Yes. materials are the basic modifier used to determine a cities net production output, i.e. how fast buildings and units get built. If you read the descriptions of your cities you'll see they say things like 'adds X production per material' (similarly, other building add food per grain or mana per essence). Hooking a clay pit up to your city adds one to your material multiplier which will boost your city's production output. As you say your x/4/z city becomes an x/5/z city.</
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My 2 cents: E:WOM was a bad game. E:FE was a decent game. E;LH is really quite a good game and the best to come out in this genre for quite a long time.
I'd also like to see this feature, I currently don't like to use auto-resolve much because it both eats far more mana than should have been necessary and also typically results in far higher troop losses than if I'd fought the battle myself.
1) You can't settle someone else's territory. You can actually incorporate this into your strategy by blocking the AI from settling in areas by using outpost or arcane monolith spam. 2) You could try smaller maps to limit the amount of cities around. Or focus on winning through the non-conquest routes so that the AI city spam becomes less of a relevant issue. Tweaking the difficulty upward is also probably a good idea as a more challenging experience will help keep you engaged
Yes, I do, because of: 1) Variety. All mages all the time is boring. 2) RP reasons. Some champs just don't seem suitable as mages, e.g. Lord Markin. 3) Traits and abilities. Some champs seem more suitable for non-mage professions. 4) Itemization. It's nice to have a variety of hero types so all your great gear gets put to good use. 5) Resources. Too many mages can be too much of strain on the mana pool in some cases. Too many melee champs can be
No need to feel embarrassed, ask away! On the other hand, a wiki would be nice if there are enough people with the time and interest to develop the content.
Awesome, thanks for finally taking a look at the auto-save bug issues and for all the AI tweaks, I'm looking forward to trying them out.
The feature got scrapped after working really badly in E:WOM. The biggest issue is that they had tons of AI pathfinding problems with navies and basically couldn't figure out to teach the AI how to use the feature intelligently. With FE they just removed the feature entirely since, as implemented in E:WOM, it was actually detrimental to gameplay. I think there is some interest from SD to adding the feature back in, but clearly there have been a lot of other higher development priorities.
It seems to me that the AI actually struggles a lot with monsters getting released into their lands and does frequently lose cities to monsters. Frankly, it seems like one of the biggest issues handicapping the AI's early expansion and making it too easy for the player to beat them. The issue actually gets worse as you turn up the world difficulty (and/or monster density setting) and have tougher monsters everywhere. Players deal with this by not founding cities anywhere that will
Awesome, SD could do something really cool with the Star Control IP. SC2 was such an innovative and memorable game, I'd love to see a modern revival that still captures what made the original so special.
Try the Wildlands or Tree of Life maps, it sounds like they might be closer to what you are looking for.
I just want to state for the record that I am not particularly interested in multiplayer for this game. I suspect I am in the majority in this regard, however if anyone has any evidence one way or the other it would be interesting to see it. Regardless, I don't really begrudge developing multiplayer features for the players like the OP that enjoy them, but I think we should all acknowledge the reality that developing these features requires resources, sometimes quite a lot of resources, t
This has been an interesting discussion. However, I personally think the original comparison to the Witcher series is quite unfair to SD, specifically because the argument about paid DLC vs. free content is too slanted towards the customer perspective (everyone likes free stuff!) and too insensitive to the company's fiscal realities (bills and salaries still need to be paid!). The Witcher series has been a big surprise hit. CDProject has used the revenues for the series rat
I think this is a good idea as well. Sometimes the temptation to reload can be hard to resist. [e digicons]O:)[/e]
From my perspective there's an infinite number of scenarios. Random map generator + faction creator mean you can set things up any way you want. The pre-made story scenario doesn't interest me much.
I don't think warriors/defenders/assassins have weak skill trees, but they are definitely a lot more gear dependent than the commanders and mages. Get them some good gear and they hold up fine in the late game. Fail to get good gear and they become only good for back line support.
Also note that its possible for a city to be built outside the wildland that's too close to the settle spot inside the wildland and prevents settling there. In that case you have to figure out which city is causing the issue and raze it. Then the settle spot at the back of the wildland will be visible again.
The other maps are for the map DLC pack that hasn't been released for LH yet. The maps had been ported over from FE during the beta by mistake and were removed for release.
If the devs agree this combo is a balance issue, it seems to me the easy fix would be just to make flesh bound tome and the decalon mutually exclusive picks during faction creation. I don't think either ability is overpowered on its own and wouldn't like to see any radical changes to either of them just because of one clever, overpowered custom race strategy.
[quote who="Frogboy" reply="12" id="3364954"] The one thing that strikes me as unusual is you have dual GTX cards in there. Since the game is crashing "all the time" for those people, I wonder if there is a common hardware link.[/quote] You could be on to something here. I have a GTX 590 which essentially works the same as a dual card setup. Nvidia SLI doesn't play nice with a lot of software it seems. I just emailed support a bunch of my crash inf
Lucky! I wish my AIs would cast interesting spells on me. The occasional freeze, tremor or wither is about all I see for strategic spell use.
The stardock store will give you a steam key, there isn't any separate non-steam version of the game.
I think this must be what happened to me in a ridiculous game the other day in version 1.0. After 250 turns Altar had not been encountered by any AIs and had not been declared defeated either. I couldn't find their sovereign anywhere though. I've never seen it happen before or since.
I get occasional crashes too, almost always when the next turn is processing. I haven't found any solutions unfortunately.
If you really want to prevent your custom units from being used by the AI, you can delete the designs manually. They are in the C:\...\Documents\My Games\LegendaryHeroes\Units