Or perhaps divide them into two techs, and make warg riding a rare tech for Kingdom factions and horse riding a rare tech for empire factions (with the exception of Kraxis perhaps).
ReuelKB
Yeah, my favorite thing about hotseat is the ability to play against oneself, because I personally find that to be a lot of fun. I did a lot of that with Dominions 3. I'd love to roleplay different factions and essentially play out a story in my head, almost like one would do as a kid when playing with their toys and such. ...So yeah, while that may be a bit weird, I still find it lots of fun.
Yeah, I'm inclined to agree with this. No reason you can't have a somewhat isolationist faction if you want and marry your children to selected champions. I could have fun role playing that and essentially promote certain champions to nobility.
For a game like Civ 4 or that series, a campaign isn't really that important to me, and in a sense would kind of be out of place since the game spans thousands of years and takes place in a historical setting. You don't really need that much context to understand what's going on. But in a game like this with a fantasy setting, I'm more inclined to want a campaign so that I can better immerse myself in the lore of the game and get some more context about the whole thing. Th
Thanks a bunch. I guess I'll download 3 and play around with it then for a while.
I'm thinking of learning python so that I can use it to mod elemental when more support for that is released, but I see that there are two major versions out there right now, 2.7 and 3.1.2. Does it matter which version I use?
Yeah, having to deal with lots of little rebel armies here and there would get very annoying, very quickly. A better system would be to make it more abstract, and perhaps devote some units to policing the area, keeping rebellions down (and if there are no such units, you pay a penalty that represents the lost resources to small rebellions). Then maybe you can have a real rebel force come if you neglect it for too long.
[quote who="Lord Reliant" reply="30" id="2604066"]I had no idea about that poll, either. Could we humbly request to get a notice about an important poll like this in the Developers' Journal? After Z4, I imagine things should be pretty stable. How exciting![/quote] I second this. I was mainly browsing the regular forums looking for mention of a poll without realizing that it was in the journals section.
[quote who="Frogboy" reply="21" id="2597896"] Err I vote No.... even if it was crash free at this point. It just has too far to go to be ready for even basic MP. That being said, I think the MP test should be moved to Beta 4.... Beta 2 should be what Beta 3 is planned..... You do realize that that's a recipe for us just throwing out user input on things? Anyone is free to make their own game but on this game, we will set the milestone conditions. Beta 1
I would personally love to participate in such an event if you have spare room. I will indeed have time for such a thing, and the idea of going through individual mechanics appeals to me, I'm one who loves experimenting around with stuff like that.
Will be interesting to see how this hp or 'strength' system will work. Personally I like having attack be separate from damage, and defense separated from protection. This way you can have someone who is really good at hitting things, but doesn't damage much with each hit, or someone who is really good at avoiding hits (high defense) but if he doesn't have armor (low protection), so if he does get hit, it hurts, and vice verca. Seems to me the dragon should
Almost seems like some of you would have been happier if the content in the DLC would simply never exist. I know that's probably not true, but assume that all there was going to be was the main game and that no mention of any kind of DLC took place and it simply wasn't in the cards when making the game. You would then not know of it to complain about it and you'd be on your merry way. Here's the issue it seems to me. We've all gotten so used to the sticky pric
Heh, I didn't even notice the difference in fonts, as apparently I have the same issue, though copying and pasting the fonts did work.
Yeah, same thing happens to me every so often. I generally move my unit somewhere else around the border and eventually it'll work fine.
Yeah, same here, when I alt tab out and go back into the game, the map is blank.
I've been doing a fair amount of thinking about this, and my head is currently flooded with thoughts. So, for the sake of brevity, I'll just list a couple of them right now, and perhaps elaborate a bit more later if I need to. Thing is, healthcare in the U.S. is a bit more expensive per person than it is in many other countries. One thing we should ask is why, and another thing we should ask is how much of a bad thing is that? One reason why it may be more expensive
[quote who="Jonnan001" reply="16" id="1944195"] If Stardock/Ironclad made this game with the current taxes in place and were able to sell it digitally for $20 US; does it or does it not make sense that if taxes were raised on them, to say, the tune of net result, $5 US per digital copy, that they would raise the price to the consumer, passing along the "tax" increase, or eat the $5 US from their bottom line? That would be $2,500,000 US they would have to eat, according to their estimate
I'm all for having an option at start up where one can decide whether or not to have the spells be random or not.
It probably won't be found too lacking in my opinion. From what I know of Stardock and it's previous games, if they are going to implement a feature such as tactical battles, they would make sure that it actually has some substance. Otherwise, they would probably not even waste the resources and just have combat done in a far more abstract way (like the planet invasions in galciv 2). I don't expect it to be at the level of say Total War, but I think it will have some substan
I think, I'm one of those that likes the Sauron idea. Either channel your essence into an artificat, or have it so when you die, your essence escapes and it takes a great deal of effort to regain a physical form again. Point is, I'd rather not have it be an instant game over if you die, but there should be some pretty big consequences for dying