Lord_Asmodeous

Lord_Asmodeous

Joined Member # 2424428
1 Posts 104 Replies 361 Reputation

[quote who="Mistwraithe" reply="182" id="2745547"] From my point of view what I am really looking for is Stardock to front up and admit that the gameplay needs rebalancing from scratch. My concern with the people who are strong fans of Stardock (one could use the label fanboy, but I see you object to that) is that their stance is often "it is fine, everything will be great in time". I don't agree with that stance - I think if Stardock were on top of the balance issues then thi

194 Replies 607,606 Views

[quote who="searro" reply="10" id="2745047"]Maybe we should be able to have squad put on automatic escort of the caravans ?[/quote] Addendum. This is a really good idea.

80 Replies 260,763 Views

I'm just going to throw out -- and this isn't intending to sound derisive -- if you're having to protect your caravans often, either one of two things is going on: 1. Mobs are spawning inside your borders, which they're not supposed to do or: 2. You're not expanding cleanly. In my games, the slowdown late game is the only real bothersome thing, my borders encompass everything that can be moved to, so I just have to send one

80 Replies 260,763 Views

Leaving the palace in the city with a large number of gold mines is also very valuable. The extra 7 gold before bonuses can easily come out to being ~30-40 gold with the Mint, the Bazaar, the Trade Center. . . etc

8 Replies 4,110 Views

Just to give an example, on a lark I started a large world with 6 Civs.... and all of them were right on top of me. Tried again, Large world 4 civs... all four in a big circle around me. It's a bit irritating.

10 Replies 10,160 Views

Also remember that you can make a city on the salted earth, you just can't build improvements. So as someone mentioned, tearing down all the improvements first is a work-around, so is blistering sands. I'd like them to make it melt away in 10-15 turns though.

5 Replies 5,273 Views

[quote who="Dale_" reply="119" id="2743834"] Quoting Lord_Asmodeous, reply 108Again I would suggest this is an unfair assessment. At launch there were no plans to open up the Civ4 SDK to allow for DLL modding, so that there are no plans to do it for Elemental is notwithstanding. That came about in Civ4 because the Apolyton and CivFanatics guys gave a lot of really good arguments as to why it should happen, and Firaxis agreed with what they were saying and opened it up. Sorry b

194 Replies 607,606 Views

[quote who="Norhg" reply="16" id="2743709"] Quoting enroninvestor, reply 9The invincible strategy to winning as Empire is to bulk up your sovereign with lots of wisdom and minimum int; empower every champion he hires; level these champions once so they can put points into essence; and have everyone summon one of these little monsters. Have your champions/children keep empowering others just as long as their own mana remains at 5, so they can resummon this all-powerful unit when nee

50 Replies 33,564 Views

[quote]And don't forget, a patch for Civ4 opened up the SDK, allowing for DLL modding, and subsequent patches moved even more code from the exe into the DLL. Whereas, so far as we've been told, there are no plans to open up Elemental's C++ for modding, meaning that even after your mythical dozen patches, Elemental will never be as moddable as Civ4.[/quote] Again I would suggest this is an unfair assessment. At launch there were no plans to open up the Civ4 SDK to allow

194 Replies 607,606 Views

[quote who="fatindian" reply="104" id="2743670"] "If you try comparing it to the steaming pile Civ4" I bought and played Civ4 on release. You are really stretching comparing it to Elemental's release. Take off your blinders.[/quote] I'm not wearing blinders. Civ4 on release was a nightmare. The only thing it really had over EWoM was that it didn't crash -- it did have a pretty horrific memory leak though. Also the AI was a bunch of snot-slingi

194 Replies 607,606 Views

[quote who="Norhg" reply="6" id="2743510"] Quoting Tridus, reply 5It's a fun issue. If it took 200 turns for your kids to reach maturity, the system would be largely a waste of time. I have never had a child grow up quicker than that, though I suspect it has to do with my gamespeed of Epic.[/quote] On Medium gamespeed it takes ~100t.

10 Replies 37,015 Views

[quote who="LDiCesare" reply="98" id="2743580"]You're right, why should I be unhappy about a game which crashing after 2 hours of play max, and which gives me FAR FAR FAR LESS modding power than Civ IV? If you want a moddable game, Civ IV is superior. Elemental may become a good game and a good platform but right now it is neither. It should have been released in december, that's about all there is to say.[/quote] You do note your comparison is between a game

194 Replies 607,606 Views

I've had a similar problem with the Diplo. It seems like the numbers are way out of whack. I was at "Warm" with Procipinee and the treaties were all about 1:150 or more based on value, so I couldn't get any treaties with them. It was so bad I was stomping around on the Krax, decimated his forces, took three cities over, decided to pause. My army was way stronger than his on the power graph, called him up to see about peace. Value on my side? 32. Value on his side? 21,55

10 Replies 14,105 Views

Huh. Usually my first kid doesn't come of age before I'm, like, 30something, which still means they aged 20 years in 10 years. Curious. I never looked at that before, I think I'll have to eye it. Though I know that Brad stated at one point that the time per turn is intended to be meaningless, and that your kids come of age in X turns, and you can apply whatever timeframe you want to the turn schedule based on your own preference, and that that is why they only list what

10 Replies 37,015 Views

[quote who="lswallie" reply="92" id="2743385"]Devs constantly tout how modders will improve the game. I want a finished game from the devs - not modders.[/quote] I absolutely agree. I would suspect so does Stardock. I think people misunderstand what Devs mean by "modders will improve the game". They don't mean Modders will [i]finish[/i] the game. They mean they are going to work hard to get the game fixed up so that the bugs are gone, and they will be releasing more con

194 Replies 607,606 Views

[quote who="fatindian" reply="44" id="2742542"] The first month of damn near every game that comes out is a nightmare. Umm... no it isn't... Most games that are released play just fine. Nowhere near "nightmare" level. [/quote] I'm not sure what games you've been playing, but damn near every game that I've played has come out so riddled with issues and bugs it's almost intolerable. I note a lot of people

194 Replies 607,606 Views

[quote who="Rune_74" reply="38" id="2742512"] Quoting Corbeaubm, reply 37 Quoting Lord_Asmodeous, reply 31 You are aware that not everyone is hit by most of these bugs, right? I for one only crash if I alt-tab. I have two computers sitting on my desk, so my need to alt-tab is negligible, so it's a non-issue to me, or I could just run it in a window, which is fine. The only other bug I get is the one where the sound cuts out periodically. It's worked fine

194 Replies 607,606 Views

[quote who="Corbeaubm" reply="14" id="2742317"] Quoting Rune_74, reply 11 Quoting Corbeaubm, reply 9Modding can't fix engine bugs. But patches can, it's nt like they have done any of those right? Right? And it's not like they've fixed even half of the bugs, right? Right? Until SD actually fixes the game engine, it remains busted. It boggles my mind that some people believe this is perfectly accep

194 Replies 607,606 Views

Bear in mind you have the same tile limit either way. Every building from the AI you keep is another tile that won't be used for a multiplier building, which is [i]far more valuable[/i] than +1 extra gildar/material/tech. [i]Edit: I use their buildings to mitigate the costs while I build up my baseline buildings, then tear them all down because running into the tile limit on larger cities is something that I see happening a rather great deal.[/i]<

19 Replies 12,365 Views

[quote who="Sethfc" reply="23" id="2741314"]In the end.The Soverreign I had to use capitals. Is the most important and powerful being In the world. In War he should be at the front. Destroying Armies and turning the tide of wars. It should only be another sovereign that a sovereign is afraid of *well dragons and other mystical creatures too* And eventually sovereigns should gain such power that they are strong enough to even beat down mystical foes and sovereigns should be the primary Focus.

40 Replies 101,007 Views

[quote]Another options would be to have a type of units - caravans, for instance - provide the same (non-stacking) bonus. (That is a unit that would naturally improve logistics, at least.). That would be better if it was a limited version of organized though.[/quote] This would be good, actually. Oh wait, they have this already: Journeyman's Cloaks and Ranger's Packs. [quote] I like the ability as is with the cost as is. It's not ove

40 Replies 101,007 Views

[quote who="Tridus" reply="18" id="2741220"] What does that have to do with anything? We've got wizards and dragons, realism is not on the table. [/quote] Arthur was a terrible King without Merlin, and Merlin wasn't running around in the front lines, either. He was constantly busy, but not fighting. [quote]The fun is greatly diminished when I'm leading troops doing everything, until the time comes to invade someone else. Then I don't, due to the game over mech

40 Replies 101,007 Views