Kamamura_CZ

Kamamura_CZ

Joined Last seen Member # 2402625
69 Posts 948 Replies 2,063 Reputation

Yeah, magic duel, horror marks, curses, lots of horrible spells out there, but fortunately, monkey king Louis is a true macho and thinks magic is for pansies, so it's strictly brutal force versus even more brutal force. And in such (ladies will forgive) "d*ck measuring contest", Hanan'el always has a few extra inches to beat ;-) Well, i think the stat posting does not fit the roleplaying well (It's okay IMO to write: "His might alone could move whole mountain

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The Kohinim Council announces with great relief that the combined army of the Rakshasa invaders was defeated in the second battle of Binophe - formerly a lush coast province full of cheerful fishermen and farmers, now turned into smoldering ruins and blighted ash fields. The Hinom forces were led by the mighty Henan'el himself, whose presence on the field proved decisive. However, as the battle progressed, he became enveloped by our own troops and spent a few

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Help! This Ben Azir from the Hinnom resistance movement! The Nephillim giants and that horrible monster Henan'el have been camping behind the city walls for whole month, going from house to house and eating people! It's horrible, fear permeates the city like a fog, people are fleeing their homes! The Artisan Quarter has been barred closed after what happened last night. We sent a petition to the Council, but none of the negotiators came back. It's hor

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[quote who="ReuelKB" reply="294" id="2940528"]Rather than eat the cowardly one ourselves, Grom was sent to Hinnom as a little snack.[/quote] Speaking of cowardice, Kohinim council was very surprised when our Grand General Henan'el and his Melquarts marched out of the gate of Gehenna to meet the Lanka invaders in a straight battle to give them a chance get the revenge they allegedly crave for, he found out that instead of answering our battle calls, th

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[quote who="wonderloss" reply="290" id="2940241"]Hinnom is a very strong nation. Hinnom has one big weakness, though. Hinnom is usually a target for everyone else in the game. Not much can unite players like Hinnom can.[/quote] I think LA Ermor or Rylegh can. ;-)

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[quote who="ReuelKB" reply="289" id="2940213"] All camps, however, agree with the decision to execute Grom, leader of the "Brave" Breakers. His troops fled in the midst of our victory at Binophe, and for that, his life is forfeit. [/quote] You know mercs, their loyalty goes only as far as the coin. Often they chose their lives before honor, but after fleeing the field, few of them are stupid enough to report back in the camp to face co

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The council of Kohinim anounces with great sorrow that our warriors have lost the battle of Binophe to the invading forces of Lanka. The battle was long and drawn, but in the end, our provincial militia fled the battle together with our Melquart general, who failed all the expectations laid upon him. Great is his shame, and his name will be erased from the Annals of our Kingdom. The invading demons, blessed by the power of the monkey priests, proved tough as nail

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Aquatic invasion is important, if your castle is on the shore. Each castle draws resources from the neighboring provinces, but they must be under your control. Once you conquer at least one province, you can recruit troops there which are usually natively aquatic rather than amphibious. Natively aquatic troops cannot leave water at all, but have usually superior stats when fighting underwater. It's also worth noting that archers cannot fire undrewater for obvious reasons.

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He means kappa, obviously. They are summonable, can heal wounds and use koppo for attacking, which is a martial art centered around breaking bones. But I can understand your pain with the earthquake, louist. I have a special contingent of aquatic beings ready to invade the sea as well. Now they will end up fighting monkeys, it seems :-( I have problems talking to them, I am not sure if they understood the orders clearly: "You nowater fight no more. You stay. Monkey come, you kill."

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The venerable Kohinim council has the pleasure to announce the final victory against the mischievous demons from the mountains known as Yomi. Their castle stands no more, their temples lie in ruins, their pretender has been banished from this world. Yet, they fought bravely in their last battle, slaughtering mighty Henan'el's blood slaves, personal assistants, which threw him into a terrible battle

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Sorry for the delay, I was at a family celebration (my wife's birthday), got sunstroke, and when I was putting my daughter to sleep, I fell asleep too, so I did not have the opportunity to send my turn in yet, which I intent to remedy now (luckily I've woken up, it's 1:27 AM here and everyone's sleeping, so it's Dominions time...). The negotiations I led through the PMs were written on a tiny screen of my old mobile phone during the day ;-) Real life sometimes interferes..

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[quote who="wonderloss" reply="253" id="2939624"]There are essentially three types of troops. National troops, independents, and summons. National troops are unique to each nation. They are recruitable only at forts. Some national troops can only be recruited at the capital. Meaning there is only one site for a nation that can recruit them. There are also commanders. At any province, you can only recruit one commander per turn. All recruiting is limited by gold, which is a na

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A great epitaph, if I must say so: " They were cheap to hire, and they died well. " Must write that one down. ;-) Meanwhile, on the far north-western part of our world, a second chapter of our great drama is about to unveil. The earth is still wet with demon and giant blood, but from the north mountain ridge, sharp marching of Ermorian legions can be heard in the faint gusts of northern wind, mixed with "oook, oook!" of their new improbable tree-dwelling

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[quote who="EmersonPF" reply="223" id="2938895"] In the meantime, I believe that Marverni and I are about to go to war. May the fieriest nation win.[/quote] This is no doubt great news for Arcoscephale. I guess besides elephants, they hire competent secret agents too!

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I think the problem might have originated from the game engine - it was originally developed for Galciv2, which takes place in vast, empty outer space. Everyone expects outer space to be bland (and uniform, and lifeless), while in case of a fantasy landscape, it's a problem.

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Requiem for a Dream was brilliant, Fountain was a horrible pile of cliche. I am not interested in Black Swan at all - it looks like another adoration movie for Natalie Portman.

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[quote who="ghostwes" reply="217" id="2938771"] Quoting Kamamura_CZ, reply 214you were unlucky to fight the independents first I was wondering about that: was it luck of the draw which player attacked the province first, then? Or is it based on who submits their turn first? Someone earlier in the thread mentioned there is a severe penalty for going last in the round and I don't know what they meant by that... I assumed this was one such penalty, and if it&

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Well, I largely agree to an extent about your opinion about Elemental. It's basically an experiment that was not successful - and even the devs admit that, which is very rare. They promised free FE for early Elemental adopters, and this is very fair, and also extremely rare - does CA offers free Shogun 2 after the buggy disaster that was Empire? Not a chance. Failed projects do happen, but at least Stardock does not lie like most other companies. As for FE goes, talented designers

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[quote who="louist" reply="215" id="2938751"]There are of course balanced maps which guarantee a minimum number of open provinces around capitals, and others which have predefined starting locations. It sounds to me that you've just had some rare extremely poor luck. I'd also suggest giving it another try, perhaps on a more balanced map.[/quote] Okay, but if I am the first one to die on that map, we will start over again. ;-)

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Well, but you are judging arguably a very complex and deep game by a single session. Take poker, for example. It's a luck dependent game for sure, because cards are drawn at random. No poker player can guarantee he will be able to win a particular round - or even a game. But in the long term, the tournaments are won by the same people, because even if luck plays its role, the good players know how much they can bet on their card, and have better calculation, intuition and psycholo

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