I don't know if many people are aware of this but if you are in the Load/Save game screen, pressing the Delete button instantly deletes whatever save you are currently highlighting. This needs a confirmation badly, just now I was in the process of saving my game and exiting and happened to press delete by mistake and deleted my current game. Obviously in this case it wasn't really a problem since I was still inside the game, but if I'm actually starting the game up to load my save then I woul
Civfreak
Just wanted to add that Plant Vs Zombies has no story at all and that game is incredibly addicting and fun :s... I'm also in the process of learning what it takes to make games and so far I'm discovering its pretty overwhelming, so thank you to the people who are posting tips :)
[quote who="theprofitclub" reply="1" id="2752381"]After thinking about it for a few hours, I feel that having max. 4 skills/talents would be sufficient in having a unique champion. Too many will spoilt the game. IRL most people have 2-10 talents...I think ..maybe more [/quote] I turn level 28 soon, I'm still undecided what skill I should choose! *wink*
Congrats on the review, but it is my humble opinion that that reviewer was under the influence of some sort of drug. Elemental is in no way a 9/10 and needs quite some work to get there. I believe it WILL get there or even better eventually but dont try to tell me its a 9/10 as of this moment, that is pure bs. I'll remember to avoid that site for good/precise/honest reviews :s.
Elemental: War of the Tiny Buttons lol. Great post, ty for the putting it up. It really takes some effort to do stuff like that, I like most of your suggestions as well. [e digicons]k1[/e]
This thread reminds me of WoW forums. Please make X ability baseline, we cant dps/heal/tank without it. Then they make X baseline and they jump up to the next ability "Y". Ya know X was nice and all but we also always need to take Y in order to dps/heal/tank. So when do you stop making things baseline if there will always be that "thing" thats "necessary"?
Ohh those are great ideas, I like them and they efectively create a relation between questing and magic gj. I wish the mod tools were out as well, there are so many good ideas floating around that I can't wait to try to implement a few of my own.
I thought they added a maintenance cost for cities. Capital would be free, first city would be 1, then second 2 etc etc. This isn't the case for sovereigns with the civilized traight though, they basically get a second maintenance free city. At least I thought it was supposed to be taht way, I'm not even sure as I haven't really played a lot x.x.
Im bumping this thread 1 more time since I think these Ideas are still nice and I think could help EWoM a lot. From reading one of those reviews that are out, it was mentioned how these cool features in EWoM dont really mesh together. I made this post during beta with just that in mind, so here it is again. If someone has anythingto add feel free to drop a line in here and tell us what you think. Adding more ideas here would be sweet too :D.
I've been playing around some more with Blender, this time I've been working on animation and I gotta say it gave me a damn headache to rig this thing. But I'm glad because I think I understand now since I had to redo the damn thing 3 times ughhhh. Anyways I've finally started doing posing and heres a preview of how the draconian looks in action. Keep in mind this is my first attempt at this so dont expect too much xD. Idk how to embed a video from Dropbox, or if its even poss
gj man, I love it :D
I enjoy placing my units in a straight line and pressing end turn till they run into said line and get slaughtered as well. Not really. Tactical battles are one of the features that set apart this strategy game from others so no, it wont be going anywhere. Yeah the TB's can be fun at first, but as the game goes on you end up doing the same thing over and over. When you have a feature, you make it more fun by the amount of interesting choices that you can make
Hah, that is kinda funny and silly at the same time. I'd like them to limit them as well, maybe to 2 or 4 but increase the rings power to make it harder to decide which ones you want to use, thus making the game more fun and not a constant stream of equipping accesories.
I really like the Unit Design concept, its a really cool feature but as of now there really isn't much depth to it. I also think that it reeks with potential, and there many many things that could be done improve the current system into something that can end up offering more interesting choices than just worrying about being ranged or melee. One thing that could be done to spice up unit design could be to add special abilities to soldiers related to the weapon they wie
Took me a while to notice you changed your name Folcik.. sneaky. I posted this line of code that I found on the tech tree in another thread, and in case you haven't seen it here it is: Player Resource &nb
I found these lines of codes looking through Techs_Amarian.xml file in the Data>English folder. Its worth noting that these lines of code have been commented out. Player Resource DiplomaticCapital --> &nbs
Ohh I like how you organized everything, gj man!
[quote who="lordkosc" reply="3" id="2732832"]Wish there was a poll option for "its alright , but needs a few more patches". [/quote] I second this, I voted but i was looking for this lol.
The first difficulty you choose when creating a world is the "World DIfficulty", which dictates how hard "the wilds" will be. The wilds refers to areas that aren't under the influence of factions. Now im not exactly sure what it does, but I suppose it makes roaming monsters spawn more frequently and maybe behave in a smarter way. When you choose oponents you choose their difficulty individually, and I agree that it is a bit confusing I had the same question when I was testing the Beta
Microsoft Laser Mouse 6000. I've also had this same problem for a while, but using the hardware cursor has fixed this for me. As for my drivers I just plugged it in and Windows XP auto installed them so I'd have to check what they are.
Ah good job on doing those pages my friend, I gotta say I also think working on the Wiki is sort of fun! As for your question regading Wikidot or Wikia, I'm not the correct person to ask since I'm just helping out with the site Sycraft created some time ago. As for the talk pages, do you mean comment boxs? I'm no master of working with a Wiki (this is first time I've used) but I believe I saw that adding comment boxes for users is possible. If you go to Help and look for Wiki Syntax y
Ohh I didn't know you could click the Stardock icon, cool gratz :D
Hello I would like it if everytime you researched a tech that results in discovering new resources in your territory you could get a message notifying you of where it was and what it is. I say this because upon researching in the Adventuring/Domination tech tree I picked the tech Mapping(might've been another one) and a gold mine spawned next to my city. I didn't notice this after a few turns afterwards since it was right next to my city and I happened to hover over it by luck.
So this isn't game breaking or anything but I noticed that all the friend requests I've received so far (a whooping total of 3) have been automatically accepted. Now thats just fine with me since I was going to accept them anyway but its clearly something worth looking at since there is a Pending button in there :P
I made a thread and attempted to get it stickied but it doesn't last long at the top page so I don't think its been noticed. It could use to get stickied so more people actually see that this Wiki is up :)