Dear Frog, You finally lost me as a customer. I supported your products, I purchased Elemental despite knowing its sorry state from participating in Beta. I supported you because your games were DRM-free. Addition of dial-home DRM, log-in that you can't opt out of to something that previously had none is ultimate breach of Gamers Rights. I will not be buying any of your products, ever again. Fuck you, Ex-customer
Sinij
You have 1 base resource, population. You can assign it (it doesn't get used up) to various buildings to produce Tools (Workshop), Minerals (Mine), Food (Farm) and so on. More population you assign to specific building/task - more output you get, but with diminishing returns after some point, so you have to control more production buildings or your resources will cost a lot of population.
Sorry if this was already answered: 1. What are you doing about inheritance/dynasty/death of soverign in the future? 2. What are you doing about diplomacy? 3. Siege tactical combat(with fortifications and all!) coming anytime soon? 4. What are your plans for the spell system? Can you just copy MoM and be done with it?
Appreciate update, video was interesting. Please keep doing this. Some suggestions for the future videos: 1. Get better microphone, ideally invest into studio microphone and high-end sound card to do your sound. 2. Plan your speaking point a bit better to avoid redundant repetitions 3. Provide more 'insider' examples 4. Show us something that we would not normally see while playing game, like your developer tools and so on... &nbs
I think poster above me covered this in a lot of detail, especially #7. Game as it stands right now, in 1.09, is worth about 4 hours of play if you are above-average Turn-Based gamer and can figure your way past rather unintuitive game mechanics. Single player campaign is a waste, so vs AI games is all you have. Is Elemental MoO3 bad? Well not quite, but its nowhere near MoM 2 it should have been. So my advice, buy it, put it on a shelf an
I don't see how specialist will work with current combat system. If losing units (happens even when you win) will result in population loss, and population isn't over-abundant resource then combat will be 100% done with summons. Various summoned elementals are already strong, now there will be more reason to use them.
[quote] With Elemental and future releases, as a practical matter, it's a relatively moot issue because in another year, digital will surpass retail in terms of sales. Our plan going forward is going to be to essentially keep games in beta for much longer amounts of time until not only do we think they're done but that they're basically way beyond a "1.0" version. [/quote] I think this is good plan, but I will keep supporting you guys for as long as you stay DRM fr
[quote]Techs for questing seems counter-intuitive. I think questing for techs would make more sense.[/quote] 100% agree. Tech should make it easier to quest, but shouldn't be hard-coded roadblock and pre-requisite to doing so. Quests/Notable locations should be GUARDED by powerful defenders, higher level of location more defenders. Tech should make it easier to get around/reduce strength of guardians.
It is playable right now, but I'd wait a little bit longer.
I personally think Elemental is nowhere near multiplayer ready and trying to rush multiplayer in its current form will be setting it up for fail.
Good: Squads are finally feel balanced vs. single units and no longer deal excessive damage. You can no longer stack multiple of the same item type (i.e. ring), but system would make more sense if you were limited to 2 rings and 1 necklace. Your Sovereign isn't Mr.T after all. Bad: Military tech tree is still bloated, especially now that weapons are all the same. Merge all weapon "trees". Catapults are overpowered at sniping key targets,
Last night I felt asleep after watching stack of scouts/peasants whack eachother for 1 damage for 20 minutes. Zzzz....
Elemental.exe 1.0.8.0 <td
Elemental is not ready for multiplayer, unless you find squads of peasants and imbue spam in any way fun. Magic system, combat and to a degree technology needs to be rebalanced first or it will result in unpleasant multiplayer experience that will kill any prospect of it taking off in a long run.
The game is not ready for multiplayer, developers need to spend more time on magic, combat and technology before multiplayer should be even considered.
I found solution - it had to do with my global AA setting getting forced on game. Once I changed it to "let application decide" it fixed itself.
I didn't think game was *that* bad, but I guess people disagreed... With that said, I don't see how anyone who played in Beta could have misread writing on the wall and considered game anywhere near release ready. Release-day miracle patches don't ever work and Frog's cocky attitude (i.e. it compiled comments) did not help any. Frog, next person you going to hire - make it PR/Community manager.
Its not AI, its steep learning curve. Too many systems and no adequate explanations on what each one does. Once you figure out how to control this game AI folds.
Here is my feedback after playing another 10 hours or so with 'release' version. 1. Squads are still too strong, they still attack at full strength when damaged, and in most situations can 1-shot much stronger creatures. 1a. Too much damage flying around - it is way too easy to 1-shot anything in the game, this puts too much emphasis on not exposing yourself to first attack, resulting in serious handicap to AI. Armor doesn't do enough, dodge is too rare of a sta
I updated driver couple days ago and no longer can see any 3D graphics in the game - instead I see white screen with "world frame" around it. Win 7 64x, HD 5790
Log Name: Application Source: Application Error Date: 8/24/2010 6:01:12 PM Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: &n
I really liked security in one of the earlier Settlers games - if your version wasn't legit all resources and all troops would look like pigs. It would still let you play :) As to copyright protection - I refuse to buy games with intrusive DRM. I often buy games that I don't play that much (or at all), so a lot of recent crop of DRM resulted in a lost sale (to me).
Follow usual troubleshooting steps: 1. Make sure you have most up-to-date version of video drivers. You can pick them here http://support.amd.com/us/gpudownload/Pages/index.aspx 2. Make sure your Direct X is up to date - http://www.microsoft.com/games/en-us/aboutgfw/pages/directx.aspx </p
There is no doubt - the game is confusing when you start playing it and has very steep learning curve. Back when I started with Beta, It took me good 4+ hours playing to figure out how things work, and I am gamer with decade+ of experience. Interface, resource system, building, combat system - they are not at all intuitive, but they are learn-able. Some of it could have been solved by in-game tutorial or starter campaign where game walks you through all systems. Some of it could be improved w
Thanks again!