adamsolo

adamsolo

Joined Member # 2401333
22 Posts 46 Replies 19,260 Reputation

Great news! And, what a team you have now, with so much 4X gaming expertise [e digicons]:thumbsup:[/e] Can't wait for those announcements on what you guys have been working on and what you'll be in the near future. Will you be announcing titles soon? :)

53 Replies 174,062 Views

[quote who="flymar" reply="27" id="3041013"] A question befor I'll buy one: * Are there random elements and how many - I love randomness. * Can I create my own race, add my own graphics (jpg inject or so), create my own ship models? * About automation - what automation would you suggest for the low intermediate player (for the first 3 games for example) - I playes GC2, MOO2&3, SOTS and similar but I am wondering if I could set the autos so I

32 Replies 137,857 Views

[quote who="onomastikon" reply="26" id="3041000"] Sorry, one last question for those in the know: - What is the late game like? I ask this and mean the following: I rarely play a TBS game to completion, and it bothers me. HOMM3 was the closest I could get to a "good" sense of closure; in most of the other TBSs I have played, I find the late game problematic for the following reasons (if you want, you can see my threads from 2 years ago on my ideas of how to rescue L

32 Replies 137,857 Views

Now the map its in hezagons, which means less two movement possibilites. And now there are no more stacks of units but single units por hexagon. One source of iron allows 1 swordsman unit, further sources of Iron allow the creation of one more unit. These are not minor modifications, I'm curious to see how they are going to pull this off.

5 Replies 27,857 Views

Looks like Mike still has a lot of work ahead. He plans to reach Alpha next year and then endure one more year in Alpha. It's going to take him a few more years to release Supremacy. Maybe some more hands can help him speed up things a little. He's specially looking for people with interest and talent in graphics and music composition.

6 Replies 44,914 Views

Excellent material guys. This was the exact kind of discussion I was eager to start or at least contribute to. That is the reason why I launched my blog: www.spacesector.com/blog, to discuss this sort of things. Without being to annoying [e digicons]:grin:[/e] or pushover, could you drop by the blog and put your comments there (one or so?) It would help me alot move one from there. thanks

12 Replies 60,131 Views