Any plans to adjust some of the nation abilities or to add to some of the Sov professions? Off the top pf my head, I am thinking that the nation ability, Betrayers, may no longer be worth 2 points for faction creation. Before, this allowed you the possibility to obtain many more champions than your opponents, but now that's not the case. Also, the Sovereign profession of Bandit Lord probably needs to be beefed up, the two single bandits don't seem
Lord Xia
Do they have the bonuses in combat?
I'm going with it should be starve, according to context.
[quote who="Gaunathor" reply="9" id="3333076"] Quoting Lord Xia, reply 7I thought threw out that mechanic with LH. No, they added it back in.[/quote] I guess I am corrected and need to split my heroes again.
I have to say, after being able to play the game for a couple hours...I am immensely impressed. I have yet to see any change that hasn't been a big improvement so far. Even the UI is fantastically better. Really impressed.
How is using a champion in the Sovs army reducing the Sovs xp? I thought threw out that mechanic with LH.
Is it a bad idea to post a picture with all the serial numbers to your games?
The only real use I had with them was using them against monsters that have overpower, otherwise normal troops are better.
[quote who="flagyl" reply="4" id="3331795"] Q People with passing familiarity with it usually have some qualms with it until I let them know it was not chosen as the result of unfortunate social interactions.[/quote] I almost made a joke about that!
Ha, I know, in the modding section I'm more in the way than any help.
Hey, I'm just throwing out wild guesses, [e digicons];P[/e]
Is it silly of me that I know absolutely nothing about modding this game, but I want to try and throw out answers? Is it the tag that lets them have starting equipment you can't sell?
[quote who="MarvinKosh" reply="16" id="3331958"] Sims do not commute enough to find work, even when there are heaps of jobs available in the region. It takes quite a concerted effort and a heap of money to lay the infrastructure to get them out of the city and down the highway to the next city where there are heaps of jobs. Or maybe there isn't the right kind of jobs. It's impossible to tell apart from the RCI gauges.[/quote] They do
Well, if you are having fun, that's great. I'm not and a number of others are not. But all the problems with the game have been documented other places, if you are curious, take a look. And the problems are not "bugs", they are poor design choices.
It's just one example of many ways the game does not simulate the development and growth of a city, the point of the game. The things you build in your city do not work as part of a simulation, and in many ways act counterintuitively to that simulation. They only serve to facilitate the shallow facade of a simulation, when in reality, it doesn't really matter.
I'm with Heavenfall on this one, the game is absurdly broken. I'm sticking with calling it a gilded travesty. It's not a simulation at all, I think my favorite example I have seen was a guy who made a city that produced millions of income that had no population at all.
The AI in Dom 3 is pretty shitty. Very shitty? You are not going to get much of a challenge from the AI in that game.
I would like to speak with a leader among the Neanderthal.
[quote who="Savyg" reply="116" id="3330787"] Quoting Lord Xia, reply 115 They don't need anything other than power, homes and a few parks to play in. Maybe they'll move in, but they won't like you or bring any tax revenue since they won't have any money. Also, I don't even know if that's true. Sims tend to move out when annoyed.[/quote] They will and you can grow to tens i
I'm not a very deep person, I wear my heart and thoughts on my sleeve. If you completely ignore all the bullshit with the always online DRM, the game is still a gilded travesty. As I was playing it, I felt that there was just something wrong with the economy and the city building. The more complex I made my city, the more problems I introduced. That should have been fine, I kept trying to tell myself, "Isn't that the way it should work? AS the city gets b
[quote who="mbar8" reply="2" id="3330660"] I know I'll probably get flak but Skyrim. I'm a total Skyrim whore. I've had it for about 7 weeks and have over 130 hours into it. That is a personal record. It has just sucked me in with the large character selection, upgrade system where you upgrade by doing instead of assigning points. But also you can select perks to upgrade areas you want. Then there's the open world. I love Skyrim. If I could have only one game ever it wou
This is a different question that "What is the best RPG of all time?". Many RPGs have great stories or gameplay, but we are saying this is the only one you will have to play. It would have to be one with a lot of replayability. AS much as I loved torment, I really don't think I could sit and play it over and over as my one RPG. I could probably play Vampires: Bloodlines over and over, and pretty much have and still do. I think I would have to pick between Vampire: Bloodl
How would a dragon know my hero is fire immune? I understand the Fire elemental, but in a lot of ways, there wouldn't be anyway for the computer to know.
I played Alpha Centauri last year again, and it still played pretty well. Graphics are total shit now, hard to even look at, but the gameplay is still as good as just about any strategy game released now.
[quote who="TheBirthdayParty" reply="3" id="3330338"] Quoting Lord Xia, reply 2 Dragon Age Origin, not so much the sequel I bought it after all the praise of the game. I played for about an hour and was so annoyed and bored. I felt like I was playing a WoW clone made single player.[/quote] Origins or the sequel? The start of the sequel, I can't actually remember what the title of that