Winnihym

Winnihym

Joined Member # 2413186
101 Posts 370 Replies 19,920 Reputation

I've read with interest CivFreak's and Heavenfall's excellent post about how to get Blender animations and models into Elemental, but it looks like it stopped a bit short of actually getting something that worked, and what they were doing was pretty heroic to pull off, with a lot of converters. I was wondering if there was anything in the works for a file converter to bring in .blend files into Elemental directly, or if there were other posts out there that described the process more fu

3 Replies 2,673 Views

I only had one city with the war council, so yes, in as far as I know. Good point, though, I'll check to see if I can get a second city going that has the prereqs and has the same behavior. Edit: I ran this with two cities with war councils, and initially, the buttons didn't light up. You could still click them over, though, and then they behaved normally.

2 Replies 1,695 Views

Running a few experiments on the Empire side in the latest build, I think there may be a bug. I can research to the armies tech, and build a war council in a city, and initially, I'll be able to build a group of units. Over the course of a few turns, however, I lose that ability, as I design and try to build an upgraded unit group, the button for the group selection turns off. When I try to go back to building the older troop type in a group, I no longer can do that, ei

2 Replies 1,695 Views

Right now, troop training in cities is basically a time based affair, and the occasional item put on the unit increases the time to train only based on the piece of equipment. But what is training? It's getting better, physically and mentally. And all units have stats of strength, dex, intel, constitution, and charisma, right? So, let's put those to work instead. Make every item equippable have a minimum stat requirement. Training of troops, or grou

0 Replies 1,346 Views

Help yourself, LoA; I'm no modder, I'm a modeler, but I can't put my models here because I'm in Blender. Glad to see some of them put to use. Edit 12/22: Matrix now fully populated. Winni

7 Replies 8,276 Views
Reply to Battle Mages in WOM Ideas

Absolutely. The ability to give specific magical spells to various units is really critical. I know the designers were trying to keep magic special (as in, only heroes wield magic), but a specific spell, researched as part of the magic tree and unlocked as an "item" placed on units (at a high materials cost, or even a high crystal cost for manufacture) so that we can have priests, wizards, warlocks, etc. on the battlefield is really critical. It may be that SD is waiting unti

3 Replies 5,839 Views

I've been letting my work mind wander to the spell system we have currently (note to Stardock: I'll have them send you a bill). I'd like to get ideas out there again so that they don't get buried under a torrent of other ideas. The most basic idea is to decouple shards and spellbooks. No spellbook of fire; instead, there are schools of magic with spellbooks that can be researched to higher and higher levels. I've proposed 10 schools: Thaumaturgy: Changi

7 Replies 8,276 Views

Here's the debug.err http://pastebin.com/i2866djA I was moving a group of 2 heros and the soveriegn on the cloth map. Just locked up for about 20 seconds, and then went CTD. Had just founded a second city, had probably 5 troops total on the gameboard. Nothing building in the capital, just building huts in the just founded city Winni

0 Replies 994 Views

So, I found myself rethinking about that concept that we were putting together back in the day. I brushed off my old notes from July where we were working this concept, and I thought I'd post this up. I don't know how to post an excel file, but if someone tells me how to, I'll be happy to share it. It's a matrix of spells. All shards are L1-L5 (Fire 1 through Fire 5, Earth 1 through Earth 5, etc) and are "unlocked" when you posess that number of shards (see the earli

7 Replies 11,260 Views

Hey, Hound, good to see you again. :) Don't give me credit; these were ideas that you helped inspire as well. Look at Segallion's post on page 2 of that link; he quickly outlines a place where you can pick to have your sovereign effectively BE a fire node (or two, or three) by using your starting picks. It doesn't give you spells, it gives you a node count. At the time we discussed this, nodes didn't give you anything except the ability to cast certain spells.

7 Replies 11,260 Views

MOM had a solution to the grunt rush through city walls. Rather than needing siege tech, you had to attack at the doorway to the city. This meant that you had to: A) actually reach the doors, during which time archers were killing you with a + to their attack (due to altitude) and a - to the attackers archers (due to protection from the walls). B) Once you were at the doors, you were in a 3 to 1 combat. You could only attack the unit right behind the door, bu

28 Replies 42,811 Views

Yup, it's in game as a L4 (I think) improvement; requires lots of people and costs 4g/turn to maintain, and provides 2 food. Thanks, SD, this is what I wanted, a means to push a city up to L5. Getting 13 food into a city (13 villas x 60 people = 780, L5 begins at 750) takes a bit of work, even with Nature's Bounty (+1), Granaries (25%), Irrigation (25%), starting with a fertile land (5), only gets you to 9 (5+1 x 1.5). If you're lucky enough with Lost Bounty to get an orchar

21 Replies 6,728 Views

OOM was "Out of Mana", a very, very bad thing for us Clerics back in the Everquest days...

51 Replies 18,764 Views

Here's my dilemma. I want to be a turtle. I really, really do. Laboring in the darkness, bringing the best minds in my faction together with me to research the spell of mastery; the incense hanging in the air as a tapestry against the droning of their voices, intoning the proper phrases to reveal the mysteries of the titans to me. However, there aren't a LOT of best minds, mind you, because I need food to feed them. So, either I invest heavily in the magic

8 Replies 4,563 Views

It would actually make sense to populate out the harbor technology line; enabling map trading with other factions once you discover the tech, along with a food resource placement for fishes and such.

5 Replies 4,338 Views

*snickers* I always imbue my spouse... I imbue my *sic* spouse just after marraige... and the oh-so-randy AlexFury, who not only imbues his spouse, but the first 2-5 champions he hires on. Alex, there are...ah..rules of conduct between an employer and employees these days... It just struck me as really, really, funny. Sorry, been sniffing sawdust all day. Winni

18 Replies 14,147 Views

TC is probably not balanced yet, and probably won't be that balanced until 1.1, when initiative comes into play. A spellcaster may have a long leat time to get a spell off in a round. If the spellcaster starts, and you can interrupt him (because it takes some time for the spell to take effect), I don't see a problem with the big spells being overpowered. Lots of time available to riddle the guy with fast arrows or countermagic.

18 Replies 13,833 Views