Unknown924

Unknown924

Joined Member # 2444495
14 Posts 104 Replies 15,257 Reputation

[quote]While you know exactly what techs are in what category and what the prereqs are, you can never be certain as to what you're getting, unless there's only a single tech left in that category (which does, and should, happen). It's hard to explain how this randomization works, short of playing Alpha Centauri.[/quote] Alpha Centauri's research was one of the first things I thought of when I saw this thread. [quote]From what I've heard about MoM, I think I'd like that for spe

91 Replies 185,786 Views

[quote who="arstal" reply="3" id="2290535"]When you ask Stardock for a status update on the alpha- god kills a Bear Cavalry.[/quote]

41 Replies 21,317 Views

Are spells set in stone when gotten, or can they be modified by research,at cast time or in someother way?(ex researching something that gives you more damage with a specific element or being albe to increase the casting cost for damage/larger area of effect) Not exactly game related, but chance of a lore book?(Would be nice to have a detailed book including a few short stories with the CE) Will we be able to save combat replays?(like my old idea here )</p

139 Replies 263,578 Views

Got it on Impulse Saturday. The review left out how easy it is to abuse stealth. Just walk into a moveable object to move it so you can't be seen while stealth comsuming a target. Heck, it seems like it only matters that only nearby people don't see you and not ones far away even if they are facing in your direction. Plus it is only you that needs to be hidden, your target can be in plain view. Plus once you start no one sees you in the process of consuming eve

29 Replies 60,850 Views

While there is a lot of discussion about how to get new spells and what spells should be like, I haven't seen anything about how spells could be improved once you have them. I can think of two ways: research or 'leveling' them up through use. I don't think research would be a good idea because it would prevent you from getting new spells. The upgrade to an exsiting spell would have to be large to delay getting a new spell. The second way would be very in

4 Replies 4,677 Views

Fire + Earth = Metal and/or Glass Stone melts to form glass and it would make sense for Earth magic to be able to pull metal from the ground and for Fire to melt the metal to make things like spikes. Glass/metal storms or spikes would be very interesting. Glass could be the result of a low level Fire and Earth combination with metal resulting from more powerful Fire and Earth spells. Working with the lightning idea from Landisuarus, we could produce a spell that

15 Replies 52,054 Views

[quote who="Scorpiana" reply="5" id="2126803"]I'm very interested to learn a bit more about this... ...and also since the game's lore is apparently so extensive that Wardell himself is chronicling it all in a book he's writing concurrently with his game development duties. Is this book something that will be available (as part of the manual?) to the players? I'm a big fantasy fan, and I'd like to learn more about the world we'll be playing in, and how it evolved from t

17 Replies 30,299 Views

Given what has been said about how epic combat in Elemental will get, I think it would be nice for players to be able to share their best battles with eachother. At the end of each battle there should be an option to save a replay of it. The replay should then be viewable from a 'View Replays' option on the main menu. To keep replays valid between different versions of the game there are two options. The first is store all data for older versions of Elemental and hav

2 Replies 12,875 Views