BarxBaron

BarxBaron

Joined Member # 2470443
0 Posts 48 Replies 99 Reputation

Starbases… I mean Outposts can be upgraded Added the Abbey Outpost upgrade- Reduces tactical spell cost in the ZoC Added the Armory Outpost upgrade- Increases the attack of allied units in the ZoC Added the Caltrops Outpost upgrade- Halves the movement of enemy units in the ZoC Added the Consulate Outpost upgrade- Increases the Growth of the attached city Added the Fortify Outpost upgrade- Increases the defense of allied units in

91 Replies 302,764 Views

Step 1: Starbases? Step 4: City Specialization I pretty much love everything but the two above parts made manly tears of joy wet my cheeks.

208 Replies 712,563 Views

I love meh xp! With that said I have a couple different boxes and each has a different OS ( I have 32 and 64 win7). I'm about to get a i7 win7 machine and plan on tons of RAM........................ This is all for planetside 2 which I've waited literal years for :)

96 Replies 349,923 Views

[quote who="Droghar" reply="10" id="3164256"] These are meant to be champion classes, not civil servants.. I see the governor champion as a retired former general, whose leadership skills, strategic thinking and reputation make him an effective politician. Just as is still common in countries where military life is prevalent, just as in most fantasy literature. The choice to use him in battle to become a better leader, or get out of him in a city what you can

32 Replies 36,311 Views

How about just concentrating on making the game the best it can possibly be......and leave the user exclusions for the sequel(s). I own both 32bit, 64bit, and xp machines. And still don't like the exclusion. Sure....design it from the ground up for 64bit and I'd be ok with it. But other then not..no thanks.

128 Replies 266,545 Views

wtf Too much...can't process...... You have single updatedly brought not only further faction differientiation to Altar but made their advantages fit their faction backstory and beliefs to a 'T'. Bravo. Splash dmg? REFLECT DMG SPELLS? I am VERY EXCITED. ------- One concern, however, is the taking out of squad tech. How will this effect our armies? Will we be stuck with 3 per slot for

153 Replies 548,420 Views

[quote]# Have Civ techs that cause Outposts to get guards and expand influence so that you don’t need as many late game. # Have quests tend to give players access to more spells so that they’re more compelling. Getting a magic axe is less interesting and gets repetitive. Getting a random magic spell, by contrast, would make the finite # of quests have far greater replay ability. # More terrain types (especially snow at the poles). # Outpost specialization (late game

53 Replies 220,696 Views

-_- Too much to take in [quote who="Derek Paxton" reply="16" id="3132585"] That list is nowhere near inclusive. Even as I play Im seeing things I forgot in the changelog or I trimmed to quickly. The internal changelog was 270 pages with the technical details, I cut it down to the above 20 pages (without pictures).[/quote] STUPID INTERNET, DOWNLOAD UPDATE FASTER

94 Replies 342,804 Views
Reply to Beta Tomorrow? in FE Beta

[quote who="rebelito" reply="13" id="3131696"] You SD guys must be doing something right... I have never seen so much anticipation for a BETA...[/quote] I'm assuming by the above quote that you haven't participated in many betas...... This update anticipation is relatively mild compared to some of the foaming-at-the-mouth fests I've seen before lol

63 Replies 50,961 Views

[quote who="Frogboy" reply="47" id="3126379"]It's going to be tight.[/quote] GOD NO FROGGIE PLZ PLZZZZZZZZZZZZZZZ I've been waiting too long. ;p

106 Replies 298,396 Views

Not gonna lie...I'm loathing this idea. I love how the cities currently are...snaking and all. (I don't even abuse it) I'd hate to see all that beauty go to waste. If I wanted to play Civilizations (aka 1 tile city land)...I'd play Civilizations. Anywho...if done right it might be bearable...but only just ;p If this becomes reality I DEMAND outposts become more strategically useful rath

78 Replies 46,351 Views

Yeah,....not gonna upgrade till next PC. I built this machine several summers ago and it still is running XP. (In all honesty I prefer XP, period. I am IT and have been running windows 7 on the machines at current job......lets just say there's a few reasons I still hold XP in higher regards then win 7 :P )

96 Replies 349,923 Views

[quote who="C0LDsteel" reply="48" id="3109947"] I hope the new special abilities for weapons includes a "bleed" DOT effect. There's poison for some daggers already as a DOT in 0.86 but it would be nice to have more than 1 DOT in game and bleed would work very nicely. You could make it sword or axe specific since poison already seems to be dagger specific and maul is specific for maces. I'll probably try adding it in a mod if it doesn't

54 Replies 74,114 Views

Nice.....can't wait. You guys are such teases ;p [quote who="MxM111" reply="7" id="3108210"]I still do not think that this differentiate units enough. Play HOMM, or Armored princes. Units have TONS of interesting abilities. The added "chance to make second attack on miss" is really, really weak improvement, it is just slight buff of the weapon, no much game mechanics has changed. Good direction, but just a baby step.[/quote]

39 Replies 62,604 Views

Where do Capitar fit into this? I'm assuming Neutral Evil or Lawful evil. They were the original enslavers of one of the factions afterall, and seem to love money and "structure".....seems like they embody all the evils of capitalism. Pain profiteering anyone? I think lawful evil would fit.

175 Replies 712,149 Views