I see no reasonable need to change the name, and I too would be upset if it were changed. I expect it won't be, the idea is ludicrous.
Frost
*sigh* So it will be a long time before we see the tactical battles. Oh well he (Frogboy) said it wasn't supposed to be fun.
I built a road between two of my cities no problem, and three turns later the game crashed for a (presumably) unrelated reason, so no pics sorry.
Yep, lets me chase down spiders for experience.
No idea why it crashed this time, just pressed end turn, with no big events coming up (research building etc.). DebugMessage: Version 0.22 last updated on: Thu Sep 17 11:59:54 2009 DebugMessage: *********DXDiag info follows.********* System Info Time: 9/18/2009, 11:32:52 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: FROST Operating System: Windows XP Professional (5.1, Build 2600) Service Pa
Just made another thread about this without seeing this one. [e digicons]X|[/e]
After being defeated (Attacked spiders with the Sovereign till it died.) and starting a new game, the new game map is a corrupted version of the old game's map, with my dead Sovereign. Screeny Debug.err : DebugMessage: Version 0.22 last updated on: Thu Sep
My apologies if this has been said elsewhere, I looked but I may have missed a similar thread in the deluge of [Bug] reports. When auto exploring it would be helpful if you could instruct your unit not to explore into enemy territory. As it currently stands scouts and sovereigns will attempt to auto explore into enemy territory and throw up the dialog about entering enemy territory causing a war, which makes the auto explore button less useful as
If you have a unit nearby another AI's city when it is founded, before the influence/borders appear, and then the influence/borders appear around the city with your unit inside them you cannot move your unit without starting a war. If the unit remains immobile no popup for the territory violation occurs.
Has anyone figured out how to get rid of a unit once you've trained it? I can't seem to find a way to get rid of this scout I recruited unintentionaly, short of starting a war and getting it killed that is. The good old delete key has no effect, and it seems like something it should be possible to do.
Downloading, preordered August 26th.