Yep. It makes sense, if any one would be capable of both, it's a Krax. Although, I think Karavox doesn't have death either, so he would have to steal both.
Lord Xia
And Wildlings, and assuming Darklings are the same, reproduce in ungodly masses and are pretty useless. Off topic, but I wish instead of getting tons of worthless guys from those improvements, that we would get a single, useful unit.
[quote who="Kongdej" reply="11" id="3262888"] Quoting joasoze, reply 7But I really want to know why Umber is not in the game That would break the game, since Umber are so awesome Sincerely ~ Kongdej[/quote] Umber IS in the game. They have descriptions, and everything all made out. And they were even updated when factions went from 2 faction points to 3, Capitar gaining lucky. The only thing they are missing is a Sov. I
I run out of metal all the time. But, to be fair, I make a lot of troops that really don't do anything, they just hang around to scare off the AI, as I have fun doing quest in peace and clearing wildlands for fun.
The metal and crystal cost for troops are all outrageous to me. It makes fielding more than a handful of armored troops nearly impossible, and they are easily destroyed by a Juggernaut, or magic, or magic staff troops. I would actually love that you could only field a few troops in steel armor, if they weren't so easily destroyed. Is it worth it? I don't think so. Maybe if you were able to level that unit up a lot, but the cost
I played a lot of WoM. But it was pretty flawed, even at 1.4. If the game was released at 1.4, I could see giving it a 7/10 score. But at release a 5/10 was pretty generous. Not even considering it's frequent crashing, the game was a mess, and fairly bland at that. Ironically, if the game hadn't had Dynasties, which was a fun mechanic, I probably would have given up on it.
The problem is the incredibly high wages these things have. In my last game each Knight of Asok cost 9 gold a turn!!! 9?! That was as much as half of the rest of my entire army. It should be 2 at the most.
I might be wrong in thinking this, but permadeath of champions seems like something that would help the player and hurt the AI the most. The AI is not quite as capable of being as protective with them as I am. But, toggle means choice to turn on or off, so I am always for more options.
That reminds me, Kingdoms should have access to Drath like in WoM. Balance for the empires ogres and trolls.
It's far better than WoM, not even close. But there are some issues, but few are really serious.
Yep, hope no one falls for it. Yea, it's way too high.
[quote who="DsRaider" reply="1" id="3262020"]It's Legacy of Serrane. I'm guessing they were supposed get a replacement, silver broadsword, at some point but then they got ditched.[/quote] That makes perfect sense, as Capitar's descriptions are constantly talking about silver swords. Changing title.
I'm playing as an empire race of Men with the Legacy of Serrane, Defensive, and Death worship faction traits and don't have broad swords for some reason. Should be unlocked by weaponsmithing, but it's not there.
I've been whoring and drinking since I was 7, but I don't gamble, I have my moral limits.
Hahahahaha. Sorry, but that's funny. Yea, agree, you shouldn't be shoved into a wildland.
I think that maybe lowering the Juggs damage to 200% from 300% is probably a good idea.
They are fine as is.
[quote who="Emperorjarin" reply="2" id="3261005"]I would also like it to give a stronger version of the hatchet, just because a piddly 2 weapons for 1 faction point seems like a weak tradeoff.[/quote] That's actually a good point. I would like to see an early game item gained from the trait. Assassins has the poison, hammers has the special club, the wanderlust has the athican armor, the trog axe should have a better version of the hatchet. Or
The FAction trait that Yithril has, Great Axes gives access to two weapons, the trog axe and the Great Axe. The Trog axe is better than what it replaces, adding 33% armor penetration, the Great axe is actually worse, it has the same damage 21 as the great sword it replaces and has backswing instead of counterattack, which is less useful. I suggest changing the damage to 25 AND adding the 33% armor piercing that the Trog axe has, making this faction trait actual competition from th
What is your defender equipped with? (armor and weapons) and what size of a group are you creating? 3 man? 4? 5? 7? If they have full chain and metal weapons, it could be 20 per defender, so 60 per group of 3, etc.
500 gold. That's it right there. Yep, 500.
Don't have to prove it to me, I watched Kraxis(not a weak faction) get their asses handed to them, cities and armies taken out by monsters in a game not too long ago. I had a couple of champs wandering around their area and saw monsters take out 3 cities in a span of about 100 turns. It's actually why I don't play on dense monsters anymore, it was too big of an advantage for me. Not that I didn't have my own problems, with three dragons roaming around.
Please don't make any changes to this, it's fine. I already feel too much has been done to curb city spam, we are limited by distance and arable land already. It's enough.
I haven't had time to play a lot of the released version, but the last beta, the AI was getting attacked, losing cities from monsters on Challenging. Watched it.