pandreor

pandreor

Joined Member # 2421778
1 Posts 13 Replies 130 Reputation

On the Anthys map, if an AI-controlled ship attacks my own during the turn change, strange things happen. First off, the AI can attack my ships! I cannot do the same. The battle is always auto-resolved, and no matter who wins my ship HP goes to 0 (is not destroyed just reads 0). Any champion units in both ships become grayed out and a copy of them retreat to a nearby city. Both the originals on the ship and in the city are immobile for several turns, and the ship itself cannot move until all

3 Replies 7,406 Views

I think you should just call it "Fallen Enchantress", pretend "War of Magic" never existed, and just use the "Elemental" name if you produce more games in a series. You can add a subtitle in any re-issue of the game, retroactively make it "Fallen Enchantress: Elemental Saga Part I". I think the "World's Most Powerful Sorceress" tagline should go... the world is already destroyed, isn't it? Maybe you can play up the "rebuilding a broken world" angle, or play up t

172 Replies 672,586 Views

I sent my files in too, I have had the problem only recently since I started playing longer games. I don't know if it's related, but as I save and reload a lot I start to notice calculation errors, like how much mana I should be generating.

5 Replies 6,243 Views

I like the idea of having "more", but I hope that doesn't mean shortchanging 32-bit players of a complete game experience... I would rather see 64-bit features in the form of extended settings options than vastly different content. However I think going forward it will make the most sense to just require 64-bit and design whole games with those capabilities in mind.

128 Replies 266,976 Views

I voted no, because while the game is still a ways from being complete, I think it is too far along to try to force multiplayer into the design. The most I can imagine working well without creating even more design headaches is maybe hotseat play. There are enough multiplayer TBS and RTS games out there, but I haven't played a truly deep, coherent and fun single player strategy game in a long while. That's what I want to see happen with Fallen Enchantress. I wou

203 Replies 622,996 Views

I support this as well. Also please make pioneers show tile yields when you roll over the settle button, even if a city cannot be built right where it is currently standing. Right now I find it very hard to scout for new city locations, especially on desert maps.

6 Replies 3,104 Views