A trio of upraised fists could represent unrest... (so it won't be confused with a hero ability like crushing blow). Or a torch and a pitchfork ala angry villagers from Frankenstein. Liked new trait points in beta, had a few run ins with duplicate stacks, but it seemed to resolve on it's own. Are the dragonfly bracers meant to be free? Those are nice, esp for a beastmaster!
NaytchSG
[quote who="ScreamingHippo" reply="61" id="3267247"]Playing against them, I thought they were scary, but not necessarily overpowered as there are ways of dealing with them (though I may be underestimating them because of the Beta Shrink bug that turned their power to 0 rather than 50% - dont' know if that still exists). However, now I'm in the middle of a game playing as Yithril for the first time and seeing them from the other side, Just a few Juggernauts turned the tide of a wa
If it was good enough for Master of Magic and MOO2 { [e digicons]-_-[/e] -> bows head reverently in memory of SimTex}, it surely is good enough for this successor. I would really like to see a high (10th?) level governor actually grant a second build queue to the city it is stationed in or a chance to freely rush production on a building every 15-20 turns. Are those aspects of the game moddable? Didn't WOM start with both building and unit lines? &nb
And you can write ideas down for the expansion in Steve's Handy, Dandy Notebook! {ding}
The governor trait can make a difference for me in a newly pacified city or early game when my sov is out adventuring and I don't want to waste build queue time on clerics and bell towers to keep production up in my capital (22% base unrest at low tax setting). Now if they could get one point a turn while in a city as part of the trait that would solve the whole level up issue. As for now, i move them out for juicy XP fests like shrills and trolls and then back again. Te
[quote who="Tasunke" reply="14" id="3263054"] Quoting NaytchSG, reply 12Now if golems could get extra trait slots for extra production cost, they could be pretty neat. to OP for the lol! heh, do you mean by exactly adding extra arms for extra weapons? I feel like adding Overpower may be a more elegant boost, but certainly a cool idea [/quote] Ooohh... like Naga Queens from HOMM3 with no co
Now if golems could get extra trait slots for extra production cost, they could be pretty neat. [e digicons]k1[/e] to OP for the lol!
Unless I click my units out of my city onto the road that leads to it, they move onto regular terrain, use up all of their movement points and then autopath onto the road next turn. I can manually select them from the city list and start them on the road, but if I just try to right click remotely from the city, they always depart onto regular terrain.
If an enemy is particularly ...
Thanks, Zubaz and SD crew for all of your hard work. ===zip===> [e digicons]:beer:[/e] I just slid you a frosty one down the rail! (Trolls live under bridges and can't afford beer, so I thought I'd take care of it.)
Oh, good. thx
I had Karavox become my vassal last night when he had one city remaining. But all of the other times in my previous three games the leader of the faction had set torch to their cities and retired from the world.
Still shows us as allies, maybe a math error in the turn counter?
Seen on two different heroes with Call Uteran ability: "Summon a %d level Cave Bear" Should the " %d "be a level from the code or is it just a typo? Stay safe... and sane... [e digicons]:D[/e]
Now: " + 10 Experience bonus % " Should be "+10% Experience bonus"
Can we please have defeated heroes/sovs drop a piece of loot? It could even be rationalized as that individual's "parole"(an item); or ransom (for gildar drop if the hero has no items) for freedom. That is just fun. Can we also have an artifact akin to the magic collar that lets us steal a hero during a battle. Or an item that lets us steal a random item from an enemy sov/champ?
Oh,jeez, I figured it was like the ogre hurl boulder ability. I didn't realize it was a spell. D'oh! [e digicons]X|[/e]
I noticed that the Noblewoman in the weak escort quest was at the front in a battle against wolves. Then in the battle against the bandits, she was thankfully absent.
He's a good hero, should he start with a warg mount?
"... curve and arc ..." rather than arch
After stage 2 of quest: "Return and tell the tale."
I got a nice pike, instead. Seen in other instance in .991.
Saw earlier bug fix in changelog and my Sov's Stun ability worked as it should in the same battle.
Thanks for the pointer to the smaller miniDL, Kris! And nice work on the patch Team SD!
I had a city spot at the head of a river diagonal to the river tile and didn't get the river buildings, the pier or dock are first level, right?