Upgrading unit party size always costs a fixed amount of gildar and never costs any other resources. Sometimes this can be abused by building a group of 3 units who require wargs, crystal & metal and then upgrade their quantity to 6 for gildar only.
Neborya
Why is Destiny's Insight so expensive? And why does everyone have so much metal? :)
Play till turn 3 ;)
Still, the only option the AI players have is to use AutoResolve, I guess...
I played this battle 5 times manually and 5 times automatically. Every time I played manually I lost to the dark wizard, as all my DD spells (fire dart and shadowbolt) were resisted by him. Every time I let AR calculate the results I won in 2 turns (screenshot below). http://imageshack.us/f/577/35073395.png/ Also for some reason in AR the wizard moves instead of casting spells.
From another topic: [quote who="Greyclouds40" reply="56" id="3216039"]-Inspiration should be toned down, back to the 1 research per essence rate in the previous version.[/quote] I agree.
Leaders sell horses for 4 gildar each, but wargs are valued only 1 gildar each (still they are at 0.25 production per season).
Different description for the Hunter ability on the different screens.
[quote]But Windows XP users can only see 2 gigs[/quote] 3. Don't leave us only 2 :)
Looks like only the visual effect stalls, but the defense bonus is removed after the unit takes action.
After my champion became Earth Master, Destroy Land wasn't added to his spellbook. P.S. Is there a thread for minor bugs like this?
Crashes while loading: http://files.mail.ru/UEW3T0 Alternative link: http://depositfiles.com/files/ugcnj00vu
Fixed the language. Possibility to see the price for a single unit is a bug then.
Only a pack of 4 or more. The button with a single figure now shows the price for a pack of 4 units, and although it is still possbile to see the price for 1 unit (by clicking Caravan twice), the Train button then doesn't add the selected unit to the queue.