Crusade - Handy Trait %
Handy trait gives: +20% / +15% / -15% / -30%
Loigically should be: +30% / +15% / -15% / -30%
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Handy trait gives: +20% / +15% / -15% / -30%
Loigically should be: +30% / +15% / -15% / -30%
Many of the traits seem very blah, and out of balance with a few powerful traits. I can't imagine anyone choosing some of them except to nerf custom opponents
I agree with you on the handy btw.
Many traits have +2 being not as positive as -2 is a negative. I am OK with that and feel fine leaving it to our devs.
I tend to agree with @neilkaz, if negative traits are more negative than positive traits are positive, it tends to deter players from using too many negative traits to boost other positive traits. That could be a deliberate design choice by the developers that I would respect. Of course if the developers didn't consciously design it that way, I'd have to retract my comments.
It sure felt like a deliberate decision when I first noticed it. And it did mellow out some of my severe trait choices, so I thought it was effective. ![]()
The positive/negative traits work fine as far as I'm concerned. It is the pick 2 choices that I believe are out of balance with some excellent picks and a lot of mehh choices
I agree there are some excellent ability picks. Strangely, other people think that my favorites are stupid and that their favorites are overpowered. And then I see more comments that those overpowered abilities are useless, there are some others that are better. As long as there is this much debate, I have to wonder if the developers haven't hit a good balance.
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