I think they could use a small HP boost. The triggers chaos spell when hit is not a bad idea either, or else +1 counter-attack might work.
cwg9
Having options in all the different spell schools is a good thing. One thing to keep in mind is that the schools are designed for all the champions classes, not just mages, so you get some spells that are great for more martial champions getting up close and perosnal but that a back line mage wouldn't use. Regardless, each school has lots going for it: Water is great. Slow is a great debuff, blizzard one-shot murders entire armies, mantle of oceans makes worrying about mana a thin
I'm about 250 turns into my game. All surviving AI report they haven't met Altar in the foreign relations screen. I enabled cheats to remove the fog of war to see if they'd been placed on an island or something, but actually Altar was no where to be found. I would guess from this that the game never placed Altar's sovereign on the board when the game started? Maybe he was wiped out by monsters early in the game, but in that case wouldn't it trigger the popup that A
The Burning Lands failed to transform into habitable land in my current game after defeating Delin. My best guess as to why it bugged out is that somehow Delin got pulled far out of the wildland (10-15 tiles outside) and was marauding outside an AI city when I defeated him. Clearing all the lesser remaining monsters in the wildland after defeating Delin also had no effect. I did get the special city fire/growth reward and the fire damage/resist trinket when I defeated him, so that part trigge
You could try turning up the difficulty level a notch.
It depends on the difficulty, but personally I'd say expand as fast as you can safely (i.e. so your cities won't fall to monsters). Beating the AI to good city spots is a big advantage. The unrest is not a big deal. As for buildings versus units, it sounds like you need to specialize your cities more. Fortresses don't need a lot of the non-military buildings, just food and unrest once in a while, they should be pumping out your armies. Towns are building money and food buildings t
The bad news: No, you need to install and activate it through steam. The good news: you can play it in steam offline mode if you want and the game is still fully mod-able.
OP: All I can tell you is that I'm hooked on LH, whereas FE was OK but never really drew me in.
See this thread for a summary of all the changes: https://forums.elementalgame.com/444571/page/2/#3361158 1) Yes there is a scenario that continues the story where the FE scenario left off. In terms of gameplay it is more open ended and epic in scope than the FE scenario. 2) Yes, I believe all the races got some ability tweaks. See link above. 3) Yes they are weaker. Archers have been reba
Have you tried the in-game tutorial yet? It does a pretty good job of getting new players started. Most of the other info you need to understand the basic game concepts and mechanics is in the Hiergamon (in game help).
[quote who="darkgeck0" reply="5" id="3361621"] Hmm, well, i understand bonuses for economy - nearly all 4x games have them (but still, don't approve). But cheating over game mechanics for me is a little bit too much ;/ Hoped they would fix this before release... [/quote] I think you're being a bit unrealistic. It took decades for computers to learn how to beat the best chess players and this game is about a million times more complicated. Giving the AI some bonuses
Shadowbolt is there to lower resist so you can land your curses and blinds and graveseals and whatnot. Flame dart is fine with the cooldown, diversify your spell list. I think you're not giving the changes a fair shake.
The starts can definitely be very unbalanced sometimes. The essence usually shows up adjacent to magic shards, crystal mines and some monster layers. Setting magic, resources and monsters to dense in the set-up screen will increase your odds of getting essence at the start and give an overall map with more essence everywhere. Or else just Ctrl-N until you get a start you like.
I think you should go for it. [e digicons]:grin:[/e]
Open steam, look at the top menu bar, click the games tab, click activate product on steam, add your serial key in the box that pops up. It should then start downloading automatically for you.
I just wanted to add my thanks as well. I feel you've finally fulfilled the promise of War of Magic. I thought E:WOM was pretty bad like most people, FE was decent but I didn't find it all that captivating. Now with LH I'm finally hooked. During the last few weeks of this beta, I just haven't been able to stop playing, you've finally captured (for me) that one more turn feeling that makes for a great strategy game. Thanks again for making this g
I can confirm I have all the same maps as Parrottmath, they were just there when I did the steam install, I haven't copied anything over whatsoever. I've been using these maps all beta-long, especially the wildlands map, which is my favourite. When I start a new game there is an option to load all these maps on the setup screen instead of a random map. They are not located in the my documents folder, steam has put them in the program directory. The path for me is: C:\P
They are immune to physical damage and cast nasty damage spells so its quite possible it won, yes.
Hip hip hooray!! Thanks for doing this, the river issues were really irritating.
The thing is though that games like this have always had trouble with challenging AI. The systems are so complex that it's a miracle the AI does as well as it does. Not only does it have to know how to manage cities and move troops like in Civ, but it also has to know how and when to sensibly use a huge variety of spells as well as how to fight tactical battles. A competent human is always going to have the upper hand, all things being equal. The solution of course is for the AI to cheat
And there's the henchmen that Altar get as well. Frankly I usually get more heroes in my games than I can field decent armies for or can level up to a decent level, so I'm not feeling any pressing need to have more of them. A few always just end up in towns being expensive unrest reducers. Edit: One thing I would like to see though is more options to choose from when we unlock new heroes at each fame threshold, as sometimes I get stuck with two unappealing choices. Eve
Check to make sure that steam is set to auto-update (right click legendary heroes, properties, updates tab). Restart steam.
Just go into the design screen and either edit one of the pre-made henchmen designs, or start a new design and select the henchmen tab under the portrait. You can change whatever you fancy that way. Why settle for just a bard or a shieldbearer when you can design your own battlemage or ranger or cleric? It's lots of fun. I am really starting to think that the henchmen are such a great feature that they should make them available to all the factions and give the Altar blood some ot
It's because you are missing techs for some of their pre-selected equipment, such as the magic staves and accessories in the case of the torchbearers. You can design your own henchmen instead with the equipment you have available. Frankly I find that works better as you can fine tune things to combo them better with the abilities of the hero you want to pair them with. A bit more micromanagement involved, but you'll get better results.
[quote who="Mistwraithe" reply="19" id="3358688"] I presume this is in response to the post by Frogboy saying that most people are not able to beat LH on above Challenging. Whatever data they are based that on I suspect is heavily skewed, most probably by the fact that people often stop playing once they get the upper hand in a game. I know I do this, I haven't actually won an FE/LH game for about 6 months now... by the time I abandon a game I am always winning but I just get b