hntr101

hntr101

Joined Member # 2486333
24 Posts 73 Replies 364 Reputation

One of the traits of the air elemental is immune to counter spell. I was able to use counter spell multiple times on it.

3 Replies 4,087 Views

Can a cave or dungeon have different entrance and exit points. This could put an interesting element into the game. I can see it working a lot like teleports in MOM. This could lead to an underworld.

10 Replies 4,306 Views

I like the way they are. I like the fact it took me 5 turns to decide to try to take one down. On the other hand, I was very bummed when I had a studded collar and I could not tame one. What is up with the studded collar? There is no indication what the stud collars are good for. The description is unspecific. I thought this could have been a fun experience with having a jug. I realize this might have been a balance issue but it felt really lame risky l

74 Replies 247,889 Views

It has been an awesome ride. I just regret being busy with work and school to not be able to play it more. Thanks for listening to our suggestions. I have to believe it pretty hard at time with many voices telling you to go different directions. This game has tons of potential to do very well.

88 Replies 340,340 Views

I was given the "You better give me money now and more or else" from my opponent. I figured that I would accept it knowing that I probably will break it shortly after. I could not find a way to either declare war on this opponent or discontinue the payment. I feel that in the action column in the city enchantment window would be a great place to discontinue the tribute. The row is already there. All that is needed is a button. I am also not sure why I could not declare

0 Replies 1,828 Views

When picking up an item, the experience may level up a champion. I picked trade after picking up an item and the next window was leveling up the champion. I believe the trade should be completed before going to the leveling up menu.

1 Replies 2,764 Views

I think the reviewer made great points. I personally would also like to see the tactical battle be more complex as well. It would be nice to limit the range of the archers somewhat. This would also make more incentive to research longbows to give extra range. It would also be nice to make the environment play a bigger role. Creating line of sight issues with hills, trees, and buildings would add extra depth to the battle. Also having magic that can be use o

76 Replies 71,160 Views

Maybe a happy medium to this might be to have the first transformation cost 10 mana and each transformation after that add 10 mana. This way the spell gets more expensive as you use it more. First would be 10 mana, second 20, third 30, and so on.

31 Replies 23,237 Views

When this pop-up window comes up, it would be nice to have more information to make a better decision. First, I don't memorize the city names so when this window comes up with the name of the city I have no idea where on the map this city is located. My strategy might be flawed but I base part of my decision of what type of city on where it is located on the map. I like to keep the high resource cities in the center of my territory, if possible, for better protection. &n

9 Replies 40,901 Views

It would be nice when a tech has completed research that the tech tree when opened goes to the area of research that was last researched. Example is if I just completed a warfare tech, I would expect the tree to pop up in the warfare part of the tech tree. I do believe that right now it always defaults to the civilization tech field which sometimes confuses me on what I just researched. This brings me to a second point but less important is that it would als

4 Replies 30,223 Views

When evaluating what to build in a city, I will pick the big round city icon in the lower left corner. This will bring up the city stats. In the stats display there is an ok button to press. I assume I pick this when done looking at the stats. When I do this, I get kicked out of the build mode and the view stays looking down at the city. I apologize if this issue has already been brought up. I did a search for this issue and nothing has com

2 Replies 1,789 Views

When selecting trade after receiving a new item, it would be nice if the item that was just picked up would be selected as default to be traded.

0 Replies 810 Views

Suggestion - Spells like Stoneskin should be defined strategic/tactical as part of their description because they are used in both areas.

0 Replies 901 Views

Frogboy, Thanks for allowing me to be a part of the beta. It has been fun watching the progression of this game. I can only imagine the great feeling you get after developing a game like this. I hope this game becomes very successful so that it will spawn more versions of this game. As for programming games as a default job, it could be worst [e digicons]X([/e] Keep up the good work [e digicons]:beer:[/e]

110 Replies 439,024 Views

When a unit dodges an attack it should not sound like a hit. It needs a whiff type of sound.

0 Replies 1,132 Views

[quote who="Heavenfall" reply="106" id="3231780"]I turn off the sound and the visuals. I play only according to how much heat comes off my GPU, and the taste of tears from the AI as I crush them.[/quote] After listening to my graphics card fan kicking into high gear every few minutes, I think I can play blind folded too. Time for a new computer :)

153 Replies 131,319 Views