jutetrea

jutetrea

Joined Member # 2516634
19 Posts 360 Replies 8,750 Reputation

Warriors. I'll pick a mage for a book or two I want, but I rarely level up more than 2 or 3 heroes - usually my sov is a warrior, at least 1 governor to explore/do roads, then mages for books, then warriors to wear all the random loot i've gotten. They never get too many levels but, shrug. Usually have my Sov as a warrior though, just simpler that way. Usually can keep him competitive till late game then he'll just go hunt monsters/buff.

39 Replies 108,804 Views

30 pop for a city may seem like a good idea purely because that city is immediately functioning - and with an essence can provide at least 1 research (if water) - maybe an alternate solution is to go the MoM route and any newly settled city is pretty much useless for X turns. Then its 30 pop to do 1 of 2 things: Immediate outpost that allows buildable resources and can be upgraded - making an existing city stronger without diluting the benefit (but taking up a few turns to bui

37 Replies 63,320 Views

Looking forward to it, seems to be one of the lacking aspects of character growth. Will be trying out in next game notes/questions: I agree that anything given at levels 15+ are generally useless, key levels are 5-10 when the game is usually won unless you go off with a solo sov approach. Possibly have an additional +accuracy/level trait if you're going % accuracy although it seems it might be better to not have accuracy in

30 Replies 96,807 Views

Sometimes there just aren't that many settle areas and you need to gain resources with outposts. Its less than ideal that it costs population, but it can be worth it. I'll definitely expend a pioneer for a spot where I can grab a clay and a shard. Also depends on how heavy the iron distribution is, if its real light and there are only a couple on the map - def worth an outpost. Plus the points above. Mods can solve it, but not sure it need

37 Replies 63,320 Views

Sure, I usually play on huge or large. There are the occasional bugs or crashes, but reasonable. Most are easily viewed by reading the board. I usually can play 3-4 hrs without any issue and if I go for a marathon session I might CTD once or twice. I save frequently so at worst its usually a turn, if that. I haven't had any game breaking bugs in a long time.

2 Replies 10,028 Views

Essence for the most part - added flexibility Very much depends on what you already have. If you already have a 3 or 4 essence main fortress, it almost doesn't matter. if its the best essence you've found and you want to toss on some unit enchantments - i'd rather have the slower build of more powerful units. I'd rather have a 3/3/3 (I usually go enchanter) than a 2/6/1 for the vast majority of cases even if it might be less optimal.

14 Replies 17,908 Views

No boats - added complexity and doesn't seem like the benefit would be much. I subjectively dislike naval combat/units outside of a primarily naval game. now, teleport stones/Loci on the other hand... Cloud walk and flying carpet are good, almost too good. Nice teleporter makes a good strategic resource.

11 Replies 14,696 Views

That's why it's in the mod forum :) My issue is that there are a ton of warnings/issues in the debug and it doesn't seem to necessarily stop when it crashes or it seems to stop when it doesn't make sense that it would crash. So there are a bunch of warnings, but then it seems to keep going. Debug Message: LOADING GAME: C:\Users\Owner\Documents\My Games\LegendaryHeroes\Saves\CoS_Game_2_start_6_4_5.EleSav De

3 Replies 4,720 Views

I use a heavily modded game, so its definitely the mods. I create a new game. I settle my first city. Since this has happened in the past, I then save the game and quit LH. I then re-open LH and attempt to load the game and get a crash to desktop. There are a ton of mods/changes and since there are changes to core files its all a big PITA. I've gone through mod by mod and removed them, started, created, sav

3 Replies 4,720 Views

Looking forward to trying out the change. Still have never got to black quire tech for lichs Curious to see what mantle of death does Flavor wise, if you get around to it, might be nice to add some non OP undead/necromatic items to custom sov creation.

175 Replies 576,138 Views

The only one I like is removing the ability to cull TACTICALLY summoned units. If you want to make the tactical decision to cull your strategic summon - go for it. And fix the settlers bug, but wait till I try it out at least once first :) Obviously I didn't fully understand growth.

42 Replies 19,428 Views

-1 if it means any sort of faction to facton balance in terms of nerfing. Not a fan of taking a single player game multiplayer. Oh no, beastlord is too powerful. Nerf it. ....or buff all the others, meh. I'd rather them focus efforts on the existing game and future DLC/expansions/next game.

44 Replies 35,427 Views

Any chance I can get a link to version 1.04? Still playing 1.0 but don't like the 1.6 change to city buffs. Yes it would be more balanced, no I don't need balance in my game :) BTW, really like the mod. Wish there was some way to set starting tile location to minimum 4 essence rather than CTRL-N all the time. For AI as well. edit: could i just NOT install corespells.xml? would that NOT implem

40 Replies 52,347 Views

I like it. Always thought the 1xp/season was dumb that late in the tree. With the higher levels taking so much xp, I think even 5xp a turn at that depth of research isn't terrible. Might be, I never build guardian or the other one. Will see though. The monument +1 is awesome though.

21 Replies 35,168 Views

i trade/economic anyone of lesser power - since its cheap. then i wait for the others to initiate. I might not pay for it up front if the return takes 40+ turns to pay back (although from above it seems like the return might be variable, so i'll have to re-look at it). I think it helps diplomatic stance, its free money, free roads and free scouting. Roads being the most key, even if not used to attack the trading partner.

13 Replies 10,885 Views