Aerion Istari

Aerion Istari

Joined Member # 2394776
62 Posts 361 Replies 10,730 Reputation

Is there a way to force your custom sovereign to either start with or acquire specific heroes? I want my custom sovereign and faction to use heroes of the same race/faction.

3 Replies 15,441 Views

[quote who="Brewskin" reply="33" id="3385123"] Quoting Kantok, reply 32 Quoting Cackfiend, reply 26 Lord Xia's reply in this thread is interesting too. voting no with the reasoning he didnt want SP compromised in order to have MP in the game. Is that really all that people worry about? I think thats a bit silly tbh as they wouldnt have to touch anything balance/feature wise A portion of (or most of in my case) the reason why people don't want MP

37 Replies 131,290 Views

[quote who="GFireflyE" reply="12" id="3375021"] Quoting Aerion Istari, reply 11I've always treated staffs as a focus item first and a weapon second. But a staff that gives a low power ranged attack without a mana cost would be a good addition. But the big problem with anything that gives a ranged attack is the huge hit you get on initiative. That means they may not be able to cast that crucial spell in time to save a champion or win a battle. I understa

17 Replies 9,288 Views

[quote who="BernieTime" reply="9" id="3370877"] Just a thought, but I wonder if you could incorporate a life steal effect into a staff.[/quote] Or a mana steal? That way they keep the ability to cast well into the fight.

17 Replies 9,288 Views

[quote who="Heavenfall" reply="15" id="3374264"] Seed is randomized because a static seed allows you to predetermine the sequence of returns, not because the returns would be the same numbers without randomizing the seed. Unless they have chosen a static seed that just so happens to give a sequence of results where pairs are probable, changing seed will have no impact on this.[/quote] If they reseed the generator every time they call it but call it with the same seed every time

23 Replies 32,889 Views

I've always treated staffs as a focus item first and a weapon second. But a staff that gives a low power ranged attack without a mana cost would be a good addition. But the big problem with anything that gives a ranged attack is the huge hit you get on initiative. That means they may not be able to cast that crucial spell in time to save a champion or win a battle. I understand why they do that (to reduce kiting) but as soon as you put a ranged weapon in your caste

17 Replies 9,288 Views

I don't know how it is coded so I can make any specific statements... but I'd have a look at how the code seeds the random number generator. Is it possible the code is passing the same seed for subsequent calls? http://www.cplusplus.com/reference/cstdlib/srand/ Initialize random number generator The pseudo-random number generator is initialized using the argument passed as seed . For every different <var

23 Replies 32,889 Views

Assassins should become archers. Defenders are great tanks to keep nasty-bad foes off your mages and archers. My ideal primary party (and in this order) includes a Mage (DPS), Defender (tank),Mage (healer/archer), Assassin (archer) and Warrior (DPS).

48 Replies 131,179 Views

From a modder's perspective, I think the biggest thing that needs to be changed for a FE mod to work in LH is for all damage types other than Pierce (Cut/Blunt) needs to be changed to Pierce. Item weights have been done away with and replaced with reducing combat moves but I think that leaving the weights in would probably still work but would be ignored (though I have not actually tested this). Even the Champion goodie huts still work but the game will not add them randomly.<

9 Replies 14,916 Views

Actually, from a modding perspective, there isn't much difference between FE and LH. Many mods would work with either or require very minor changes to be portable.

9 Replies 14,916 Views

Thanks guys! I know I could have figured it out with testing (though it would have taken time to set it up) but I figured someone here would know this already. :)

3 Replies 8,852 Views

[quote who="Lord Reliant" reply="16" id="3362822"] I wouldn't even mind it if there was a technology/trait that improved the sale price of items. This might be a good trait for the silver tongue ability, though I'd love to see it as a research item. It's not uncommon for civ games to have technology that improves negotiations with merchants.[/quote] That would be cool too!

17 Replies 28,329 Views

I wish they would expose the buy price/sell price ratio to modding. All it would take is a line in the ElementalDefs.xml file. That way at least those of us that think the 1/5 buy price is ridiculous could change it for ourselves. Truly, that seems like such an obvious thing to put in the ElementalDefs file, I think they must have intentionally NOT put it there just to tick me off!! ;)

17 Replies 28,329 Views

[quote who="kryo" reply="4" id="3361489"] BC is great, but just running a compare wouldn't help if the sequences are different. You'd need to actually read the files in to a keyed data structure to eliminate duplicates, and check for orphan references. It should actually be pretty simple to do.[/quote] Yes, merging two large mods would require a lot of work even with BeyondCompare. But there is no better tool that I know of to accomplish the task. BeyondCompa

8 Replies 10,950 Views

[quote who="Praylak" reply="3" id="3336935"] Well I just got it too work. It was a bloody typo of all things. I feel like a tard now, but thanks for the reply people. I'm mean I havent throroghly tested it yet. I just noticed the typo, saved, jumped into a new game and bang, the associated techs were gone. [/quote] I could not even begin to guess the number of hours I've spent debugging code because of a small typo! You're no tard!

8 Replies 8,090 Views

[quote who="Island Dog" reply="10" id="3332502"] Quoting crimsongekko, reply 6wait, is steam SUPPORTED or REQUIRED? i.e. am I forced to install it to play LH? LH uses Steamworks, Steam will be required. [/quote] Then Stardock has lost my business for I won't play any game that requires Steam.

105 Replies 132,844 Views

[quote who="Frogboy" reply="21" id="3317178"] Same hardware requirements. Game should run slightly faster on the same hardware. However, it will require Steam to get updates.[/quote] Steam is becoming another Windows and Valve another Microsoft. This is a bad, bad idea.

301 Replies 1,511,962 Views

I too have never really liked the Wildlands though I have to concede that I never really understood why until I read the OP. I also think the OP is correct that Wildlands need to provide a different kind of challenge and provide a different reward though I need to ponder that a bit to decide what is appropriate. I tend to like the idea of them being basically unconquerable and providing constant respawns with perhaps some kind of epic quest inside them. &n

16 Replies 72,758 Views

There is no doubt that Stardock has done a lot to make Elemental a great game! Thanks to Stardock for that!! We are some of Elemental's (and Stardocks) most loyal and devoted fans!! Please don't lose sight of that!! As for the modder's frustrations, many of us have put a lot of hours into mods. It's frustrating for us trying to make our visions come true within the limitations we have. So, Brad, please forgive us for venting that frustrati

80 Replies 223,881 Views

Right now my main complaint with modding (other than those things listed above) is that creating new Quests is painful! The XML is cumbersome to figure out how it works and is flaky even when done correctly. But I realize this would probably be a big fix so I'm not holding my breath.

51 Replies 124,198 Views