I'm not quite sure how they worked during Beta 2 but I believe that caravans provided Gold and Materials when they reached their destination. Althought I never really understood how they worked, I know that since there was no limits on Caravans you could end up producing obcene amounts of gold and material per turn due to that mechanic. While I hope they make trading a bit more interesting I also hope that they don't break caravans like that since they would go from "soso" to "omgbbqg
Civfreak
I just discovered that if I try to use a .JPEG file as a texture when I try to get it in game it will not work. Seems it works with .PNG files so far, I haven't tried any other format but if anyone does try a different one please let us know the results :). @crystlshake Atm I don't think we can open the game files to anything other than Previewing them. The Havok Content Tools don't seem to have an "Import" option, only export. I could be wrong of course since I'm just a noob
Just dropping by to say that Raven will have a few new assets to include to his dreaded Undead Faction soon, as a preview here are some of the things I've been adding so he can play around with them in the tile editor! I skinned them so they arent that great, but once Raven works his magic they should be looking good! Note: These screenshots are from inside the Bui
[quote]The basic mechanic to prevent city-spamming is in the game already, namely limited food. It is just not implemented right at the moment, as food is way to easy to come by. But if food was more scarce, you would have to choose which settlement you want to grow into a city, and which will stay an outpost.[/quote] I agree with this but currently Outposts give ya that 1 Material/Gold/Research/Arcane Knowledge buildings that can be potentially the same a lvl 5 City gives you. Maybe
Doesn't the Caravan's info card say "The gold of the Empire and the Kingdoms looks the same to me" anyway [e digicons]}:)[/e] . I also think trade shoud be determined by whatever resources a city has.
Tyvm for the suggestions, I've updated the original post and mentioned the UV being flipped! If there is anything else that could be improved/change/etc I'm open to suggestions, I've never really done such a huge post like that before and I wish I could make it look as awesome as Wintersong's posts lol.
Update! Managed to add a "prop" to the Builder's Forge (Tile Editor) and knowing that we can texture stuff I can say I'm pretty excited. As it is we can do just about anything we can imagine, toss it in the Tile Editor and create awesome stuff! Since we don't really know how to (or just flat out cant?) animate stuff for Elemental I think that the best thing you could do now is create assets for tiles for whatever mods
Ahhhhhhh 180 degrees huh! Thanks yet again for the massive help my friend :) I flipped it in the wrong order when I was attempting that lol. @Henry Hahah make it to who can take the biggest dump right!? :P Edit: Yessssss. got the texture to display correctly! I just edited the texture in MSPaint and only had to "Flip Vertically" and it all fell into place.
Great job, you do some impressive stuff all over the board! How did you manage to get those swords animated? Did you stick a bone or something in them lol?
[quote who="Heavenfall" reply="8" id="2762367"]I'm getting the same in 3ds max. The UV maps appear off by about 50%. [/quote] Ah I bet if it won't work properly in 3DSMax it won't work properly either in Blender, since you need to export stuff into that type of format so the chance for error increases :s. I wonder if flipping the texture would do the trick, or inverting rather. I'm actually gona try that now :D Edit: Nope, didn't seem to work :( I changed to scale to 6 an
Ok so I went and deleted all that unnecessary equipment that was floating around and this time I attempted to import the draconian model I've been working on for the DragonLance mod. Since this is an initial test I went deleted everything except the mesh itself, I'm not too confident with my animations just yet. This time exporting the model as XSI was giving me problems so I tried the .FBX format and that worked since Softimage has import options for that format as well so keep this
[quote who="Heavenfall" reply="3" id="2761516"]I'm going out on a very stretching limb here, but I think you need to "write to platform" as Packfile, not tagfile. That will create a hkx file I THINK. That hkx file can then be plugged right into the xml of your mods. [/quote] Thank you! I did just what you said and it indeed does change my file to hkx and I plugged it in just like it was and bingo I managed to load my model onto the game yessssssssssssssssssssssss! You are awesome
Nice job on that draconian Sancus, the only thing I would say is maybe make the face less pointed, but I'm really not familiar with the many types of draconians that exist in lore :). Asides that I gotta say it looks mighty fine, keep it up!
Great job as always, its amazing how much life (or undeath in this case lol) those textures give to the models! I also like the keep a lot, looks shadowy and mysterious :)
Adding your Creations to Elemental: War of Magic Ok if you're like me it wont suffice just to see my model in the Havok Preview tool. I want to see the fruits of my labor in game. NOW. Ok maybe it won't be right this instant but getting them in game won't be much longer. As of this moment I've practiced the most adding Props to be used in the Tile Editor, since I need to figure out animation still. You can also add your model t
Ok so like many others I’ve been wondering for a while if it is possible to export Blender made models into Elemental’s Havok format (.hkb). Update: I have managed to import my model inside the game and they have even kept the textures that I originally placed using UV Mapping! This wasn't all figured out by me though, Heavenfall has helped inmensely so I want to give him my thanks for taking the time to contribute even though he doesn't even use Blen
You made me fire up elemental to check if those were really in already lol. Did you mod those in or was that a photoshop :P? Or am I blind and actually missed em in game [e digicons]:blush:[/e] ?
I think they need to add a special trait just for Janusk to make the female sovereign balanced. Impotent. [e digicons]}:)[/e]
Balancing small kingdoms would indeed be ideal but as we all know its easier said than done. I had some ideas that if implemented could add some minor advantages to being a small kingdom, and I think it wouldn't require any kind of overhaul. I made a thread on it and it probably just got lost in the sea of threads that pop everyday, here is the link in case you want to see it https://forums.elementalgame.com/388971 . If you dont fee
Ohhh ill definitely try this thing later, tyvm!
Have them eat babies for breakfast, puppies for lunch and kittens for dinner.
Bumping this thread, I really like this idea and even Frogboy liked it :D Although I'm aware that the team is currently focused on fixing a bunch of issues I thought it was worth it to remind you guys of this concept which I think could be really cool! Also I really would like if the Inns were made similar to how the Shops work for champions, it would add more depth to the RPG side of elemental :D. I found some screenshots that better represent my suggestion in the first page: <p
@op Come over here, let me give you a hug. Its ok, there there, doesn't it feel nice? It's ok don't be shy you can hug me back, don't just stand there with your arms stiff. Do you feel better now? Has the anger subsided a bit? Its fine the more you practice hugging the better you'll get at it! Now I'm sure there are some people that could use a hug so go out and practice them skills!
Damn I also thougt there was some sort of money earned by doing trade, if food is the only bonus you get then blah ;(. A suggestion would be to link it to whatever nearby resources the city has. For example, if you send a caravan from a city with a gold mine, then the destination will get a bonus related to that gold, like say 1 gold per turn? Same would apply to any nearby resource, this way you could trade between cities that took the gildar bonus and make those level up bonuses mor
Happened to me to in my current game, I was pretty confused as well. He tries to kill me but fails, but killing him in self defense makes me the bad guy :(