Lord Reliant

Lord Reliant

Joined Member # 2411813
81 Posts 1,298 Replies 28,116 Reputation

I suggested splitting the .xml files into a separate load so we could at least test some balance changes and give feedback on typos/descriptions. Certainly not the impact of an updated UI/game mechanics/AI, but we could at least see how this is progressing in the current schema.

20 Replies 5,533 Views

Is there any reason the game updates couldn't be separated to changes in the .xml files? Since the .xml changes are mostly balance/typo fixes, that should be an easy thing to change without having to roll out a whole new build. I don't want to downplay this and say it's a trivial change, but compared to packaging, deploying, and listing all of the various other changes, I'd think just changing these files would address some low-hanging issues while allowing the community to se

83 Replies 62,061 Views

Hasn't happened to me before. Strange! Any chance during battle a pop-up of some sort interrupted? I've had it where I'd enter a battle and get quest notices and/or research and after that the whole system goes bonkers and ends up crashing. Perhaps it's related?

4 Replies 3,458 Views

I can't remember if this happened in .76 or .77, but at some point something changed where I can now no longer click on an enemy unit in a tactical battle. Instead I have to find it's card on the left-side and then click on it to view in-depth info. I'd still love to see a better portrayal of the amount of damage a unit might do other than just an attack value, and by being able to click on an enemy unit, I could do that (if it was programmed that way).

0 Replies 1,100 Views

It will show a warning message on the right if an enemy or new resource is in your territory, but right now even that's bugged since you have to click on the very right-most area of the notice and it's difficult for it to go away. If something as important as a resource/caravan is destroyed, it darn better show you where!

3 Replies 1,965 Views

Agreed! I believe you can click on the quest location for difficulty prior to visiting it, but it should be tool tippable. Or maybe even color-coded/visually differentiated from lower level quests. As we've discovered, not all quests are created equally!

1 Replies 1,117 Views

Good try, unacomn. Even ruling out some issues is helpful. One concept that hit me was the degree to which AI bug tracking was happening at lower levels than the highest or normal. Maybe there's a locked thread due to different code being used in lower levels of the AI? Or maybe it manifests itself more when it's at an easier level than higher? Some food for thought.

19 Replies 74,838 Views

[quote who="seanw3" reply="9" id="3080566"]Strategic summons have upkeep costs and take up space in an army. This is an well thought out game mechanic. The advantage of a tactical summons is having more than 9 units. It is worth the extra mana. This thread explains it pretty well: https://forums.elementalgame.com/417620[/quote] I understand the advantage/difference between strategic versus tactical, but what I do

13 Replies 7,413 Views

Pretty simple request. Tactical battles should allow you to edge scroll just like the strategic view. Use case- if I'm casing an area effect spell and can't see my target, I can't left-click to move the view or it will trigger the spell. I'm forced to zoom out instead. I'd also still like to see spell casting use right-click instead of left-click, just like all other actions. It's very strange to use left-click for anything other than unit selection or moving t

1 Replies 8,001 Views

Thanks for the confirmation it's on the "fix it" list, Brad! While we're on the topic of the camera, I have difficulty with the camera in tactical when casting a spell with an area effect (like fireball). Often I'm further away from the enemy than what is displayed on the current zoom level. Since tactical doesn't edge scroll (unlike the stategic view), the only way to target without causing the spell to fire is to zoom out. Annoying and hopefully something addressed.<

9 Replies 23,995 Views

[quote who="davidabc66" reply="1" id="3080678"]The case of this that has bothered me the most is when planning new cities, and you can't see the grain yields of tiles until you send units back out to the area.[/quote] Yeah- another case where this causes a problem. You end up wasting unit turns just so you can remember the values of the area to settle. This is pretty common practice in most games with fog of war, so hopefully it's just a bug.

3 Replies 4,603 Views

I find it annoying to explore an area, discover a shard/quest/resource, then leave that area and have the fog of war make it disappear. I mean, I saw it before and it's not like it's going away. Why doesn't it still show up on the 3d view and/or the cloth map? I shouldn't have to remember the locations of everything, especially on really big maps! I'm hoping this might just be a bug, but if not I'll file it as a suggestion.

3 Replies 4,603 Views

[quote who="Archonsod" reply="16" id="3080480"]Part of the problem for me is that the heroes are split into adventuring types and governing types, but they both rely on the same way to get XP. So you're pretty much forced to drag an administrator along with your warrior to get him to level up. It would be nice if the governor hero types could get XP from actually governing rather than either having to wander off on adventures or sit in the adventurer's guild. It also

21 Replies 11,685 Views

Agreed. I posted suggestions on both of these same issues a few weeks ago with some "I agrees" from others. The UI and timing of events really needs some lovin'.

9 Replies 23,995 Views

I'm not sure if this is a bug or suggestion, but the behavior for summoned units during battle is strange. I believe it costs the same as when you summon them in the strategic map, yet you don't get to keep them around after battle. I could see having some spells that you cast where you temporarily summon a unit to help you during the battle, but either the unit needs to be more powerful or cost less mana than the same spell in the strategic map. I understand those cast in the strateg

3 Replies 2,545 Views