Replicators

Replicators

Joined Member # 2491431
34 Posts 160 Replies 399 Reputation

[quote quoting="post"]As it is implemented now, Broken Loyalties invites the following exploit. Cast the spell and take the best city of an opponent on the other side of the map. You won't be able to keep the city because you have no armies near it. However, what you can do is raze it or destroy every single improvement in it. Rinse and repeat. Perhaps it would be best to make the probability of success of the spell contingent upon the unrest and development in the city. [/quote]

4 Replies 6,773 Views

I think weapons should not be restricted to only 1 ability for tactical combat. It would be far more interesting to perform numerous types of abilities to keep the tactical combat more interesting and more fun. Commander Trait(I feel the current commander trait is too limited to being battle cooks): 1. War Cry : Nearby units gain +3 attack, +3 defense, +3 dodge, and +1 movement 2. Marching Song : All units gain +2 moves Spears: 1. Spear Wall

0 Replies 6,329 Views

[quote who="Anelyn" reply="2" id="3356002"]1. make it an option so those of us who like current design don't get shafted 2. Swords, daggers, maces/hammers accessible to all factions, 1h spears to krax. So you have spears and axes left out, that's not too bad for 1h and shield? (sure additional weapons like flails wouldn't hurt) 3. Agreed, and more female Sovereigns (and more customization for creating new ones, only 3 face types and all wraith despite I picke

3 Replies 8,650 Views

[quote who="Anelyn" reply="6" id="3355517"]Am sure we will get MP at release (or shortly TM) it would be a pity to not be able to play co-op vs AI, or team vs team games. Would help the community tie bonds even further and create clans or faction stuff - shortly put will really add a lot to the game [/quote] I wouldn't get your hopes up, SD has made it pretty clear MP isn't even on the table.

11 Replies 14,319 Views

1. In tactical combat, please make it more visible to see your currently selected unit, as well as said unit's movement range. The current indicators blend too well. 2. More Shield/off-hand weapon types 3. as others have posted, female henchmen would be nice, and not hard to implement (i've done it in FE with about 25 minutes of work) 4. Add ability to get rid of Mercenary camps or stop them from spawning, or make their units free from wages 5. Ha

3 Replies 8,650 Views

[quote who="Anelyn" reply="2" id="3355510"]Well to be fair, the bar got it's uses for you assigning most important stuff (like skills / items) and spells that you use most or must have a visual indicator of their cooldown. Then again coming from heroes of might and magic series, where you always had to go through spell book to cast spells in combat or strategic map, is not really a problem to open the popup menu for spells each round. What I would like - if is not to

5 Replies 10,243 Views

I raised this issue in FE, and still applies here (I think) Is it possible to implement a way to increase the length of the skill bar? Current one is waaaaaaaaay too short

5 Replies 10,243 Views

[quote who="Anelyn" reply="17" id="3355210"]Ok let me clear this up a bit, shall I? Air elemental + Haste = ultimate death machine. If you have several air shrines (upgraded), he will kill an entire army by himself on first turn as soon as you haste him. I'll try to find the save with mine when I played Procipinee, he was 180hp 100 atk or something, 60 initiative with haste buff. Had no problem killing on his own an entire army of guardian st

19 Replies 24,129 Views

[quote who="Azunai_" reply="15" id="3355091"]well some of the later summons seem to be pretty impressive, so it will balance out in the end, i guess. lightbringer is good, but a defender champ is better, so again, it depends on the circumstances if it's worth picking him up. also, a trained tank unit doesn't require that much to be reasonably tough. with some leather armor and tank traits, they get to about 30 defense and 30ish base HP (+2 * number of figures for each

19 Replies 24,129 Views

[quote who="Azunai_" reply="13" id="3355064"]it's not a big surprise that the lightbringer is tanky. it's designed as a tank after all the thing with summons is, the first side branch (wisp & lightbringer for kingdom, free skeleton and the skeleton horde + horrific wail for empires) is really powerful. those spells are extremely useful in the early game. the main summoning line (ice/air etc...) is a bit weaker initially, but it also contains an extra level offthe summoner trait th

19 Replies 24,129 Views

[quote who="Anelyn" reply="11" id="3355020"] Are you saying you're not tackling Ophidians before you have boar spears? There are several combinations for taking down dragons of all types (or any dangerous non-magic immune monster) without having top tier gear or high levels of troops. Most notable being Shrink spell from life school which literally halves their attack power. You might want to gain access to resist fire gear or spells before tacklin

19 Replies 24,129 Views

[quote who="parrottmath" reply="7" id="3354945"]Yes piers and logging camps can be built if your city is "next" to the appropriate resource. Makes choosing a city location a little more interesting. The mod in question is my snaking mod and it brought back the mechanic that was removed during the beta of FE. and Tremor does work as described at least for me, it just counts the 3 turns with your current turn. Thus, it seems effectively 2 turns of immobilization instead of the 3

19 Replies 24,129 Views

[quote who="Anelyn" reply="5" id="3354935"]It's same for piers if am not mistaken. Regarding Ophidians as being weak. Not enough info. What did you fight them with? On what world difficulty setting? They are magic immune and have nasty bites (and great initiative) so I wouldn't really see anyone tackling them until mid game (not in groups of 3 or larger). They can and will 1 shot any leather wearing units, and you can't debuff / damage them with spells, summons will die

19 Replies 24,129 Views

[quote who="Lord Xia" reply="3" id="3354796"]In FE, you could only expand into a forest and be able to build a lumber camp IF your city started directly diagonal from a forest. So if you started right next to one, you could build right away, if diagonal, you had to expand a bit, and any further than that, you couldn't build one ever. [/quote] fair enough :)

19 Replies 24,129 Views

[quote who="Azunai_" reply="1" id="3354791"]regarding 3 (Yithril): i think that's just coincidence. sometimes they will be strong, but in my games they are often really weak. guess Verga had just a streak of luck in your last 3 games regarding 5 (Ophidians): are they considered weak? i'm almost sure they are classified as "strong" (at least their lairs with 3 of the beasts). strength ratings aren't all that reliable, though. better to learn which creatures are actually

19 Replies 24,129 Views

1. Tremor still doesn't work as described. Unless I'm wrong, Tremor is described to immobilize a unit for 3 turns, why then does it only ever immobilize a unit for 1 turn(the current)? 2. I played a diplomacy/conquest match, where as soon as i declared war on an enemy, almost all other factions declared war against me. Is this intended? 3. I played 3 full games, and in all 3 games, Yithril managed to climb to the very top very quickly. Balance issue perhaps?

19 Replies 24,129 Views

[quote who="Kongdej" reply="241" id="3316621"] Quoting Ratatosk7, reply 240That's a shame, I don't even bother playing games I can't play with friends these days. Even massive games like Skyrim get boring fast when you could be playing with a friend. I guess some people like playing alone for hours but that just seems really unhealthy on many levels. Some people are almost forced to play alone, or something similar to alone... Other people enjoy it more.

254 Replies 734,595 Views

[quote who="Kongdej" reply="45" id="3316607"] Quoting Replicators, reply 43Again, sorry for the necro post, didn't see. I swear I saw it in the top of the forum though >.> Happens... don't worry too much about it, just one of the "more odd" necro posts.. if I have to say it This is a point where we should agree to disagree about the quote, I feel most features that are tacked on to a game makes me... "drown" in said features instead of enjoying all th

55 Replies 146,224 Views

[quote who="Kongdej" reply="42" id="3316147"]n't have to be an ass when you translate it.... Its a quote, silly. The thing is, when you have a game pre-released or in beta or whatever, it will be full of good ideas. When you look at the game, if one of t[/quote] Didn't mean to be an ass about it, I just absolutely hate that quote. And sorry, didn't see the date of the post, I just stumbled on it when I was just about to pas

55 Replies 146,224 Views

[quote who="Kongdej" reply="14" id="3156622"]Perfection is not achieved when there is nothing left to add, but when there is nothing left to take away... Sincerely ~ Kongdej[/quote] Worst possible advice for any modern development project. If this were true, FE shouldn't have Levels, Items, Customization, etc, etc. Personally, I love the Dynasty system, as long as they remove the "Champion has escaped" crap, which imo, is definitely a

55 Replies 146,224 Views

[quote who="Frogboy" reply="237" id="3315970"]It's looking increasingly unlikely. We only have 1 network engineer and he's on a different project. We ARE hiring so if you know anyone who's looking to make multiplayer games, send in a resume. I have a situation where I have the budget to add MP but I don't have the people.[/quote] Thank you for your reply. I too wish you guys find someone who could do this, because, while th

254 Replies 734,595 Views

[quote who="Glazunov1" reply="234" id="3315390"]n answered by the[/quote] They stated they wouldn't have it by launch, and would consider adding it afterwards. Unless there is a newer post on the subject that I;m not aware of, if so, please enlighten me.

254 Replies 734,595 Views

Devs, if you can read this, please answer our question. Will Fallen enchantress have multiplayer? It has been too long since you last shed the light on the subject when you stated if the game did well, you might consider. /beg

254 Replies 734,595 Views

[quote who="Darxim" reply="1" id="3314291"]There is a mod that does this. Read the forum post for the description of each change (each change is a separate file), because he changed other things as well, and you can pick and choose which ones you implement. https://forums.elementalgame.com/433402 It would be nice if this was built into the game, but at least there's a mod for it.[/quote] unfortunately, the mod manager doesn't work for

3 Replies 2,985 Views

Hi, with certain heroes, I get 10+ skills/spells/items, and it is a pain to having to go to the list of spells to choose each one, every time. Is there a way to increase the number of slots of the action bar?

3 Replies 2,985 Views