Netaddict45

Netaddict45

Joined Member # 2416655
9 Posts 86 Replies 292 Reputation

Personally, the idea of weakening my channeler to strengthen my nation really appeals to me.. and as such, I'm very pleased with the idea that if he is killed, my nation will die, as it will be another thing to consider if I use such a strategy. If that were not to happen, I wouldn't see a point in making an ultra-powerful channeler. I would just spend all the essence I can to strengthen my nation, knowing that it could go on without that unit.

218 Replies 491,411 Views

What if I like the right one? ..but both shots still look like they need definite improvement. And Hortz, nobody but you is responsable for you jumping, or not jumping, to conclusions. Lastly, it looks like both shots are of almost the same art, with different lighting effects, Hortz. If it was bad before, it's still bad.

58 Replies 38,340 Views

I think it should be launched fairly quickly, actually. A beta event can be an experience, but after launch things change completely. The length of the beta should be related to the amount of testing you want to get done.. if you want to do more things in a beta environment, take longer, otherwise, take shorter. It isn't our choice to make. That said, I want it shorter so I can get some more people playing. Also, as for number of

252 Replies 594,717 Views

Wait, you mean hedge walls aren't real walls? Among other things, they would provide for a patrol space outside the city. Just because it's not Minas Tirith doesn't mean it's nothing at all.

40 Replies 29,606 Views

Because it's very early. Not much more to say other than that. "While I am still reading about the game play of this game and it sounds really interesting, the screenshots for this game are really turning me off." It's extremely rare when one can judge a game accurately by screenshots.

82 Replies 91,042 Views

Hmm. Last one I bought was the VI expansion for MTW. Looks like I made the right choice. Well, I did buy RTW, but it was quite bad except for the visuals.

41 Replies 96,291 Views

All games are turn-based. Some just have turns ever frame, and others do not. The combat shouldn't be a problem. TCM (the corporate machine) made the game more based on planning than anything else. There are other features that can be brought into play to make it easier, such as pausing.

32 Replies 118,885 Views

EA has been improving for the past few years. They're just in an entrenched position, so movement will be fairly slow.

58 Replies 155,301 Views

Annatar, everyone is going to need the same set of AI files in order for an AI to run the same on every players computer. That does not necessairly preclude those files from being modded, only that those modded files would need to be approved and centralized, much like any other kind of mod input. The SP is additional functionality so you can play around with minor changes until you are happy.

73 Replies 221,993 Views

I can't see any channeler being subject to the law.. after all, he's essentially creating the kingdom out of shards of his own essence. Room for a game along those lines, though.

6 Replies 3,853 Views

Hehe, myself I'd like exactly two factions, so that balance issues can be easily solved, and there can be more varieties of units, equipment, etcetera for you in one particular game. This shouldn't be a problem, though, given the great number of choices it looks like will be available during the game. One of my biggest complaints with most 4x is that you make a great many choices before the game begins, when I really want to see most of those choices happen during

109 Replies 356,229 Views

I like that comment about Stardock going out of business. Lets see.. they started as a garage business making OS/2 software, survived the tech-crash by not having venture capital, and barely survived switching to a windows platform, not to mention having significant income from non-gaming related sectors. I think I know who to bet on as for going out of business.

3 Replies 11,358 Views

Heh, 2 races are better than 3. Look at Total Annhiliation over Supreme Commander. TA only had 2, so they could put in whatever exciting awesome units they wanted, without worrying too much about balance. I'm not worried.

17 Replies 30,305 Views

Time to be a negative nellie and scream about how this will fragment the player-base and end up preventing people from finding others to game with. Of course, I still play the V&K Middle Earth mod for Diablo II... ;-)

30 Replies 72,214 Views

FPS doesn't dominate consoles. 3rd person point of view action games do, if anything.

37 Replies 77,361 Views

Hmm. Fake elemental Trading Cards with art and flavor text as loading screen pieces? All in favor say "aye"

16 Replies 21,265 Views

Aye, cook. It (Civ IV) gets good with expansions and mods, but I'm of the opinion that I shouldn't buy patches for a finished product. Vanilla was hopeless, therefore I'm not shelling out another full purchase price for an expansion, which lets me download user-made content that makes it a good game. I would rather fire up something else, as there are plenty of good games that I already own, such as Allegiance, which is def a contender for the best game nobody plays.

122 Replies 291,033 Views

I must wonder, if their big seller was the creature generator, why the creature you have is completely irrelevant after the second stage.

122 Replies 291,033 Views

[quote who="pigeonpigeon" reply="16" id="2084723"] "and the production method is a simpler approach than the usual production points." What world have you been living in? The production method appears to be significantly more complex than the usual approach. The usual approach is, all buildings and units are worth a certain number of units of 'production', and each city/planet makes a certain number of units of production per turn. Once the city/planet stockpiles enough uni

28 Replies 19,164 Views

Rome total war. The only feature I enjoyed was the pre-combat speeches, which KICKED ASS. Everything else was light.. and buggy. Even easier strategic map than Medieval. Some fantastic looks, but it was a smaller game. Count the unit types, if you would, and please compare to Medieval. Was not suprised that M2TW continued the process. Master of Orion 3. I liked the look, but it was extremely buggy. It isn't as bad as everyone would make

122 Replies 291,033 Views

In my opinion, my impression of Elemental is that it does not promise to be a revolutionary game. It's aiming straight for the mainstream. It's grid-based, and the production method is a simpler approach than the usual production points. The research and magical spells are quite simple ideas. The setting is for an accessable fantasy world, rather than something more esoteric. Aiming for simple, appealing mechanics is a good way to sell a lot of product, as is pic

28 Replies 19,164 Views