Can you play old games with the new patch? If so, will the new info/stats be used? And will we be able to continue using old saves in the future (if it's possible now)?
Lord Reliant
I don't mind the randomization, especially when it identifies if something is common, uncommon, or rare. What definitely needs to happen is better displaying what happens when a hero levels up (# HP gained, increased stat(s), etc.
Good feedback. I'd be surprised if a paperdoll system wasn't created to help manage inventory. I sure hope so!
The victory/defeat screen should show the amount of XP gained from that battle. It doesn't do that currently, which makes it really tough to tell how much XP you've gained. And is that same amount applied to all units? What happens if someone dies? Is the XP divided among units or does each victorious unit get that same XP?
I'm going to create a bug, but doesn't anyone else think it's strange the amount of XP gained isn't shown on the Victory/Defeat screen?
I agree with all of the above. Well put.
Is there a place to find out what the shortcut keys are currently in game? Can I change them? I've figured some out on my own, but just by trying things.
Wow. Thanks for the work, Derek and Brad! The dedication is definitely being reciprocated. Just the first patch alone shows you're listening to feedback.
Good find.
I was just about to submit a bug for this. Glad to hear it's being addressed. Mtrixis, you sure stay updated on what's happening! [e digicons]k1[/e]
I like the ideas here. It would be great to have some more selection of talents like these.
Sounds good, lilB. I must have put this in the wrong place initially. Sorry! Not sure how that happened. Filing bugs is a bit confusing- do we put them in FE Beta or FE Support? Or does it not matter? Wasn't sure if it was supposed to display this and was (bug) or if it was a missing feature (suggestion). Sometimes that line is pretty fine. Thanks for passing along the feedback; I hope it's an easy implementation. I'd also expand this slightly and include t
One way that helped with some of the micromangement in GalCiv II was adding production waypoints. Waypoints generally in FE would be good, but also helpful for sending units somewhere (like an outpost, for instance). Or can you do this already?
Glad I'm not the only one who would like this info! I think it will become more important in the next patch when heroes are toned down and monster levels are increased. [quote who="Mtrixis" reply="2" id="3065030"]Definitely want to see this. The damage/accuracy % tooltips are great, adding them for enemy units/abilities would be an improvement. I'd also like to see spell accuracy and damage figures - they have the calculations in place, they just need to tooltip the
Right now, I can get an idea of how much damage each of my units will cause to the enemy by viewing the tooltip. However, I can't predict how much damage an enemy might cause to my units. I know their Attack and I know my defense, but there's always a range of damage which isn't evident. Perhaps this intentional, and I don't know that I need to know exactly how much damage a unit might cause, but having a rough idea would help strategically. Am I right in the following
Scaling generally in FE would be very helpful. I think the UI is designed to work well on lower resolutions, but it ends up causing problems on higher resolutions.
[quote who="sweatyboatman" reply="13" id="3064370"]The problem, though is that I wait through dozens of turns to get... drum roll please... warg riding... woop de doo. This is just a redux of the too many buildings problem. My idea is to divide techs into branches and leaves. Branches would be integral techs that provide big benefits and cost a lot to research. Leaves are support techs (like warg riding) that offer distinct advantages/weapons that you can either r
[quote who="malichai11" reply="11" id="3064354"]I already started a thread on this topic a few days ago, but since this the active one, I'll chime in and say that I feel the tech tree is far too slow and I wish the option to speed it up was much, much faster. [/quote] When you create a game and choose the faster tech option, how much more does it increase the research rate? 50%? 20%? [quote who="malichai11" reply="12" id="3064355"] Where can you find thes
It would be great to see champions develop other affinities, based around either shards you own (as hypothesized) or the affinities your hero has. Right now, developing them into great casters isn't viable unless they just start with all the affinities you want/need. I think the whole "Path of the X" is causing people issues, as they don't unlock great bonuses after you choose them, they aren't exclusive of each other, and, as you point out, not all make sense for all char
[quote who="seanw3" reply="9" id="3064305"]Hard to comment on until there are some fixes to the rest of the game. Currently the Civics Tree does not change tech speed enough IMO. It would be much nicer to see research bonuses applied the same way attack and defense is set up. A University for Civics Tree, a War College for Warfare Tree, and a Conservatory for Magic Tree. If there were research buildings that gave you percent bonuses to all forms but more in one area, it would
Before building an outpost with a pioneer, I'd like to know what areas would be affected by the outpost's ZoC (Zone of Control). Right now, you have to manually figure it out by counting tiles or place the outpost and reload if you're unhappy. GalCiv2 had a similar mechanic when moving around a ship that would create a starbase. Very useful!
[quote who="cyril gunderlacken" reply="20" id="3064281"]why not have outposts be able to be improved by sending additional pioneers. Possible improvements could be to increase influence/zone of control, rate of travel on roads nearby, initiative for stationed units in nearest city, line of sight, etc. [/quote] That's the Galciv II model in a nutshell. You'd create ships that would create the starbase, and then send other ones to upgrade them in the future. As long as the upgra
Right now, a lot of the game entails reading a sentence or paragraph to find out a result. Something as simple as (+100 gildars) seems sufficient.
Sweet! I reported the same issue earlier, so great to see this minor issue being fixed. Keep it up, Stardock!
[quote who="Wintersong" reply="5" id="3064017"]Capturable "GalCiv II starbases" would be nice.[/quote] Exactly! Being able to send Pioneers or other units to upgrade their defensive capabilities or add bonuses would sure make them better than just a ZoC mechanism as it is currently.