I think you can do it in the unit description and tech description, both should work. Also: http://img189.imageshack.us/img189/2710/elemental1286178295.jpg How's that for a Shrill Lab? Didn't put trees in because I need the space for the shrills... XD
Kalin
War College? http://img202.imageshack.us/img202/323/elemental1286171775.jpg
Looks like you guys have been busy while I was out today... Anyways, given the problem with diplomacy tile spawn, we could design our custom units around it. Say, for example, the elven survivors broke up into multiple splinter groups, thus the goal of the diplomacy techs would be to try to unite all the groups together. This sounds like a pretty common elven problem/theme, so it should work. One such group might be "The Spider Cult", who are expe
Sued for manual errata? Hahaha, where have you been the last 20 years of PC gaming... Then again, barely anyone bother to read them anyways.
Mount resources are rare, and the AI also happens to be terrible at keeping their units alive. So even if they do make them, they tend to die off real quickly and then they are right back to making infantry due to not having enough mounts. Never seen them make ships... then again, that's probably for the best. I have a feeling that adding a naval factor to the game would just make things worse for them.
That's just how you feel about it, and while that's a perfectly acceptable view on the topic, and perhaps even be one of the vast majority, that doesn't mean that the view of someone, who can't get the game to work at all due to steam and votes 1 because of it, is wrong and shouldn't be counted. The problem I have with review and metacritic scores is that it depends on averages. And while an average of a bigger group tends to be more accurate than one of a select few (l
You might think that's true for what you plan to use it for. However, adding calculate to abilities has much farther reaching implications. Just about any ability have to be checked to see if it needs recalculation, even if it actually doesn't. Even totally random, non hero unit abilities that never needs to. Which could get out of hand real quick if they plan to add more special abilities. Oh, and if you're talking about calculate on level up or ability increase, then
Market and UC: http://img651.imageshack.us/img651/1033/elemental1286078707.jpg Dls: http://dl.dropbox.com/u/11827581/Elven_Market.rar Admittedly, it's just a rip off of my bazaar design, just vastly simplified to fit the smaller space. I had some spare objects under the limit so I toss in som
Market? http://img20.imageshack.us/img20/3213/elemental1286053906.jpg
While the heavy armor one looks nice, I don't think it fits too well with elves. Actually, I don't think the heavy armor look is good in general, too bulky? So I guess the 1st one. Also, is it me or the guy is sitting way too far forward on those horses? Heh. Oh and I'm not liking how trees work with the oasis...
Add a button to reload a tile xml in the tile workshop. This allows us to do precision editing in xml and reload in workshop to check without having to exit elemental and restart to load every time (very frustrating after a while).
Bazaar and UC: http://img713.imageshack.us/img713/2069/elemental1286043095.jpg Dls: http://dl.dropbox.com/u/11827581/Elven_Bazaar.rar Also, Unicorn Spring as requested (no UC though): http://dl.dropbox.
It use to show decimal accumulation. Edit: Oh wait, you meant the description. NVM,
Nah, it was 100% before as well (100% bonus for base prestige of 1 looks like 1 bonus, but if you build pub/inns/palaces it's very noticeable). I've been talking about its op nature for a while now. It just that it only works for your sovereign before. Now that you have children, grand children and heroes that have it working too, it's really OP.
Also certain equipments can only be equipped by certain races.
No, gold production is set for +1 per turn. it doesn't add to the city bonus, so you get no benefit. Although you can certainly mod something of this nature if that is your wish.
Not really, prestige is really just another word for fame. If your heir or champion is super famous, then there's no realistic reason to why their fame can't help your empire/kingdom attract people. It's just that right now the bonus for it is insane. I mentioned this before somewhere else, but it should be +1 prestige, not +100%.
It's because those abilities aren't rechecked every turn. In general, stuff that have a "use" can use calculate, because you can just calculate that at the time of use. So I'm pretty sure you can use calculate on active abilities, then again, those are just spells anyways. Passive abilities only works with static values, because otherwise, you'd have to mimic this by "reusing" them over and over to recalculate values. You'd end up doing tons of calculations for ev
Here's what you're looking for: Essence Rune Mod Right click and save link as... put it into your mods folder. Check the "Use Mods" option in game if you have it off. Start a new game to enjoy your MP pots. From Mod Header: Essence Rune Mod [REL - Release version] The mod copies the Essence Tablet that you can get fro
You can't. Well, unless you beg for that feature alot in the ideas forum. heheh, Edit: well technically you can, you just have to remember their name and look at them on the map.
Yeah, with your sovereign, their children, grandchildren and any royalty champion on top of that, it's not inconceivable to have a 1000% bonus late game.
Obviously a divide by zero error. Pioneer has no combat rating... kill it... bam.
[quote who="Heavenfall" reply="9" id="2782751"]I could have SWORN I've seen in XML the positioning of units inside a group. It's annoying me that I can't find it now. It was essentially a list of how the units would be placed inside the unit on tactical map. I CLEARLY remember options that were commented out, like shield wall formation, and some sort of circular formation. And I'm 100% certain I'm NOT confusing it with a mod.[/quote] It's the CoreFormations.xml file (in
Last one for tonight: http://img688.imageshack.us/img688/8830/elemental1285999986.jpg Bazaar? PS: The whole idea behind the sunwell was a mix between a sundial and one of those sun/moon astromonic symbols, so breaking it up with ramps just doesn't feel right, lol. Not to
I like how you said "let me know if you find them too cheap" when they are the equivalence of ultimate armor + mount + sword, and you can wield a bow.... lol