I did the exact same thing, and made a bug report inspired by the same problem. whoops, we're a little over-eager.
Baburnama
Alright, I've devoted myself to finding and reporting typos I come across. I've already made a few posts about this here and here, but I'm going to coalesce all of my efforts into one thread. Canvas Sack It looks like the item description is missing a "for" between "use" and "such." <p
Yep, figured that out.
I just conquered Rele, and founded it's sister city to the west a turn later. Then the boundaries got messed up.
I thought for a second, one of your cities was named "Ablaze" - which it probably will be, thanks to the paved road to your enemy!
I think it must have been that. Consider this - not a bug!
In the corner, I think it reads "Tiles Available: 0." That should explain the inability to build a farm?
I instructed my recently founded city of Orihisit to build a road to my capital of Nineraca. Apparently, my loving, diligent citizens misunderstood my imperial edict. Next time, I will play as a Fallen race, and this won't happen. I suspect that the road is being built toward another civ's city, south and east of my sovereign's current position; the road certainly looks to be curving around those hills. EDIT: I was correct; I now have a nice, tidy road to an enemy capital. arr
Once the new city progressed to hamlet, I could build the farm. Perhaps I just missed something about leveling up/the progression of the game/etc?
The description for the Inn has an unnecessary apostrophe - "Inns" is not possesive, nor should the text read "Inn is provide." Also: "costs" should be captalized. FYI: is this sort of bug report useful right now? I understand completely if I shouldn't be focusing on the wording.
I'm playing as the Kingdom of Parriden (tech bonus), and the first researchable - Agriculture - failed to unlock farms. Housing, however, unlocked Kingdom Hovel. My tech so far: But as we see in this screen capture, I don't have farms, but do have two housing options: <img src="http://conte
The pop-up text associated with "Auto Explore" and "Build Town" remains even when you swtich tabs. The pop-up text disappears once you move up, off of the tabs.
A similar thing happened to me. I was like "Hey, I've started to figure out how to play this game, wooo, let's start a new one from scratch!" When the new game started, I was like "Waaaaiiiittt a second, I've seen this world before." In my play through, it looked as if the same world existed, along with my original faction, and I spawned near the spawn point of my first faction.
What can I say; beta-ing this kind of problem is what I love.
The Canvas Sack item description appears to be absent an "of" between "use" and "such."
Yes! This is exactly what this type of game has needed for a long time! I know that Civ 4 implemented some sort of vassal system, but it my opinion it didn't work that well; all the break away faction did was become a historical race, like the Japanese or British. Worse, in Alien Crossfire , the new factions that were introduced were suppose to be factions that had broken away AFTER humanity had made planetfall - yet the game started them at the same time as everyone else. I l
[quote who="MatBerryman2" reply="41" id="2363783"]I love Civ 4 BTS it is very good and runs very nicely even on my ageing laptop. But to be fair I probably wouldn't have bougth the expansion if it wasn't for the unbeleivably good Fall From Heaven 2 mod. With that mod installed the game is the best I've played in years.[/quote] My experience as well - I liked the Rhye's and Fall of Civilizations mod, but most of all enjoyed the Final Frontier mod. The combat s
Civ4 did very little for me. I don't like playing "history", and the game itself ran very poorly on my pretty decent rig - if I played significantly past 1000 A.D. the game started to run vvveerrryyy slllooowwww. I hope very much that Elemental is more akin to Alpha Centauri, my all time favorite game. My hopes are high.