ozo

ozo

Joined Member # 2464691
6 Posts 170 Replies 14,630 Reputation

I think they've mentioned that in the 1.7 patch, anomalies will reappear/regenerate in the game. The wonder you're thinking of is the Galactic Guide Book. Eyes of the Universe gives all of your ships a 10 sensor range. Yeah, Galactic Guide Book. Thanks for correcting me. BTW, does that name come from Hitchhiker's Guide to Galaxy? Anomalies regenerate? Ah.. boring. I'd rather have possibility to remove the survey

246 Replies 175,469 Views

Hmm i thought that prices were 5-10€ or so lower a few years back... or maybe it's just Euro that makes prices feel high, after Finnish Mark(ka). And i'm only 17 so i don't know anything about prices twenty years ago or how much keeping car cost. Suggestions again: How about tooltips? Keep the cursor over a button or some info field for few seconds and get an explanation. I don't really need 'em, newbies might like.

246 Replies 175,469 Views

Eh, editing post not possible? Anyway, continuing my previous post: .... Okay, i really forgot what i was going to say. Well, suggestions then: Real diplmacy. Not trading. Real Diplomacy. Period. What about "ecumenopolis"(or something like that) planets? Planets which surface is covered with city (I.E. Coruscant from SW) Could explained so that an ancient race (Arnor?) had once used this planet. Requires tech to be colonized, tech would help civ to understand the p

246 Replies 175,469 Views

Sounds good but... If this is just a "more everything" (with exception unique techs) i don't know if it's worth buying. Especially when price's bit high for the ex-pak. Game prices are ridiclous these days though . And will this ex-pak do same as DA? "Better graphics" (i didn't really see any difference) wich will make the game unplayable and memory problems and i (we) must wait half a year to get th

246 Replies 175,469 Views

Mega events: Flood. Planet turns to aquatic and anything build to it is destroyed. Nuclear accident. Planet turns to radioactive and anything build to it is destroyed. Something that turns planet to Barren, like giant sandstorm Massive meteor hit the planet and increase it's mass or some alien artefact does that. More mass->more gravity

228 Replies 165,074 Views

+ NEW: Option to use old graphics engine for users of video cards that don't support the DirectX features we're using What does this mean? I can play DA with DL engine? And how? And could somebody explain what "Use Enchanted Ship Rendering" and "Allow Mixed Vertex Processing" do? Do checking these improve performance or not?

4 Replies 2,864 Views

i have recommended specs and game l---a---g---s my memory (512Mb, ddr1, i think) is bit old, though I don't understand how they can even list 512 as recommended. That should be considered a minimum these days. Xindows XP is going to use up almost half of that on it's own. For any games, 1 gig should be the recommend with 2 or more optimal. 3-4 years ag

64 Replies 33,514 Views

KVD2007: I think that you misunderstood my post. I meant that player/AI could build DS around a star I didn't mean DS planet. And Ringworld could of course be build around a star (Niven ring) or to a Lagrange point (Halo) And for "balance" DS' and Rings size would be only few times a planet Oh, ring or sphere would be build at least 1AU away, sphere might be up to 3AUs (IRL) I've read Ghost of Onyx but i got this idea before it and Dyson Sphere isn't new to

12 Replies 8,168 Views

i have recommended specs and game l---a---g---s my memory (512Mb, ddr1, i think) is bit old, though EDIT actually game is unplayble even though gfx settings are low. Due bit old hardware i'm not going to update it and don't have money for new PC...

64 Replies 33,514 Views

This is cool! I've noticed that Drengin Empire and Korath Clan use ModuleStyle 3 (Drengin style) so their tiny ships are all drengin style tiny ships, for example. Is it possible to make own custom style so that player can select both terran and drengin tiny hulls? Can i put multiple ModuleStyles for one ship style? Or is a style restricted to one ModuleStyle? (And i have to DL KHSM?)

22 Replies 16,887 Views

Played sometime now, and i see again a problem: It doesn't matter (much) how many ships there are in the screen, but how many object there are in the galaxy. Everything's fine until my scouts have explored big chunck of galaxy... And other races ships don't help at all... I tried to disable the TnL but that did not help. Removing textures makes the game far too ugly to be playable. Does anybody have idea how to get rid of this (or reduce it ofc) problem? Seems like i g

6 Replies 5,103 Views

Is anisitropic high performance when it's at 2x or at 16x? (I don't know anything about these things =/) Should i set 'texture preference' to high performance? Or does it matter? Gotta convince mum to buy a new video card along with a memory card... And how does the TnL affect the game?

6 Replies 5,103 Views

EDIT IS this right place for this? I've got feeling that this isn't... First my computer: 2.7GHz (about) 512MB RAM(dunno what type, might be ddr) (Low, but i'm gonna add more when i get my mum convinced it's worth) Radeon 9200 (old, but enough for me) Video settings: [Video] DisplayWidth=1024 DisplayHeight=768 ColorDepth=32 Fullscreen=1 HardwareMouseCursor=1 Multisample=0 Brightness=50 Contrast=50 AmbientLight=20 Spec

6 Replies 5,103 Views

Don't know if this has been suggested already but would it possible to add Niven rings ("halos")and Dyson spheres to the game? a Ringworld would be built over a sun and would have something like 3 times more space than a planet (max size planet ofc) and player could select it's enviroment type. a Dyson sphere is almost same as the ring but it would have, hmm, 9 times more space as a planet and it would freeze other planets (if any) because it's blocking the sun... The rings and

12 Replies 8,168 Views

I'm interestd about ST mod but i don't download it until its zipped (or rar or something) (1GB not zipped)

16 Replies 33,429 Views