Kalin

Kalin

Joined Member # 2423659
17 Posts 971 Replies 10,700 Reputation

Somethings are fixable, others aren't. The square tiles is too central in the game design to switch out like it was nothing, all the tilesets would have to be redone. Asking about this now is like 2 years way too late.

31 Replies 24,068 Views

By requiring the sovereign be in the city every turn, you effectively limit the number of city to 1, so yes, it would definitely be an effective anti spamming mechanic.

276 Replies 877,668 Views

I'm guessing when you lose a city, assuming that city has tons of population and no buildings (odd, but I guess it's possible) and you end up with no more specialist spots, then you simply won't be able to build anymore buildings until you can get more specialist slots (by getting more people, taking said city back, or demo-ing other buildings). Housing definitely won't cost specialist slot, that has its own non-accumulating resource -> food. Not sure about everythin

6 Replies 5,987 Views

Realistic combat: - If a guy gets hit in the arm, he loses said arm. If that arm was holding a weapon/shield, he loses the stats he gain from it. - If an archer hit someone in the eye, the target should be blinded and stab people randomly while screaming, "OMG, my eye!" for a few turns before actually dying. - If said blind guy hits his friend in the arm...

276 Replies 877,668 Views

Um... last I checked Road Warrior had it's bonus ability commented out, aka, it does nothing.

4 Replies 2,260 Views

I don't think you have any idea what brad is talking about when he was talking about specialist slot. It isn't a special person at all. It's just another resource, one that doesn't accumulate, like food. One that is derived from your total population/10. So if you have 1000 people, you'll have 100 specialist. This is then used to control how many buildings you can build in total. This means, in order to build lots of buildings, you have to make your empire contain lots of people. It has absol

6 Replies 5,987 Views

[quote who="awuffleablehedgie" reply="10" id="2783822"] Quoting Kalin, reply 7To be honest right now I'm more worried about how moddable Civ V will be, considering it's on steam. It uses XML and it's moddable (:[/quote] I realize that it is modable. I'm more concerned about version compatibility. Take for example some Civ IV mods who don't support the latest patch versions due to various changes. I wonder how they will handle this with steam.

45 Replies 29,070 Views

Quick question, is tech prereq in improvement AND or OR? If it's OR, we can probably modify option C a bit where you essentially have a copied tech tree for new improvements, and then instead of using KnownStartingTech to add old improvements, just add the copied tech to the old improvement in the mod. ReEdit for clarification: For the buildings the don't have tech prereq, add 2 tech, called "Kingdom" and "Empire", prereq the appro

19 Replies 13,306 Views
Reply to panic in War of Magic

Well, since your sov and son are also insane, I don't recommend parking in a city, especially a nice one. Best thing is to send them to a corner, raise mountain on the 8 tiles around him, and hit fortify, heh. But yes, morale is pretty broken when it is at the extremes. Nothing else will matter. This is why intimidate is such a powerful trait late game. If you have intimidate + an army size advantage, you can panic enemies very easily, just walk in a take everything you

12 Replies 7,112 Views

[quote who="psychoak" reply="93" id="2783768"] When you found your city, you'd get it back anyway... If units don't return specialist slots when they "die" then the game would never get anywhere. This would be game play suicide of spectacular proportions, vastly more broken than even the worst alpha states the game has been in over the beta cycle. It's not a net gain to have one specialist if you need to use one specialist to defend your one speci

138 Replies 483,026 Views

[quote who="GaelicVigil" reply="90" id="2783717"] I would agree under most circumstances that making Pioneers more expensive would do little to deter city spam. But under the new slot system, I think it would definitely make you think twice about making one if it meant you would be unable to build units or improvements for the next 15 turns or so. Plus it's just plain logical. In Civilization, this is basically how it worked. Building a settler meant that you

138 Replies 483,026 Views

[quote who="psychoak" reply="87" id="2783707"] If you start with 1, that's not true. A settlement having a base 1 slot would make logistical sense. One unit to defend your city. Once we have an AI that actually attacks, we'll even need to defend our cities. I'm not even slightly sold on this specialist stuff, but who knows. Maybe further iterations on the subject will do what the global mana pool did, make me no

138 Replies 483,026 Views

[quote who="Terraziel" reply="86" id="2783687"] One of my initial thoughts for something to mod in was this sort of system, but I was going to go the stage further and make your cities compete with each other, so that people would migrate from the crappy outpost towards the more developed cities. so that if you just dropped cities everywhere you would just end up with a lot of ghost towns (which would obviously gain you nothing).[/quote] Just curious, but then how

138 Replies 483,026 Views
Reply to panic in War of Magic

Well first of all, cruel is really really bad, never ever take it. Morale might not be noticeable in most cases, but when you are built to use it, with intimidate, it is very powerful. Cruel is the opposite. The solution, if you already have it, is to never use your sovereign (or your children of same gender) in battle. Imbue all his essence away and sit the rest of the game at home. As for sovereign picks: Cowardly, despite giving the enemy bonus

12 Replies 7,112 Views

Well personally I've tried a lot of things with pioneers. I made them expensive, I made them take longer to train, I made them cost Elementium (and gave each faction a 0.1 Elementium income per turn), and while I have been very successful at slowing expansion (sometimes to a crawl), I've never been able to actually dissuade a spam strategy with just a modification of pioneers alone. If it's still best to make as many cities as you can, it usually ends up happening regardless of the actual rat

138 Replies 483,026 Views

For an interesting name for Time Control, I suggest the usual term for it: Temporal As for Nova's comment: I believe the AI doesn't research "books" but "spells". So if you just give the AI all the books, they will still research the spells properly. The mana change is a bit different, but I don't think it hurts the AI to lower the cost. It just makes it more abusable by the player with the current first strike mayhem. Edit: no idea about summon d

9 Replies 28,516 Views

[quote who="Nick-Danger" reply="79" id="2783639"] Make population limited and global. Make us compete with other sovs for the limited population. People become the determining resource. This would limit city/troop spam. Make putting people into armies hurt economy/etc. and make the loss of troops hurt so we don't throw them away heedlessly.[/quote] I understand the impact on troop spam, but would it really stop city spam, I wonder? Wou

138 Replies 483,026 Views

I'm normally someone who enjoys campaigns as well, I even bough SC2 for the campaign only pretty much. I love a good story, or sometimes, even not such a good one, heh. The reason I made the statement above is that the elemental campaign disabled a lot of the game functions and thus doesn't really "play" like a real game of elemental, so I'd suggest giving the sandbox mode a spin as well.

7 Replies 3,660 Views
Reply to panic in War of Magic

Nope. Panic is what happens when your morale is too low. You need a bigger army or get natural leader trait. Using intimidating, I panic a lot of my enemies late games, never let it happen to me though. Edit: Did you take cruelty by any chance?

12 Replies 7,112 Views
Reply to Dynasties in War of Magic

If said child was really crappy of a channeler, you can marry her off and hope some of her children ally with you (and hopefully they will be better than her). Then again, the AI will probably get her killed soon. Heh.

23 Replies 78,596 Views

[quote who="GaelicVigil" reply="262" id="2783568"] With Civilization, human history is the limit to our imaginations. With Elemental, the sky is the limit to our wildest dreams.[/quote] Gonna have to disagree with you here. Civilization have always been a base for a great deal of mods, some of which has nothing to do with human history. Many of them are GREAT (I can't emphasize this enough). One of the reason I bought Civ V despite my low expectations is just

402 Replies 1,303,012 Views