breakthrough is made. However, each tech on the grey list has a 10% chanc

196 Replies 324,477 Views