Well... I was undecided between Hinnom and Ulm - I love Ulm, after all, who needs magic when you have steel, but allegedly, it sucks badly. I have lost badly with Ulm in one of the two games I played so far. Let's see what those Giants have to offer...
Kamamura_CZ
I have already sent my picks, sorry for not responding faster. But, isn't this supposed to be a n00b game? I see a lot of technical talk about SC rush, sacreds, etc. As true n00bs, you should pick units and pretenders according to how much like their pictures. You should roleplay as much as possible, not caring much about losses and wins. And most importantly - you absolutely have to make obvious blunders! That, and much more I expect from you, my fellow co-pretenders!
Yes, that is correct. Sorry for being unclear. It's a minor glitch, but it's still noticeable.
A surprising answer would be: "No, honestly, it feels like rehashed rubble, but we are afraid to cancel the project because Brad would go postal and kill us all." :-) Honestly, what answer would you expect? Could any employee working on a do-or-die project after a major market failure with the last one publicly admit the game is less than perfect? He/she would be fired on the spot in the worst case, and frowned-upon in the best case. We just have to wait to see/test some publi
Parked my woulded sovereign with 4/18 HP in a city, checked after few turns, still 4HP. Popped him out, voila - 15/18 HP. It's quite reproducible.
This is proof people are going mad waiting for the game to be fixed. It was to be expected.
Elemental is not that bad here, In Shogun 2, the Oda clan ALWAYS dies... on turn 2 :-(
I sign up. It's just what I've been waiting for, I love the lore of the game tremendously, but I have never delved into the actual strategies to raise above the newbie level. I have enough time for this. Question - if any player surrenders, is he replaced by AI? What will be the frequency of moves? I propose one move per day.
I agree with the original poster. Participation-based XP does not make any sense. How much experience you can get from watching your colleagues beating someone up, standing in the back rank? Probably same amount as watching a boxing match in TV - none at all. Those who deal the blows and block the attacks should get the experience. Wesnoth does it well, for example - for a combat round, 1XP, for killing an opponent, 8*Level of the slain foe.
Also, please note that people expressing their disappointment with the game are mostly very polite and civil here, why the rabid fanbois are... not (Lord Xia comes to mind).
I would like all the people who urge others to go away, to go away... err... Seriously though, the fanboism here is more and more rabid, with each month passing, and with the original premise "it will all be fixed in the next patch". We waited for a patch, now we wait for a datadisk. All depends on whether you belong to the "blind faith" camp, or the "sobering up" camp. However, I think that every single buyer of the game is perfectly entitled to express his/her opinion about
There are lessons to be learned: 1) Install OS yourself. Before doing so, dd zeroes over everything. 2) Use only open source OS that can be scrutinized by peer review for serious thing (work, banking, etc). Use Windows partitions only for gaming and browsing, but for nothing else.
Dwarf fortress, AI wars, Tropico 3 AbsPow, Perihelion
I would vote for AI wars.
I never have any experience with OS/2 (besides translating documentation to the Warp server some 15 years ago), but I am happy with Linux distros and FreeBSD today.
Excellent entries, yes, Freespace, how could I forget As an avid miniature painter (Space Hulk), I am also looking forward to 40k: Space Marine Lord of magic - damn, I have to try this one. Could not run it under Win7. Also, I forgot - ANACHRONOX!!! ... and Wizardry 7,8 ... and Black Crypt!
Dominions 3 - huge scale, insane depth, fantastic synergy between magic, armies and artifacts. Rich, wonderful lore. AI wars - the game has a true AI, also the asymmetric game design is both bold and innovative Minecraft - I got bored by it, but Notch sure showed those corporate drones a thing about game design Dwarf fortress - a true simulation, mind-boggling scale, maybe most ambitious game of all times Tangle in the Web - interactive fiction from Andrew
I want spells like in Dominions 3 Eternal Darkness - the whole world is covered in total darknes,, everyone is penalized for attack and defense except blind creatures and those with other means of seeing Fire arrows - All missiles are ignited, adding AP fire damage on impact Astral duel - casters' minds clash in an invisible duel, the loser becomes insane Horror mark - the target has increased chance of being attacked by terrifying beings from other dimensi
I have not lost faith in Stardock - they are still quite frank and honest, or at least they try to be, and they gave me Sins and Galciv2 to enjoy. However, I have lost faith in Elemental completely, since it is destined to remain rather bland and boring game with many strange design decisions. The hopes now lie in Fallen Enchantress, since that's the project that will attempt to create what Elemental should have been in the first place. Elemental is now a buried project in my opinion - an
I strongly disagree with two parts of kenata's reply: 1) All species must grow - that is simply not true. There are cultures that existed for thousands of years without any growth (like Amazonian indians). There are species in nature with steady populations. You might want to read this article: http://www.energybulletin.net/node/3845 On the contrary, our current economic paradigm of growth resembles cancer so mu
http://www.theoildrum.com/node/7767 We took for granted that Middle Eastern countries ship their oil for a colored paper notes without asking much questions. But what if they decide to keep it and build their own economies?
http://www.liveoilprices.co.uk/oil/oil_prices/04/2011/wti-oil-trading-over-111-imf-joins-the-peak-oilers-party.html According to recent IMF report, they admit that oil has peaked globally. Since major oilfields (including those in Saudi Arabia) are in decline, no one can see these lossed replaced in any way short-time. Short-time, we are talk
Lord Xia, I think the original poster was very civil about his complaints. He uses polite language to express his disappointment towards a product he put his money and hopes in. There is a dose of hostility towards Stardock, but I think it's a well mannered hostility that he is altogether entitled to. On the other hand, your response beginning "What a load of horseshit" is several levels below his post. It cannot be called polite or well mannered under any circumstance
I like Impulse, because unlike Steam and Gamersgate, they don't use the stupid formula 1Euro = 1USD. I hope Gamestop will let us play our games we bought.
To cool down the OP apparent fanboism a bit. I tried it, and I was not much impressed, specifically: 1) The AI is only made to look good, but is not really much batter. CAI is not better at planning or recruiting, so it is helped by conjuring whole armies out of thin air (confirmed). BAI still sucks at sieges. 2) Battles are unrealistically fast, archers are overpowered. Unlike in previous titles where arrows flied according to laws of physics, arrows in S2 are