[quote who="Natjur" reply="151" id="3112973"] Most games like this, its very hard to find a real person to play with. If this allows you to play multi player with REAL people and AI accounts (or a mix of both). Then it rocks! [/quote] Most people who want multiplayer typically has friends to play with. All I'm saying is, I'd much rather have the ability to play with my friends than having some semi-intelligent AI.
Replicators
I thought the tile forge was a great idea, only to be disappointed by the fact that the only way for you to see them is by a custom map. It should be relatively easy to code the ability for you to swap out a tile(city improvement) from a custom faction with the one you've created. --------- Now the faction creator, is it possible to add Hair color/Skin color sliders into it? It is already embedded into the .xml file of those factions, it just seems to
While this idea is great for building up the AI, It is terrible if this is the solution for lack of Multiplayer. Just my 2 cents.
[quote who="StevoIRL" reply="2" id="3112208"]Woudln't adding ships be somewhat straight forward? The only problem I see with them is that the combat would be extremely boring. [/quote] This will seem a bit over the top... Have the ship thing work like they do in GalCiv (Yeah I love that game). Allow you to design ships with components that add different abilities and stats. I.e. Archers for flaming arrows, Ballista for armor piercing shots, catapult for AoE, e
Hi, I would just like to put a few inputs on what I wish to be added to the game(may or maynot be planned) Easy to do: 1. Different Tech trees for different factions like in GalCiv Twilight. Doesn't have to differ much. 2. More Clothing choices. Not that important if #3 cant be done. 3. Have the ability to show specific equipment/clothing part (i.e. hide helmet) 4. Rebalance stats. I.e. Dexterity, Spell Mastery are pretty useless.</p