Ah I see, very nice, thanks!
Shrap123
Man I just read through the Users Guide and I am blown away all the options - thank you for all this work! Another question: Why i polymath under weakness? As far as I can see all it does is add 2 design points (which is a good thing).
Ah great, first issue fixed and I understand the 2nd. This mod has so many options, fantastic! Two more issues though: 3) When I go into unit details and click "Equipment" my equipment appears under the unit details text. 4) I got the Brago quest twice (where the guy challenges you to a duel).
HI. First off great mod! I do have a few minor issues though: 1) Some of the Strategic spell bookmarkers have "String not found" as names (like the Buy and Sell ones). 2) Monster armies that have "’s" at the end usually have "#B" or something like that instead. Any help would be appreciated, thanks.
I see - well I never claimed I was not silly.
In the options there is a 1024x8192 Max Texture Atlas Size option but after selecting it and restarting the game it always returns to the 1024X4096 option. I have a pretty beefy system so I'm not sure why I can't set it at the highest.
I have over 609 hours clocked with civ 5 according to steam and most of that was post G&K expansion, I got my moneys worth.
I don't agree with you often Mtn_Man but I do agree that G&K + mods changed Civ 5 to be a good game. As for the OP - I *DETEST* dumbed sown games and I love FE.
Another issue: When a city upgrades it would be nice if: 1) In the city upgrade list it included a number by each upgrade that indicated the number of cities you own that have this upgrade. 2) The city upgrade list does not lock your screen so you can look around which helps in choosing a city upgrade (especially the 1st upgrade)
Recasting strategic spells - Raise/lower Mountains rarely gets cast once. When you select this spell your cursor should change to a casting cursor and every time you left click the selected spell is cast, right clicking cancels the spell casting cursor and returns to the tradition one. - Units buff spells: Add a “Select All” button when you select an army with multiple units in it and/or allow
Dug in to Elemental over the last few days. I like what I saw but there a re many little changes that need to be made. Here is a list of issues that I ran across: Recasting strategic spells - Raise/lower Mountains rarely gets cast once. When you select this spell your cursor should change to a casting cursor and every time you left click the selected spell is cast, right clicking cancels the spell casting cursor and return
I think from my own experiences and from what I'm reading here is the main issue is the AI and monsters ceasefire that is going on. I had a lair with a fire elemental lord and his army in it. The AI I was at war with actually attacked me from with-in the lair and was defeated - the elemental lord and his army was still there. This really annoyed me.
[quote who="GFireflyE" reply="2" id="3245030"]quoting post The last 10 games I've played I've had strong groups of mobs 10 tiles from my starting location in any direction I tried going. I spend so much time fighting against the environment that by the time I create 2-3 more settlements the enemy NPCs power rating is hundreds of points above me. This is with all settings set to moderate / normal which so not have so powerful critters right next to starting positions.<b
[quote who="Frogboy" reply="1" id="3244999"]You can lower the world difficulty and the monster density in the start-up options.[/quote] I'm aware of that and I've turned the density down already but there are still very strong monsters station close to my 1st settlement.
The last 10 games I've played I've had strong groups of mobs 10 tiles from my starting location in any direction I tried going. I spend so much time fighting against the environment that by the time I create 2-3 more settlements the enemy NPCs power rating is hundreds of points above me. This is with all settings set to moderate / normal which so not have so powerful critters right next to starting positions. At this point I'm extremely frustrated. If I'm
I think there is a way to turn the marriage feature back on but I don't recall how.
Dug in to Elemental over the last few days. I like what I saw but there a re many little changes that need to be made. Here is a list of issues that I ran across: Recasting strategic spells - Raise/lower Mountains rarely gets cast once. When you select this spell your cursor should change to a casting cursor and every time you left click the selected spell is cast, right clicking cancels the spell casting cursor and return
Around 15 turns into the game some unknown entity casts 15 curses on my city and all progression stop. After this there is there is no point in playing on since I have no production and no research. I haven't meet any other races so I don't who, how or why these spells are being cast at me. If another race is casting these then they should find me first and then declare war. This was the cast in the previous build but since dispel was always availab
Yeah agreed maul is way overpowered but my god I loved it when I found a weapon that had that ability. I was tearing through old gods like they were made out of butter.
I liked Twilight a lot so I'd recommend it. More importantly, I think we should all start calling him froggy poo.
I convinced my friends to pick up elemental but they are getting it through a retail store, are they eligable for the free expansion?
So I'm installing the new 109q patch, where can I find the patch notes for this puppy?
Hey guys, Thanks for the 109p update things are starting to really look good. I do have one issue with this build (so far) and that is there are so many monsters spawning that it is really getting tiresome killing them all. Also how about some tech that allows for caravan guards that travel with the caravans so I don't have to micromanage clearing trade routes (right now it is a full time job)?
I did as well but now it just worked, only 5 megs, wonder what it changed?