I'm not sure I can get around the idea of essence working so differently now. I really liked the idea of it being required to magically imbue places, people, and objects. If you are able to turn it off, it seems like a very different design goal, and hoarding will no longer have a point to it. It was also a nice guarantee there won't be too many cities, but that's a balance issue. Of course, if you aren't able to turn it off..
Netaddict45
Don't be scared to experiment with some city types. I wouldn't mind playing a few games where you could only build, say, one improvement per city-level and prestiege alone would cause a city to upgrade. We've made it this far, there's nothing to lose. I would like to see more competitive quests. Quests that aren't for just you, but the multiple players. I also want more stuff to use essence with! Essence-infused terrain tiles, buildings, heroes.. I know
After killing a powerful enemy, the looting caused a crash. [img]http://i214.photobucket.com/albums/cc159/Devastator45/Overflowloot.png[/img]
This seems to happen when an existing group takes casulties. If a group loses some units, new groups will have only that many units, while costing the full amount. I'm not sure what happens when one is completely eliminated.
I still can't believe you had guys who could curbstomp the TCM AI. I remember a post years ago where you revealed the thinking behind economic centres, and one of the top players mentioned how similar it was to his own reasoning.
All your AIs? Even the one for Corporate Machine?
I'll see if I can get the Hypnotoad pictures.
To be honest, I'd prefer going with the writing. I don't like it when choices made at the beginning of a game determine the majority of gameplay events, as I much prefer it when the distinctions evolve over time. In a Dominions game I'm playing right now, my entire strategy revolved around independant longbowmen and gryphon riders I'm getting from a few independant provinces. Now, however, I'm finding I'm in deep trouble in late-game because of a few choices I made three m
Here's a tale about a semi-suicidal Ninja named Jamski, in a play-by-post campaign where the GM updated via Adobe Illustrator pictures. Anyway, dear Jamski has a semi-fatal encounter with a giant spider where he falls victim to its deadly poison, and instead of just dying, has his life sustained by a Goode Evil Evil Finnish Cleric using a combination of Slow Poison prayers and Extend Spell scrolls, as the priest could only heal one party member per day. </
[quote who="Grimgravy" reply="9" id="2471207"]"There is also no longer “fire” or “frost” damage but instead simply Arcane damage and Arcane resistance." I don't like it. No elemental damage in Elemental seems mental to me.[/quote] Sounds fine to me, to be honest. It makes sense to have them seperate if they're caused by different effects, but if they both are going to be caused by spell and magic related effects only, then
Upon starting a game, I proceed to scroll the screen around and alt-tab a few times. On my second attempt, I zoomed out, zoomed into the black regions of the map, and alt-tabbed. When I came back, the screen was black, but the UI was still visible. After trying to find something, and failing, I clicked on the sovereign icon in the top-left corner, which scrolled my screen back to the sovereign very quickly. This is what I saw. [img]http://i214.photobucket.c
Here's something interesting. It would go with my Dominions game. Shame I'm still a bit sick though, but I would be happy to be in this.
You would think with your forum name plastered all over the beta introduction..
[quote who="Wintersong" reply="13" id="2406085"]And Planeswalker work like: http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/planeswalkers/week4[/quote] Good lord. Reads like an April Fools article. I would like to introduce these guys to a 'Desert Twister'. It also begs the question why they aren't simple Enchantments, except that Wizards of the Coast wish that card type was dead, and never existed.
Must have been too long. This is how I remember tap effects being written. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159114 What's with those +1's and such to the left?
How about renaming the "Elementopedia" the '"Lmnopedia"?
I don't like the idea, to be honest. I've seen lots of games where achievements are just replacements for depth, and are used for unlockables and some such. I'd much rather have flavor text and art be made available immediately, or not at all. Besides which, the term for achievements in a TBS game is a conduct, which implies a special challenge with no reward or acknowledgement. Finally, what would I want in favor of achievements? An Elementopedia, please..
[quote who="Mogmoogle" reply="3" id="2399896"]and what they think are the most popular releases .[/quote] Fixed it for you.
[quote who="KellenDunk" reply="152" id="2398757"] epic quests of epicness work just fine with sovereign death = game over. Who goes on the epic quests of epicness? YOU ARE DEAD, you cannot direct a hero to do the quest because YOU ARE DEAD>[/quote] Yeah. So do epic quests when you aren't dead. You don't need to be dead for quests to happen.
Thing is, you're not going to get that, and really, if you don't need him, why do you have him at all? epic quests of epicness work just fine with sovereign death = game over.
Wait.. what's the problem here? Just do it like this. If you have points in evade, the sovereign has certain bonuses to an "evade" stat. The evade stat is adjusted depending on the circumstances of a combat.. IE, if the enemy brought 50 pegasai scouts with helms of true sight, and magic-seeking bows, then it's a big negative. If you bring a big army or are in a city, the confusion is a very positive effect. If the enemy does an attack that leaves
Lots of stuff to expand on. Costs for training, costs for weapons, costs for different kinds of maintenence, cost of upkeep for horses, etcetera. No shortage of possibilities.
[img]http://i214.photobucket.com/albums/cc159/Devastator45/Cityborders.png[/img]
You can train a city's entire population as units, leaving 0 people in that city. It will grow normally from there, but it is odd behavior.
I've got one more to report, and there are other things I want to look for, but can't think of a proper approach to do so. So yeah, I'm mostly waiting.