One of the traits of the air elemental is immune to counter spell. I was able to use counter spell multiple times on it.
hntr101
Can a cave or dungeon have different entrance and exit points. This could put an interesting element into the game. I can see it working a lot like teleports in MOM. This could lead to an underworld.
I received a free copy and thank you for that. This allowed me to buy one for a friend.
Spice it up. Totally agree.
I like the way they are. I like the fact it took me 5 turns to decide to try to take one down. On the other hand, I was very bummed when I had a studded collar and I could not tame one. What is up with the studded collar? There is no indication what the stud collars are good for. The description is unspecific. I thought this could have been a fun experience with having a jug. I realize this might have been a balance issue but it felt really lame risky l
It has been an awesome ride. I just regret being busy with work and school to not be able to play it more. Thanks for listening to our suggestions. I have to believe it pretty hard at time with many voices telling you to go different directions. This game has tons of potential to do very well.
I was given the "You better give me money now and more or else" from my opponent. I figured that I would accept it knowing that I probably will break it shortly after. I could not find a way to either declare war on this opponent or discontinue the payment. I feel that in the action column in the city enchantment window would be a great place to discontinue the tribute. The row is already there. All that is needed is a button. I am also not sure why I could not declare
When picking up an item, the experience may level up a champion. I picked trade after picking up an item and the next window was leveling up the champion. I believe the trade should be completed before going to the leveling up menu.
Thanks guys. Just trying to make the game the best it can be.
I think the reviewer made great points. I personally would also like to see the tactical battle be more complex as well. It would be nice to limit the range of the archers somewhat. This would also make more incentive to research longbows to give extra range. It would also be nice to make the environment play a bigger role. Creating line of sight issues with hills, trees, and buildings would add extra depth to the battle. Also having magic that can be use o
Maybe a happy medium to this might be to have the first transformation cost 10 mana and each transformation after that add 10 mana. This way the spell gets more expensive as you use it more. First would be 10 mana, second 20, third 30, and so on.
When this pop-up window comes up, it would be nice to have more information to make a better decision. First, I don't memorize the city names so when this window comes up with the name of the city I have no idea where on the map this city is located. My strategy might be flawed but I base part of my decision of what type of city on where it is located on the map. I like to keep the high resource cities in the center of my territory, if possible, for better protection. &n
It would be nice when a tech has completed research that the tech tree when opened goes to the area of research that was last researched. Example is if I just completed a warfare tech, I would expect the tree to pop up in the warfare part of the tech tree. I do believe that right now it always defaults to the civilization tech field which sometimes confuses me on what I just researched. This brings me to a second point but less important is that it would als
That is what I mean.
Thanks for making this game happen. Sometimes a big thanks is in order.
When evaluating what to build in a city, I will pick the big round city icon in the lower left corner. This will bring up the city stats. In the stats display there is an ok button to press. I assume I pick this when done looking at the stats. When I do this, I get kicked out of the build mode and the view stays looking down at the city. I apologize if this issue has already been brought up. I did a search for this issue and nothing has com
I had this problem as well. It seemed like the champion would not move to an adjacent tile. It was when I pick a tile two tiles away that my champion was able to move.
When looking at the bow in the portrait of Hannis, I noticed the bow string is missing.
This is a common issue with several items.
When selecting trade after receiving a new item, it would be nice if the item that was just picked up would be selected as default to be traded.
Suggestion - Spells like Stoneskin should be defined strategic/tactical as part of their description because they are used in both areas.
Frogboy, Thanks for allowing me to be a part of the beta. It has been fun watching the progression of this game. I can only imagine the great feeling you get after developing a game like this. I hope this game becomes very successful so that it will spawn more versions of this game. As for programming games as a default job, it could be worst [e digicons]X([/e] Keep up the good work [e digicons]:beer:[/e]
When a unit dodges an attack it should not sound like a hit. It needs a whiff type of sound.
I attacked a pack of wolves and received the item and went into the tactical battle after.
[quote who="Heavenfall" reply="106" id="3231780"]I turn off the sound and the visuals. I play only according to how much heat comes off my GPU, and the taste of tears from the AI as I crush them.[/quote] After listening to my graphics card fan kicking into high gear every few minutes, I think I can play blind folded too. Time for a new computer :)