lambdaman

lambdaman

Joined Member # 2479409
63 Posts 111 Replies 739 Reputation

Just a small thing that seems "wrong": I built an outpost next to a drake lair without defeating its guardian. The help text said my faction couldn't build on the lair ... but the "Raze" button was available, so I clicked it! Doesn't make any sense, and it seems wrong that I can deny a valuable resource so easily.

2 Replies 1,707 Views

This happened when I got into a tactical battle as a result of an end-of-turn move. My sovereign had a scheduled move onto a goodie hut, which happened to be next door to a Slag. As part of the turn cycle, the Slag attacked me. During my first move, I clicked on the Slag's portrait (to view its stats). When I did, I started getting UI popups for the next turn! Things like a description of what was in the goodie hut, information about technologies I had resear

0 Replies 1,428 Views

I like the idea of a building that would make the shop occasionally sell limited quantities of random powerful items. Perhaps tied to trading technologies? You'd also want to receive a notification when something new was available. (I'm guessing this is probably out of scope, though)

6 Replies 3,093 Views

When an enemy army knocks down one of my assets, I get a popup that something was destroyed ... somewhere. Usually the message says something like "to the northeast". Northeast of what? My sovereign? My capital? Seems to be relative to the capital, and I get the "northeast" message even if it's 80 tiles east and 1 tile north. The message is nice for flavor, but it would be really nice if (1) it was a notification, not a popup, and (2) c

1 Replies 1,389 Views

IMO, that tooltip should be modified to say which technology is required. (I forget, I think it's somewhere in the Civilization tree)

3 Replies 2,225 Views

Brad has said that counterspells were inspired by MTG. I think it's worth looking at some characteristics of MTG counters. (1) In MTG, you can see whether your opponent can counter your spell, and if they cast something big, they can't (because all their mana sources will be tapped out). This is actually somewhat present in FE: if your caster is working on something with a long casting time, they can't cast Counterspell. However, in

38 Replies 14,036 Views

The spell text for corruption says that it changes any shard in your territory to a Death Shard, but in fact it only works on Air, Earth, Fire, and Water shards. Specifically, I can't corrupt a Life Shard (and I can't raze it to keep it out of Kingdom hands -- presumably so I have more of an incentive to defend my territory?).

0 Replies 1,302 Views

Ok, and for extra weirdness: after a long time (probably at least 20-30 turns), I happened to look at the shard again, and it had turned back into being an air shard! I was able to corrupt it again and this time I could build on it.

3 Replies 2,402 Views

What happened: (1) I started building on an air shard (2) Either the same turn or next turn, I cast Corruption on it. (3) The shard disappeared from the map entirely! At the beginning of my next turn, it reappeared as a Death Shard.

3 Replies 2,402 Views

I got Missing Ear on one of my champions. The information box telling me he got it didn't tell me what the penalty was, and when I mouse over the icon in his info view, it just says "eh?" I had to mouse over his traits individually to figure out that it was -10% to dodge.

3 Replies 11,234 Views

To reproduce: 1. Select a city. 2. Press "b". 3. Click a building from the list. 4. Mouse over the map. Expected behavior: buildable tiles turn green, the building appears on the map, and clicking places it. Observed behavior: sometimes the expected behavior; sometimes the game behaves as if no building is selected, and I have to close the build menu or s

0 Replies 1,336 Views

[quote who="Fistalis" reply="8" id="3073838"] 13. Garbage collection has been moved into its own thread so that it doesn't interfere with the smoothness of the game. OMG seriously wtf.. Whats the point of a beta if your going to ignore our input and give garbage collection its own thread. (I'm sure someone suggested not to do this... wait no? no one? oh well whatever I'm sure someone would have suggested not to do it if we had known you were g

98 Replies 228,166 Views

[quote who="Sanati" reply="2" id="3062136"]If you select any unit on the field you will see a grid of 9 slots on the bottom with some of the slots locked out with an X. This is your unit limit. It starts out at 5 or 6 but then you can increase it with techs. Cities use the same limits, but the Xs don't show up for some reason so it looks like you can fit 9 in there right away, you can't. I thought it was pretty clear, but perhaps they need a pop-up somewhere in the tutorial

5 Replies 2,858 Views

An interesting tweak that occurred to me regarding how quests interact with research: Instead of having generic research targets that unlock lots of quests at once, what if entering an unexplored high-level quest unlocked a unique technology that would allow you to complete the quest? For instance, entering the Mines of Moria might produce a technology called "Speak Friend, And Enter". Researching it would give you the ability to enter the quest locatio

3 Replies 25,218 Views

If a spell or ability (say, Throwing Knives) has a limited range, that range should be visible on the tactical map. At the very least, it should be visible once I click on the ability's button; I personally think it should also be visible when I hover over the button. Also, I should be able to easily see how far units (mine and the enemy's) can move. For instance, hovering over a unit could highlight its current potential range of motion.

1 Replies 1,682 Views

If I cast an enchantment on a stack, I get to choose which unit gets the enchantment. Great! However, the selection indicator just turns the circle around the unit yellow. My sovereign's circle always seems to be yellow, so the only way to tell whether he/she's selected is to figure out which shade of yellow means "selected"... I suggest changing the background of the whole rectangular tile containing the unit portrait, or alternatively, displa

1 Replies 3,715 Views

Right now spell tooltips say things like "8 damage (+4 per fire shard)". This is a little bit annoying on the strategic screen; it's really annoying on the tactical screen if I don't remember exactly how many shards I have. I think it would be better to show the actual damage and how it'll be calculated, maybe like this: "16 damage (8 base + 4 per fire shard)".

0 Replies 1,341 Views

Yes please! In fact, I'd like the path shown before I even set a destination, if that's possible.

4 Replies 2,653 Views

When I select resources outside my territory, the "build" button claims (when I hover) that I can't build on the resource because it's outside my territory. But if I click, it goes ahead and places the building anyway. The building is removed at the start of the next turn, but I still get sight of the area around the resource!

0 Replies 1,162 Views