We, the community would like to express our appreciation for the extreme effort you and Stardock have put in today in getting Elemental ready for release. Also, thank you for taking your time to provide screenshots and videos in the hour leading up to release. In return we can only give you our appreciation, the chaos of over 600 people on IRC and a free stress test for your servers. Oh, and our money. Looking forward to what Elemental will be like in a year from n
Unknown924
I have an idea that may help with both the essence loss and shard problems: Elemental Mastery Cost: 5 Essence Effect: Select any element that your sovereign has, all spells of that element cost 5 less mana and your sovereign now counts as a shard of the selected element. This spell can cast as many times as you wish. You may select a different element each time or one you have already selected. This could be a spell all sovereigns start with. <
Encountered the same thing, destroying an improvement built over a resource tile results in an empty tile.
Given what Gamestop pulled with Demigod, I wouldn't be surprised if they didn't have Elemental on release day(or at all).
UI: I like what I see so far. I do think that the building selection UI needs a bit of work(say a way to hide older buildings or tabs for building type/role ex military, economic), I really do like the idea of displaying information on mouse-over. Sovereign: Like it, but there should be some penalties to losing in battle(like can't do anything for a few turns as they recover). I also think that there should be someways to prevent the Sovereign from fleeing. One way w
Frogboy, you just epic failed for posting a Chuck Noris card that is beatable(in around 10 turns with the right cards, I can explain how if anyone really cares). Have to agree with what others are saying though: cards are a great idea.
This my idea for how the current building selection menu could be improved(Frogboy was right, Jing is awesome and easy to use).
The London Underground mosquito .
[quote who="Ron Lugge" reply="101" id="2371780"] Have any of you used it or do you just moan about it and distort the FACTS.... Actually, yes. Which is why I know that Suckrom has a habit of breaking internet explorer. (As in in created a situation where right clicking on something caused explorer to crash; I found a solution online that involved deactivating parts of SuckRom apparently designed specifically to prevent you from right click on stuff).[/quote] NWN2
Agree, I consider Alpha Centauri one of the best games ever made. I dig it out and play it at least once a year. The quotes were nice also, I remember one of them was someone from the University denying that research banned by the council was taking place. It really showed the University's pursuit of research above all else. Another thing about Alpha Centauri I liked was how changing the height of terrain was handled. You could drop land into the sea to make yo
[quote]This week EA’s flagship titles go up[/quote] Nice, hope we get Mass Effect without activation limits / SecuRom.
Nice. Looks like we can send spells as gifts. I wonder though, is Fireball a spell that was gifted on the current turn, or does the section hold all the spells that have been gifted and the Fireball on top is just the most recent one?. I also wonder what the sacrifice section is for(maybe permenantly lose a spell for a small amount of essence?). I also like that a multi-elemental spell combines effects of spells of different elements,in this case Earth Seed and Endle
[quote who="Ron Lugge" reply="51" id="2358183"] Quoting Zubaz, reply 50Shouldn't that be true for Stardock too? But you guys are a company, you're expected to behave 'appropriately'... (And yes, i am deliberately leaving myself open to that Brad Wardell quote... purely because I can't quote it off the top of my head or find it on the intornetzors)[/quote] Which quote? Do you mean this one, [quote]Not having total jerks as customers is all the
[quote]In most cases the movies do a TERRIBLE recreation of the books....[/quote] Starship Troopers is probably the best example of this, followed by Jurassic Park and The Lost World.
A very interesting bit from the IGN article: [quote]Another neat aspect of the game is that magic can literally reshape the world, raising mountains and more. This can be used defensively, so you might shatter an enemy army by having a volcano appear under them.[/quote] This makes me wonder if you can lower terrain so it is submerged or raise underwater terrain so it becomes land. If so then there are a ton of possibilities.
Nice article. The part about raising mountains makes me wonder if we can lower land so it becomes submerged or raise underwater terrain(which would open a ton of possibilities).
[quote]Unfortuantely, as SBM34 said, 9 times out of 10 cost doesn't matter much to the player, and the one time it does it becomes a huge headache. Thus, while there should be some use for older weapons, you need to walk a very fine line between pointlessness and such perfect balance (or even a tilt towards the older tech!) that the player has little incentive to research up the tree.[/quote] What about making the resources for older weapons more common than the ones required
If she played as much Starcraft as she claimed, she would have known about radio free zerg (and ranted about it). [quote]Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind, the eternal will of the swarm , and that you have been created to serve me. Serve the Hive..... I control the groove. Serve the Hive..... I control the
From this thread in the Dragon Age forums: [quote]As an added bonus, Dragon Age: Origins (both original and Collector’s Edition) includes two special pieces of downloadable content: The Stone Prisoner, as well as a suit of Dragon Age themed armor that can be used in Dragon Age: Origins as well as in the upcoming BioWare Shooter RPG, Mass Effect™ 2 on all available platforms. Wi
[quote who="Spartan" reply="94" id="2333959"] That is exactly what I thought as well as to make sure the console market is not undercut by people who own both platforms choosing to get the PC version over it and there is also the pirate PC version vs console issue to consider.[/quote] I think that the problem is the PS3 version as I found this on the forums. [quote]Dragon Age: Origins will be released on November 3rd in North America and November 6th in Europe on the Xbox 360&
[quote]I don't have a direct link, but a quick google search should bring up the original banned in the US stuff, like the "sex" scenes and cards. It's pretty easy to install and get your copy up to status with the unedited version of the game. [/quote] If you have The Witcher on Impulse, the latest patch(1.501) was an upgrade to the Director's Cut edition. It still says "The Witcher: Enhanced Edition" in Impulse, but a quick check of the cards reveals them to be the un
[quote who="Frogboy" reply="38" id="2329538"]The book would be a hard cover book (first year and soft cover second year) at the local book store.[/quote] Nice, I like my books hardcover when possible. Any chance of a PDF of it in the collector's edition? Will the book be released before or after Elemental is? If after, you could include a disc with a demo of Elemental on it. Also, any chance of you posting parts of it for people to comment on during the b
I am also looking forward to this game. I plan to buy it regardless of DRM. However, if I don't like the DRM it does have, I will hunt down a torrent of it to avoid the DRM and leave my retail disk in the box. Also, anyone else read the prequel novel? I found it very interesting and it left me wanting to know more about the Dragon Age world.
And I thought no LAN for SC2 was a bad idea, looks like EA decided to 'top' it [quote]As of right now, you need to be online all the time to play C&C 4 . This is primarily due to our 'player progression' feature so everything can be tracked. C&C 4 is not an MMO in the sense of World of Warcraft , but conceptually it has similar principles for being online all the time," Community Leader APOC wrote. No matter what mode you're playing, no matter what you
[quote who="Scoutdog" reply="4" id="2293072"] One of the best things about Alpha Centauri's research was that you could turn blind research off at the start of the game and be able to select what you want like in GCII and other games if you wanted to. GalCiv never had blind research. The tree UI in GC1 was hard to look around in, but you could figure out what was coming even if you had never played the game before.[/quote] Let me rephrase: Alpha Centauri research is like GCI