Need to upgrade your housing? There's a spell for that. Need to make better weapons for your troops? There's a spell for that. Need to summon troops to pound a bone ogre into dust? There's a spell for that. iShard: There's a spell for that™ (coming soon in 4 different flavors)
Icepick
2-b will be fun , in a DF kinda way :P
*cough* Riftwar...Midkemia lends itself perfectly to this game. I am surprised nobody thought of this earlier...do you not remember Betrayal at Krondor? damn kids.... And definitely Discworld as well.
[quote who="Frogboy" reply="56" id="2655037"] You start out with a shard in your area but maybe no food. Or maybe you have food but no metal in your area. Or maybe you have metal but no horses. Or maybe you have a shard and horses but you have no crystal. Or maybe you have a shard and crystal but no good NPCs. EVERY game of Elemental should be a roller coaster ride of imbalance. But Fun. [/quote] A strategy game that
[quote who="Frogboy" reply="49" id="2654962"] You wouldn't. You're rolling the dice. But only really powerful spells are in those books. Most of the typical spells you will get from researching them in the magic trees.[/quote] Which leads to some very interesting motivations for war with some kingdom minding it's own business. If I have the fire book, and Parriden has a fire shard that they don't want to part with willingly...well perhaps I'll lead a strike fo
[quote who="Jack Trowell" reply="122" id="2651766"]Didn't read all messages, but, what about conditionnal technologies ? By conditionnal, I mean that they would only be shown in the reasearch selection if a special condition is fulfilled. For exemple, "ressource exploitation" techs might only appear when you have such a ressource near one of your city. This would prevent players from chosing some cool looking tech ("horses, cool !") and
[quote who="Sareln" reply="9" id="2650353"] I say, that for each step along the line, there should exist different versions of each technology: Green, Yellow, and Red. Green is the default, Yellow is a little better, and Red is a true marvel. Which version the player gets should be dependent upon the type of breakthrough they have achieved. Players following the same tech pattern then, are going to be slightly better and worse at different things. [/quote]<
Here is a view of the new map, so you have some kind of idea what the world looks like ;) Enjoy
Guess I'll post here rather than spam the forums with another "out of memory" thread :P BTW: Win 7 x64, i7 940, 12 GB ram, Radeon 5870 crash dump zip (no debug.err, I manually zipped the .dmp file since it failed to create it automatically): http://dl.dropbox.com/u/8036822/Elemental0_802-2010-06-12T16-56-56-817.zip DxDiag: <a href="http://dl.dro
[quote who="TLamming" reply="151" id="2648424"]Are you guys afraid you will spoil the game by playing it in its early iterations as it is and knowing the inner workings? I'm so torn to help out but dont want to spoil the game.[/quote] On the contrary, we make it better by playing it early...the final product will not be what we are currently playing, and many of the changes that happen will occur because of our feedback, making the game better for all. Go ahead, pull the
OK so I am a bit confused....are we being replaced by Koreans, or Computer players, or Korean Computer players? [e digicons];P[/e]
June 15th, 2010: Stardock Corporation begins beta testing a new adaptive AI that learns from all Elemental games being played. October 2010: Elemental released with huge success. AI credited as being "ultra-lifelike." January 2011: AI upgraded to learn from all games played on the Impulse
I like the idea of an adaptive AI...but let us not limit it to learning from me on my local machine, let it learn from everyone and report back to Stardock. That is probably a bit too ambitious, but wouldn't it be cool to have an AI that learned from everyone out there, from every game that was played? (or at least during beta, maybe?) Not sure how you would handicap it to get lower levels of diffculty...anyhow, just a random thought.
Make roads via a low level spell. Cost of the spell depends on length, type of terrain, etc. Upkeep for roads in a $$ value, again depending on similar factors as the construction cost. You can build roads any length you can afford on a turn by turn basis, so it may take several turns/castings to go halfway across the map. No workers to micromanage, get to draw roads where you want them to go. OR.... Have a roads via magic as a secondary way to make them,
Yes...need faster sovereign movement...or items that grant such. Hunting down pesky enemy channelers is annoying :P
Neat...have one of your units selected, right click on target enemy unit, and now your unit will chase the enemy unit all over the map until it catches the enemy. Pretty cool, imho
Can't select any Fallen factions when starting a new game :( But I *like* being evil [e digicons]}:)[/e] I know most of their features hadnt been implemented yet...but i wanted to post 'just in case' this was an unintended consequence of some other action.
Still an issue in .23, here's before and after shots....note that at least they seemed to have fixed the 'flooding' issue on save/reload. After load:
Sweet. Glad to see that was a worthwhile investment for you...now if the Incredibuild people were smart they'd link this page in their testimonials ;)
And that Sir, is the main reason I purchase your products. There are of course many reasons, but your committment to a quality, single player experience is what I like the most.
Speaking of inspiration...I wonder if the mod system would allow one to recreate Ultima IV...hmmmmm think we'll call the world...Frogtania!!!!!
Out of curiosity, roughly how long does it take to compile a project of this size? Realizing of course that machine specs make that number vary greatly, and in this case, how many machines are on the grid sharing that load...what would be real interesting would be the time to build on a single machine vs. the grid
ZOMFG...Ultima IV was the bomb, I got that game when I was like 9 or 10...played it for hours on my C-64...I can still hum the music to it. I played it so many times, I can still remember most of it. Crap I think I am carbon dating myself now :P Is there any way to archive this build away? I want to save the intro forever, and maybe even all the other builds as well, keep a running chronicle with the intros and such.
Actually I believe the intro was more along the lines of the original Ultima series...."Lord Frogboy" and such being a play on Lord British. Just my 2¢