[quote who="docbates7" reply="54" id="2731467"] Frog, no one will/should fault your ready engagement of consumers in the forums/world at large. However,the game as released is, and remains to be, a rather broken piece of software. I would have preferred to wait an additional few months in order for you to get things together "in house" versus being used as a larger "Beta Test" to debug the software. Yes PC gaming is buggy. But this is above and beyond buggy.<
Daelyn75
Finally 1.05 is available yay!!!
Ok the original poster and the +1 second poster are way off. The game is no jumbled mess, and the super massive lack of things that made it into the game like how people screamed about after Fable came out is the most attention seeking, over the top, exaggerated cry for help that I've ever heard of. The game has bugs that detract from it, and not missing features. I don't care about your list, I didn't expect it to be the second coming, so why the hell would you? I've played the
Here is mine several hundred turns in but I cannot play more than 3 turns anymore without a crash. Besides the game runs so slow after a about turn 150: DebugMessage: Version 1.00 last updated on: Tue Aug 17 17:37:07 2010 DebugMessage: Entering WinMain DebugMessage: ******* Starting Game Shell ******* DebugMessage: *********DXDiag info follows.********* System Info Time: 8/23/2010, 08:52:16 DirectX Version: DirectX 9
Frogboy has said that without the beta testing then the nasty memory leak would never have been found and fixed. So I wouldn't worry about it!
I like this idea. Originally I was shocked when I found out that each guy you recruit was actually one guy! I understand the post apocalptal thing, yet its not game friendly in the long run IMO. I truely think you should have to level your town up before you recruit people to defend it. Say a house after the first ten people, and then you can recruit a squad of five or six guys to defend the town. Before that, I think the towns people would help defend the town on their own instead of wa
It happened to my game before last too, and I seemed like there was nothing I could do about it to fix it, not even zoom in and out.
Yeah I think these things should be dealt with before release. Although I've only had one bad one so far, I think they just show poor design when a player is presented with one like these.
As Empire I couldn't even build units with bows, and not for any reason that I could figure out either. The archer unit I created just wouldn't show up in the creating army tab, no matter what I did.
This happens to me more often than not. Yes it's quite annoying IMO.
This is with a small map and 4 other opponents. My starting area was absolutely horrible, but later I found out that the whole map was like that. I began in a small mountained off area with about 4-5 resources, and it was fine for one town that capped at 400 people. Yet to get past the mountains to the east I was forced to teleport my army there. An Empire AI was in that area but I founded a small town to the north of theirs. This closest Empire AI had a small area to play with
Slainangel52 I completely agree. I think these four stats would greatly enhance the tactical battles. Bioware has used the same idea in Dragon Age Origins, and I find it works perfectly.
I seem to have hit a wall with the latest beta other than military techs I mean. Everything else is maxed, and only gives a 10% bonus when I research them. My sovereign is only level 6, and I thought I was more in the mid part of the game. I mean all my tech levels hover around 10 at the moment. So I am curious, is this how the final game is supposed to be? Or is this just part of the on-going beta process? I would have thought there would be loads more than this. Are there more techs
I just had the original and no expansions, so are you saying they added more in later?
More than that, if we are able to tech trade, it would be nice to see pop-ups for each teach we get like in Civ so we know what we just gained. Right now you trade the tech, and then have to go into the cities to find out what new stuff we can do. I hated that in GalCiv2 and it's no different here.
[quote who="Tridus" reply="79" id="2682302"] Quoting Daelyn75, reply 78 Unless I've missed something I don't think I've come across anything thats about keeping your populace happy. Because of the larger cities that are being promoted now, I think that citizens being content should be an issue. It would also help slow down any uber cities that are dominating otherwise. Considering most of the world is a wasteland and people are coming in from
Unless I've missed something I don't think I've come across anything thats about keeping your populace happy. Because of the larger cities that are being promoted now, I think that citizens being content should be an issue. It would also help slow down any uber cities that are dominating otherwise.
Yeah, just one of the previews stated anything about how combat works and all it said was that it was simple.
Me too, I can't wait!
Awsome stuff!
I really think the races should stay in the game, regardless if there are different factions with the same races in them. The vast majority of your playerbase will easily understand that in your lore and game world, but I think you are trying to make it simple so new people can catch on. Well that would be dumbing down the game now wouldn't it? We don't want that. GalCiv2 was a game of strategy, a thinking person's game, and anyone who got into it would have no problem with having humans in b
I'm not sure how long a typical game of Elemental should last. I think in Galciv2 a typical game on a medium map would last maybe 500-1000 turns. Considering that each turn is a week, then that is only around 10-20 years in total. But I think that turns should be a bit longer than that in Elemental. Perhaps a month each?
Yes it starts out about 20 years and by the end game its down to 1/4 of a year. This is all depending on the game lengh that you choose when you start each game.
Do we get to merge units together eventually? As in right now we can produce individual soldiers, then groups of soldiers. Can we merge the individuals together at some point?
Holy wow then. This game will be amazing when completed. I wonder what its like for the programmers/designers of the game, because seeing it bit by bit may as it comes along may not be the same as seeing the entire thing at once.