[quote who="hiddenranbir" reply="10" id="1932735"] Elemental just got a new Hero.[/quote] Maybe it should be renamed: Ele nviron mental And then we could add in pollution as the secret, un-named element.
Lord Reliant
Great idea, Spartan! Battle for Middle Earth's campaign map (where conquered territories would yield bonuses for your side), and also their excellent integration of media with triggered events. Wizardy 8's excellent quest designs and really wonderful character dialogs (I loved hearing my adventurers bickering or exclaiming in a unique way). Civilization IV's empire management and map exploration.
After reading Brad's and some journalists' posts about how they played their games in GalCiv2, I can only shake my head at how much time it must have taken them to record everything that happened. There won't be a system that does it all easily, but if you could pick and choose events that were recorded and export them into an HTML output, that'd be nice.
[quote who="Tamren" reply="2" id="1932684"]One small thing this is missile is some sort of indicator that shows you which threads you have posted in yourself. Its a very small problem but it makes it easier to follow up on multiple conversations without making many bookmarks.[/quote] You know about how under the login screen you can click on My Posts and My Replies to see what you've posted on right? Just checking. I believe you're saying it would be nice to look at the
How can Elemental avoid some of the mistakes from other games on the micro-management front? I've posted some of my suggestions below, but please add your ideas. 1. Keep track of how many clicks it takes to do something. Then try to do it on a global level with 100 cities and thousands of troups. Ask how can we make information accessible, useful, and convenient? Try and combine as many tasks together and also offer links from one management console to another.
Brad's posting and info on how 64-bit maps will be able to be huge is beneficial in two main ways: 1. Games can last and be as long as you'd like (duh). Talk about epic! 2. The even bigger benefit is this- better controls for empire management and tools for reducing grind/micromanagement. I really believe that when the GalCiv2 devs added an enormous galaxy size later on in the game's life cycle, it uncovered some of the nagging flaws that were amplifi
One of the ideas from GalCiv2 that got nixed was an epic story generator, which would basically recount the significant events that happened in a story-based format, along with screenshots. It got killed, because it required so much AI work to get it to generate realistic and meaningful stories and there wasn't that much time or resources to do so. Out of this, though, came the log that does note when somewhat significant things happened. I assume at least the GalCiv2 func
[quote who="Sammual" reply="15" id="1931228"]I would love to play a game now and then where it felt like I and the other wizards were the underdogs, attempting to create civilization out of the wilderness.Sammual[/quote] Kind of like Survivorman, with magic. I think we can all agree that having a scale of how aggressive the environment is would be awesomely fun.
It'd be impossible to create good scenarios without scripting. And hopefully this will be available to players, kind of like Age of Kings (but hopefully easier/better to use).
I believe one other element to this being continuous is that unit's don't act simultaneously. If you look at the one battle screenshot with the dragon and army, you can see the order in which units will act. Unlike Heroes of Might and Magic, you won't have to issue commands when your unit's turn comes up- you'll just pause the action whenever to issue your strategy, otherwise the game plays itself out. At least, that's my interpretation. Maybe units react simultaneou
And why couldn't you recruit a wizard to do the same sort of stuff? Or purchase items from a local wizardry shop?
Sounds really great, Brad. Very strategy oriented. It sounds like: GalCiv freighters = Caravans GalCiv ship building = unit building Civilization resources will be implemented, although more of an integrated function My fear, as expressed by others, is that it will be too micromanagement oriented. This will greatly depend on how easy it is to obtain resources, produce them, and then manage them. I'd also love to see some really cool an
I don't use RSS, but if you go here: https://forums.elementalgame.com/ It lists an RSS feed for each forum, including the Dev Journals forum. I believe you just need to click on the RSS icon.
I assume digital is about the same cost as retail (if you buy retail you still have to pay Shipping and Handling fees) because uploading gigs of data isn't free to do. It still costs SD servers for processing, disk space to store it on, bandwidth (and lots of it) to make it available, routers, switches, firewalls, and cabling, plus A/C, redundant power, and finally, qualified network, system, and security administrators to keep everything functional. Granted, they need to do all o
That is really sweet news. How about co-op on the same team? For instance, in Age of Empires you and a buddy could control everything together as one empire (rather than two separate ones). That might not be as practical for a TBS vs. an RTS, but just wondering.
It'd be like the barbarian levels in Civilizations. And even though they can be a pain at times (for everyone), it also makes for much stronger early militaries and more distributed defenses than one gigantic mob.
Zubaz- Not the real thing, but as good as I can do via the forum-
[quote who="Ron Lugge" reply="13" id="1931022"]The problem with that is it renders *any* form of tech trading impossible, which most people will find as a surprise. The alternatives (tech swapping accellerating your own research of 'related' projects, maybe) will probably be difficult to learn / hard to code. But oh-so-nice if they could pull it off.[/quote] If the game just revolves around spellbooks, maybe you could "learn" them by trading notes.
It sounds something like: Faction A- access to spellbook Fire, Water, Air Faction B- access to spellbook Life, Water, and Earth Faction C- access to spellbook Death, Air, Earth Maybe that's too simplified of an explanation, though. With 6 different magic types, though, that's a decent number of combinations. And that's just assuming that these spellbooks are that broad. It could be more refined like: Faction A- Defense, Economy, and He
It would be cool to have maps that include sub-maps. So, you'd be able to do some kind of a campaign, where you can conquer regions of a submap, and then use those resources to continue the campaign in another area. Very epic. Reminds me of the Battle for Middle Earth map. And probably similar to the Total War games from what I recall.
[quote who="Sammual" reply="2" id="1929459"]If I remember correctly Brad talked about wanting an engine and spell system that could alter the world. I read his comments as spells that could alter the terrain (Including passability). Sammual[/quote] Great! My hope is that the AI suffers the same lack of knowledge as we do, needing to send out scouts, build guard towers, etc. I can also see some really cool helpful units in the game, like flying creat
I'm going to assume Elemental will have a fog of war, just like Gal Civ 2 and Civilizations where you can discover an area and continue to know what it used to look like, but unless you have a unit, building, or special effect in that area, so can't see everything going on there currently (unlike Heroes of Might and Magic). So, this lead me to a cool idea- let's say you explore an area and then leave it. Last you knew, that area had a river with a bridge. So, you decide to
The forum software was created by Stardock, so I assume while it might not have as many user-visible features, it meets their needs better than some other popular software out there. Or it would be too expensive to convert. FYI- if you are logged in and view a thread, the software does mark it as read for you, so that if you view that specific forum again the icon on the left doesn't appear as "new" (which is designated by a much more bold blue icon instead of a faded blue one).
I'll use my discount to get that $5 off, I guess, but I'm just surprised at the change in attitude of SD here more than anything, especially since GalCiv and Demigod both discounted for their Betas.
[quote who="mormegil" reply="2" id="1925833"]As you said it is a bit soon to make plans, but I think we will be doing some contest for sure. It will be a while before we get down to any sort of offical roles however, maby by beta 1 or 2.[/quote] Thanks for the info, mormegil. I'm sure this is still in the early phases, but I thought Brad mentioned users being able to upload their own content to a moderator. Well, if it already needs to go through a moderator, making them