Normally custom races are neutral. But it is possible to make an evil or good custom civ. Here's how: Create a new opponent. Put all the stuff you want and set ethical aligment. Save the race and go back to choosing race. Load the custom you just made and start playing. Check the civ manager when the game's loaded, your ethical aligment should be the one you set. I dunno if you knew this but then i haven't seen this in any guide or forum post. Happy customizing
ozo
Hmm this could work but Starbase Area of effect is too big. I mean you can't use a mass relay from 10 ly distant... you have to be within 100 km or so.
No but when the message UP is next week comes, save game and press turn complete and load game until u get right vote.
[quote]First off, let me say that I really like Stardock, and I'm sure I'd buy any expansion that you guys release, but the main features I'd look for:- Tactical combat (this would be a big change though, as I don't think the games current weapon/defense system would lend itself to tactical combat.... making this basically an entire expansion by itself)- Overhauled economy- Overhauled espionage (needs to be a bit more interesting/powerful for me to use it for anything other than countering enemy
UP can vote to limit starbase upgrades... but this is random vote... I don't think that limit can be changed in anyway... no modding, it's hardcoded, most starbase stuff is.
Actually, in the cutscene where you first see the Citadel, there are some ships that aren't human ships (IMO) but maybe turian. ME Codex gives following ship classifications: Dreadnought (this would huge hull) Cruiser (large) Frigate (medium) Fighter (anti-capital fighter, i'd say small) Interceptor (anti-figter, i'd say tiny) Also there was Carrier but GalCiv2 doesn't have carriers... we could call Huge ships with fleet bonus modules (tulon weapon focus/it's mas
I still don't get it.. does the trial version include securom or something like that?
I was playing gigantic galaxy with 7 enemes+ me. I've played for some time, i press turn button and crash. I used KHSM-TA. Debug Debug Message: Version v1.96 Twilight of the Arnor last updated on: Tue Jun 24 17:37:47 2008 Debug Message: Could not query reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ComponentManager\Drengin.net value named Serial No Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info
Queues sound very good. Also i think that one should be able to set a research goal.
Yeah threatenning races should be implemented. As off topic question: is it easier to demand something from AI if i put my fleets next to their border and make a demand (tech, money)?
Geth Collective? sounds good. Well if we drop krogans we dont have 12 races. Rachni are effectivly extinct, except one queen. Anywya, the game (TA) starts at year 2227, Mass Effect is in 218something so maybe someone cured the krogans and quarians settlt a planet? as i said, there will be fanon material. So let's make a correction: Mass Effect based mod? One thing i don't want to do is making a completetly new race, i'd rather use Protheans and Reapers... But then i think we sho
Oh... well i play pretty short games... i never get to see many mega events. Let's see, i've met JK once, unlimited range, plague... maybe some others, some of these twice maybe. Not many and certainly not all. Apparently i have to keep waiting and hope to see some of them.
It was JUST A TRIAL. So why'd it have securom stuff etc? Still... maybe registry cleaning and using third party program isn't a bad idea.
Yeah. Spoilers if you haven't played the game. We'll have to use a lot of imagination... some may not accept fanon stuff but that is their problem IMO. Civs: Systems Alliance (Humans), Turian Hierarchy, Salarian Union, Asari Republic, The Geth (needs a faction name),volus (needs a faction name), elcor (needs a faction name), krogans (needs a faction name), hanar (needs a faction name), batarians (needs a faction name)... That's 10 civs, i think we should try to make two mor
Better AI that actually uses and threatens player with Terror Stars.
Sad... i had hope AI'd actually use them and try to scare player.... Hopefully AI will get upgrade once againg 2.0
GalCiv wiki (is that site actually being updated? it doesn't have any TA info...) has a small article about League of Independent Systems. WTF is this? Have ever met it? Is it in TA still? EDIT i just remembered that english.str or something like, contained lines about Rebels and Moralists... what are those?
LOL.... You mean i send the message and i don't get a response till 2020 as they lost my Email? Did something like this happen to you?
There's a bug associated with auto desinger. AI uses the auto desinger too so you might just stick with the premades. Me, i make my own. I don't use exploits, as the AI is fairly easy to beat anyway when you what you're doing.
*Shrugs* I've download the installer from about 6 different sites.... fails every time, either due the CRC error or the installer just doesn't start. I'll forward this to EA... but i have a feeling their answer is: "you'r computer's broken" after waiting two weeks.
Apprently my game crashed after choosing races and stuff is done and i start the game... Possibly caused by my laptop, as i seem to have problems installing Spore CC (worked once, but not anymore) EDIT Update: I had one mod installed that modified custom race and made a custom tech tree. I had disabled the mod. I tried to star a game again and i noticed that the custom race that had used the custom tech tree was in the opponents list so i deleted the race and started the game. No
Seilore's suggestions seem pretty good, especially 4 and 2B (this can be modded to game (look for General Pants mod) but i'd like to have it as normal feature (but then it can make a civ VERY powerful...=
Those look pretty darn good. Especially the JumpShips and Overlord (Never liked the WarShips look... normal JumpShips look more exotic)
I think there's anough material, and we can make up our own (placeholder) material. For example we don't know how turian ships look so we have to imagine something. And second game can take some time before it comes... 2009 second half i think (just what i think, not based on rumors or anything) Still, will you help if i get others to make the mod?
Is it hardcoded in the game? Damnit.