cwg9

cwg9

Joined Member # 2515929
8 Posts 90 Replies 287 Reputation

Yes. materials are the basic modifier used to determine a cities net production output, i.e. how fast buildings and units get built. If you read the descriptions of your cities you'll see they say things like 'adds X production per material' (similarly, other building add food per grain or mana per essence). Hooking a clay pit up to your city adds one to your material multiplier which will boost your city's production output. As you say your x/4/z city becomes an x/5/z city.</

60 Replies 189,658 Views

My 2 cents: E:WOM was a bad game. E:FE was a decent game. E;LH is really quite a good game and the best to come out in this genre for quite a long time.

31 Replies 86,744 Views

I'd also like to see this feature, I currently don't like to use auto-resolve much because it both eats far more mana than should have been necessary and also typically results in far higher troop losses than if I'd fought the battle myself.

3 Replies 5,618 Views

1) You can't settle someone else's territory. You can actually incorporate this into your strategy by blocking the AI from settling in areas by using outpost or arcane monolith spam. 2) You could try smaller maps to limit the amount of cities around. Or focus on winning through the non-conquest routes so that the AI city spam becomes less of a relevant issue. Tweaking the difficulty upward is also probably a good idea as a more challenging experience will help keep you engaged

4 Replies 14,214 Views

Yes, I do, because of: 1) Variety. All mages all the time is boring. 2) RP reasons. Some champs just don't seem suitable as mages, e.g. Lord Markin. 3) Traits and abilities. Some champs seem more suitable for non-mage professions. 4) Itemization. It's nice to have a variety of hero types so all your great gear gets put to good use. 5) Resources. Too many mages can be too much of strain on the mana pool in some cases. Too many melee champs can be

39 Replies 108,689 Views

No need to feel embarrassed, ask away! On the other hand, a wiki would be nice if there are enough people with the time and interest to develop the content.

60 Replies 189,658 Views

The feature got scrapped after working really badly in E:WOM. The biggest issue is that they had tons of AI pathfinding problems with navies and basically couldn't figure out to teach the AI how to use the feature intelligently. With FE they just removed the feature entirely since, as implemented in E:WOM, it was actually detrimental to gameplay. I think there is some interest from SD to adding the feature back in, but clearly there have been a lot of other higher development priorities.

22 Replies 25,909 Views

It seems to me that the AI actually struggles a lot with monsters getting released into their lands and does frequently lose cities to monsters. Frankly, it seems like one of the biggest issues handicapping the AI's early expansion and making it too easy for the player to beat them. The issue actually gets worse as you turn up the world difficulty (and/or monster density setting) and have tougher monsters everywhere. Players deal with this by not founding cities anywhere that will

23 Replies 25,929 Views

Awesome, SD could do something really cool with the Star Control IP. SC2 was such an innovative and memorable game, I'd love to see a modern revival that still captures what made the original so special.

4 Replies 9,998 Views

I just want to state for the record that I am not particularly interested in multiplayer for this game. I suspect I am in the majority in this regard, however if anyone has any evidence one way or the other it would be interesting to see it. Regardless, I don't really begrudge developing multiplayer features for the players like the OP that enjoy them, but I think we should all acknowledge the reality that developing these features requires resources, sometimes quite a lot of resources, t

37 Replies 131,160 Views

This has been an interesting discussion. However, I personally think the original comparison to the Witcher series is quite unfair to SD, specifically because the argument about paid DLC vs. free content is too slanted towards the customer perspective (everyone likes free stuff!) and too insensitive to the company's fiscal realities (bills and salaries still need to be paid!). The Witcher series has been a big surprise hit. CDProject has used the revenues for the series rat

39 Replies 110,906 Views

I think this is a good idea as well. Sometimes the temptation to reload can be hard to resist. [e digicons]O:)[/e]

6 Replies 6,675 Views

I don't think warriors/defenders/assassins have weak skill trees, but they are definitely a lot more gear dependent than the commanders and mages. Get them some good gear and they hold up fine in the late game. Fail to get good gear and they become only good for back line support.

34 Replies 31,730 Views

The other maps are for the map DLC pack that hasn't been released for LH yet. The maps had been ported over from FE during the beta by mistake and were removed for release.

1 Replies 3,053 Views

If the devs agree this combo is a balance issue, it seems to me the easy fix would be just to make flesh bound tome and the decalon mutually exclusive picks during faction creation. I don't think either ability is overpowered on its own and wouldn't like to see any radical changes to either of them just because of one clever, overpowered custom race strategy.

26 Replies 34,046 Views

[quote who="Frogboy" reply="12" id="3364954"] The one thing that strikes me as unusual is you have dual GTX cards in there. Since the game is crashing "all the time" for those people, I wonder if there is a common hardware link.[/quote] You could be on to something here. I have a GTX 590 which essentially works the same as a dual card setup. Nvidia SLI doesn't play nice with a lot of software it seems. I just emailed support a bunch of my crash inf

18 Replies 7,774 Views

Lucky! I wish my AIs would cast interesting spells on me. The occasional freeze, tremor or wither is about all I see for strategic spell use.

8 Replies 10,401 Views

I get occasional crashes too, almost always when the next turn is processing. I haven't found any solutions unfortunately.

18 Replies 7,774 Views