When I got home from work today, I went to download the Elemental beta. It wasn't in the list of games Impulse knew about, so I clicked "check for updates", and Impulse said that I didn't have a Stardock account: "A Stardock.net account does not exist for (MY EMAIL). You must register the account first." I tried checking impulsedriven.net via a Web browser. All my game registrations are still there, including an Elemental registration (but I can only d
lambdaman
Also consider that if Elemental has multi-story dungeons, the wording as shown is ambiguous ...
[quote who="Wintersong" reply="17" id="2315942"]As long as we get some nice documentation about the game's functions and similar, it'll be fine. At least for the most basic things so we don't have to start blindly pocking things.[/quote] If Stardock is clever they'll use Python's internal documentation functionality. That lets you extract documentation automatically from a function or class, so you can do [code="c++"]>>> help(terrai
[quote who="rls669" reply="18" id="2287520"] Quoting Scoutdog, reply 16I never could get used to the gimp UI.... I suppose if I had the inclination to learn it, I might make some headway..... UI is the Achilles' heel of a lot of open source stuff -- the last time I tried to use Blender I came away wanting to put a fork in my eye. Why they don't try to emulate the UIs of commercial packages that have spent many years and many dollars polishing their products, I'll never k
[quote who="Rhadagast" reply="9" id="2286329"]Uhh Yeah, I don't care if they put some cacti in, I expect there to be dragons and dudes that can shoot fire from their hands, so a few extra bits of fauna isn't going to hurt my feeling.[/quote] I just hope the cacti are flora, not fauna! [e digicons]8O[/e]
[quote who="NeoVain" reply="10" id="2217329"]I like resources management to be as simple yet vital as possible, put the meat and potatoes in the units, abilities, battle system and spells instead. Make THAT sophisticated. If people wanna play economy games they could already play civilization and those kind of games.[/quote] Well, BoogieBac said in an earlier post that they want it to be fun and exciting to play the "peaceful magician". It seems to me that playing
On a side note, I'd be a little disappointed to hear that this is mostly going to be a military sim. One of the things I really liked about GalCiv was that you could play the whole game with minimal attention to the military aspects (I often won without firing a single shot "in anger" for almost the whole game); I like fantasy wargames, but I was hoping for more of a 4X with interesting economic and political models and multiple paths to victory. Also, my wife really likes playing
[quote who="GW Swicord" reply="19" id="2212514"]I very much agree with this point. The essence-mana mechanics could be the most important distinguishing feature for Elemental, and it just seems wrong to be able to throw essence away on something as momentary as a pile of rations or a one-time scan of a territory. Mana is what a channeler can channel; essence is part of what a channeler *is*. Or so I hope.[/quote] It occurs to me that we don't know yet what the city mode
[quote who="Lord Reliant" reply="22" id="2039903"]Are there any random map generators that currently exist out there that are really great?[/quote] For some odd reason, no-one has mentioned Dwarf Fortress yet.
In both Sins and GalCiv, I do all or almost all my actual playing at the icon-view level; I only zoom in when I want to see the pretty. [e digicons]:grin:[/e] I say go for it.
One request I'd make is to keep cooperative multiplayer vs the computer in mind. My girlfriend and I like playing games together, but not competitively (mostly because I always win, but don't tell her that ;-) ). What would be really cool for us would be if there was a two-player campaign mode available that we could play through as a team.
[quote who="LDiCesare" reply="11" id="1928381"]I disagree with the fact that GC good choices were hurting more than evil. It's always been easier for me to win as good than as evil in GC, because evil had nasty events, and diplomacy with good races was good if you were good while evil-doers didn't get that benefit. Overall it was quite nice.[/quote] I had the same thought. I think that the GC alignments were more about play-style than anything. If
I don't have a problem with it being game over if you get killed, but I also think it would be cool to be able to "cheat death" with a massively expensive spell to create a special resurrecting artifact.
One bit of magic I'd like to see in this game, that seems to fit with the whole epic theme, is the ability to levitate fortresses or even entire cities into the air. Kind of like Miyazaki's Laputa , or like Moon's Spawn from the Malazan Book of the Fallen series for those who have read it. Presumably this would take a rather large amount of magical power; I can even imagine charging the player to levitate it in the first