NaytchSG

NaytchSG

Joined Member # 2436731
89 Posts 631 Replies 9,570 Reputation

A trio of upraised fists could represent unrest... (so it won't be confused with a hero ability like crushing blow). Or a torch and a pitchfork ala angry villagers from Frankenstein. Liked new trait points in beta, had a few run ins with duplicate stacks, but it seemed to resolve on it's own. Are the dragonfly bracers meant to be free? Those are nice, esp for a beastmaster!

48 Replies 37,860 Views

[quote who="ScreamingHippo" reply="61" id="3267247"]Playing against them, I thought they were scary, but not necessarily overpowered as there are ways of dealing with them (though I may be underestimating them because of the Beta Shrink bug that turned their power to 0 rather than 50% - dont' know if that still exists). However, now I'm in the middle of a game playing as Yithril for the first time and seeing them from the other side, Just a few Juggernauts turned the tide of a wa

74 Replies 247,888 Views

If it was good enough for Master of Magic and MOO2 { [e digicons]-_-[/e] -> bows head reverently in memory of SimTex}, it surely is good enough for this successor. I would really like to see a high (10th?) level governor actually grant a second build queue to the city it is stationed in or a chance to freely rush production on a building every 15-20 turns. Are those aspects of the game moddable? Didn't WOM start with both building and unit lines? &nb

28 Replies 20,069 Views

The governor trait can make a difference for me in a newly pacified city or early game when my sov is out adventuring and I don't want to waste build queue time on clerics and bell towers to keep production up in my capital (22% base unrest at low tax setting). Now if they could get one point a turn while in a city as part of the trait that would solve the whole level up issue. As for now, i move them out for juicy XP fests like shrills and trolls and then back again. Te

32 Replies 24,247 Views

[quote who="Tasunke" reply="14" id="3263054"] Quoting NaytchSG, reply 12Now if golems could get extra trait slots for extra production cost, they could be pretty neat. to OP for the lol! heh, do you mean by exactly adding extra arms for extra weapons? I feel like adding Overpower may be a more elegant boost, but certainly a cool idea [/quote] Ooohh... like Naga Queens from HOMM3 with no co

26 Replies 92,236 Views

Now if golems could get extra trait slots for extra production cost, they could be pretty neat. [e digicons]k1[/e] to OP for the lol!

26 Replies 92,236 Views

Unless I click my units out of my city onto the road that leads to it, they move onto regular terrain, use up all of their movement points and then autopath onto the road next turn. I can manually select them from the city list and start them on the road, but if I just try to right click remotely from the city, they always depart onto regular terrain.

0 Replies 661 Views

Thanks, Zubaz and SD crew for all of your hard work. ===zip===> [e digicons]:beer:[/e] I just slid you a frosty one down the rail! (Trolls live under bridges and can't afford beer, so I thought I'd take care of it.)

40 Replies 50,788 Views

Seen on two different heroes with Call Uteran ability: "Summon a %d level Cave Bear" Should the " %d "be a level from the code or is it just a typo? Stay safe... and sane... [e digicons]:D[/e]

3 Replies 1,552 Views

Can we please have defeated heroes/sovs drop a piece of loot? It could even be rationalized as that individual's "parole"(an item); or ransom (for gildar drop if the hero has no items) for freedom. That is just fun. Can we also have an artifact akin to the magic collar that lets us steal a hero during a battle. Or an item that lets us steal a random item from an enemy sov/champ?

14 Replies 13,584 Views

I noticed that the Noblewoman in the weak escort quest was at the front in a battle against wolves. Then in the battle against the bandits, she was thankfully absent.

3 Replies 3,679 Views