MooiNiet

MooiNiet

Joined Member # 2396598
5 Posts 25 Replies 135 Reputation

Right, I've been watching the fallout for a bit now and restrained myself from reacting quickly. Still want to do so now, so here goes. I've been watching this game since very early. Built up anticipation with the best of em. Pre-ordered the game months in advance (only got the box yesterday). Played in beta's even submitted some bugs. Just to show the level of interest (or fanboiism if one would want to call it that). Truth be told, Elemental did not quite live up to my expec

323 Replies 1,268,868 Views

read those threads different then (might be my hasty reading) - i thought you couldnt get IN on the beta anymore - but those who were could still - since they are making a differenec between gold and 0-day. ah well thanks for that

2 Replies 4,737 Views

I pre-ordered elemental quite some time ago. I have had betas of elemental installed, downloaded through impulse. I had a serious hardware crash which caused me to have to install everything anew (ever heard of 2 raid disks failing at once? :( ) I reinstalled impulse, but no matter what I do i cant get it to show elemental in any other way then the place to buy it (which i already did) Trying to register with the serial i was mailed at purchase didnt work.

2 Replies 4,737 Views

It might have gotten lost in the thread so I will ask again: I pre-ordered the CE quite some time ago. I live in The Netherlands. How will it be shipped to me / when can I expect it (i.e 2 weeks after release or ....) Thx

177 Replies 410,370 Views

[quote who="Frogboy" reply="101" id="2701928"] As backwards as it sounds, DD is always more expensive for the user (in the UK anyway) than retail. You can get new PC releases from online retailers for as low as £18, but usually £25. I'd imagine Amazon UK and such having it. The main issue we have is with regards to continental European retail channels (storefronts). By the time everyone has touched it, we see virtually nothing (that's when we get paid at

177 Replies 410,370 Views

Thx for the suggestion: I know you can change this in impulse. Point is: new customers wont. And even though I know it I forgot to put it back on after a reinstall of my system. Standard behaviour for an install program is to present an option at some point (usually custom or advanced install) where people can change it. Here you will find the game installing when you where still expecting such an option to appear. Ofcourse one could uninstall - and then reinstall the ri

5 Replies 2,078 Views

Running ahead of schedule.....now theres something you dont hear everyday in the software development industry. Keep it going :) edit: Ok ok I caved [e digicons]:blush:[/e] I pre-ordered, just to show my appreciation for Stardock development style. Maybe ill even try and give some usefull BETA feedback. If i do try I promise I wont have fun [e digicons]^_^[/e]

39 Replies 82,079 Views

From: Mooi Niet, Solicitor To: Brad Wardell, AI writer and general style Honcho, Stardock Date: the 7th of June 2010 Concerning: Libelous allegations versus Elemental: War of Magic AI (Hereafter Client) mr. Wardell, In addition to the lawsuit already in place against you for "discrimination in the workplace" and "Unfair Bussiness Practices" Client has requested that I amend the lawsuit with Libel and/or Slander charges for t

52 Replies 188,348 Views

I mostly limit myself to lurking here even though i've been following this for quite a while now. No need to voice an opinion that has already been worded by several others :). In this case I'll make an exception though. To simplify this process, the game has only one resource type, so you don't need to worry about gathering wood and stone and a bunch of other things from the environment to build out population centers. Through my

43 Replies 22,885 Views

I'm mostly with Swicord here, he kinda beat me to the punch. I'm gonna use "should" here, could have used "could" or "maybe" instead. regular magic items should be easy to medium hard to produce but would have obvious level/power caps. Fighting would destroy an X% of them so as not to have everyone have several of them. Part of the remaining percentage could be captured intact and used or "deconstructed" for a percentage (not too high) of the original construction cost. Part should be

29 Replies 114,519 Views

As long as you drag their bodies out of sight under your bridge thats fine ;)

18 Replies 10,234 Views
Reply to Globe or map? in WOM Ideas

last peep as far as I caught it is that it will be a map, not a globe. Beyond that....

46 Replies 40,699 Views

The idea is good, but it carries more then a bit of danger of becoming similar to the "cultural/ethic independent colonizing and migrating" thing in Master of Orion 3. Complex, well thought out, worthy of a masters degree and in the end very very difficult to control (therefore failing). Any "autonomous spread" system would have to be tested to hell and back in order to reacb an acceptable level of ceertainty it wont break games here and there. I would agree that any kind of c

24 Replies 24,129 Views

its been said there might be (will be?) a closed beta before the public beta in june. It will probably be awarder to loyal stardock customers and high karma forum members. Earlier acces means bigger issues ofcourse, I dont know what kind of experience you are looking for.

18 Replies 10,234 Views
Reply to XCOM Series in PC Gaming

Lol at lugge....you keep popping up in the same places I do (you are just more nickname loyal then me ;) )

20 Replies 87,363 Views

I think I understand your dislike, but i'm not sure you've understood me right. I mean to differentiate between channeler power and what I'll now rebrand as "mana reserver". With Channeler Power I mean to express the maximum amount of magical power you may expand in one turn / time slot /whatever. Say the "bandwidth" of your ability to channel. With power hording in my previous post i meant the build-up of raw magical hoardes that (still) needs to be channeled to become effectiv

30 Replies 149,503 Views

Good post, good idea. Have some "outside force" disrupt excessive turtling (but not too much please, i like turtling ;) ) As nathaniel richter already said: the topic starters idea probably does not jive with the extreme scalability the devs have in mind. It would be very hard to implement it properly that way and also feel "rigid" and "meta-game" Perhaps a good idea to keep in-line with the background story: In the last cataclysm lots and lots of energy got stored up and then

30 Replies 149,503 Views