Yes...a true shame. Omega Defense at least makes sense, since it seems to be some sort of ground-based anti-orbital battery. Planetary Defense, on the other hand, is supposed to be a kind of orbital defensive network of satellites and unmanned ships...so it [i]shouldn't[/i] take up any planet space!!! *shakes fist like an old man* Unfortunately, though, it does. I guess the control nexus for the satellites and destroyers needs to be ground-based or something. Which is why I never build Pla
WWLAOS
[quote]- Do you focus on defense, or mostly on offense? [/quote] Early game you kinda [i]have[/i] to focus on offense because the components are so large relative to your space available. That said, I still prefer 1 attack and 1 defense to 2 attack. As I begin ticking through the tech tree, I initially keep about a 2 to 1 offense to defense ratio until mid-game, when offense and defense on my ships tends to be more of a 1 to 1 ratio. Late game I have the luxury of tailoring my milita
What would I pay good money for? Hmmm...how about the addition of the one thing that I was most dissapointed that GC2 didn't contain. Artificial Planets. Don't get me wrong, the new Tech Tree is nice and all, but there was a lot of stuff from the old GC1 Tech Tree that I was really hoping would be carried over and expanded, that wasn't. Artificial Satelites/Planets were the two I most wanted to see carried over and given a reall mechanical effect. Personally, I'd like to see you be able to