[quote quoting="post"]It’s not the loudness That doesn’t mean that the battle system won’t be heavily modified to be richer than we currently have it but it does mean that we will not have cutting versus slashing damage. [/quote] So what are the plans exactly? We understand, that we won't have physical dmg types, but we don't know anything about elemental/magical dmg types [fire, ice etc.], resitances and immunities. Those must be in, else this game
Tormy-
[quote who="CodeCritter" reply="4" id="2430662"]Hmm. It's failing during the copying/extraction/reading in of the XML data. Can you try running the game as administrator? [/quote] No difference. Random crashes @ startup. However, if I run the game in compatibility mode [XP], I don't have crashes at startup. [I launched the game like 10-15 times in comp. mode so far.]
The new research screen looks pretty good to me. [e digicons]:thumbsup:[/e]
[quote who="pigeonpigeon" reply="95" id="2430073"] Well, considering that the system will be continous turn based, I doubt that we gonna have tiles on the battlefield. This does not means that the size of the battlemaps cannot be based on tiles however. I don't follow your logic. There is nothing about continuous turn-based combat that inhibits tile-based mechanics. In fact tile-based combat might even be more 'natural' for continuous turns than a free f
I am installing it right now! [e digicons]:drool:[/e]
[quote who="Mazuo" reply="3" id="2429875"]Was just about to create a thread on this myself. Same thing just happened to me. [/quote] Wow...I thought that I am the only one who has this problem. You should post your debug.err + dxdiag also. :)
[quote who="pigeonpigeon" reply="92" id="2429068"]I'm still hoping for no tiles, personally. [/quote] Well, considering that the system will be continous turn based, I doubt that we gonna have tiles on the battlefield. ;) This does not means that the size of the battlemaps cannot be based on tiles however.
[quote who="NTJedi" reply="23" id="2429576"] Quoting VicenteC, reply 21 The thing is that intelligence, willpower,... aren't going to be commonly used at all. I agree with 4 (having 2 attack attributes, one for range and one for melee), but 1 and 2 are going to be pretty strange (or even missing at all) and 3 is nice but it's more headaches than it's worth and it can be abstracted more or less ok with defense and hit points.
[quote who="Tasunke" reply="16" id="2429112"]I think you should be able to take Dragon scales, or the Corpse of a defeated Dragon ... and magically mix parts of it with horses (or bears or Boars or Camels) ... and to create some sort of "wyvern" ... like a smallish flying mount with magical resistances and some sort of magic breath/mana. Would probably require sacrificing many horses for experimentation, perhaps the better the breed of horse the better the chance for survival ... but either w
[quote who="Tasunke" reply="89" id="2428844"]if we have tiles, and if we do ... I would still prefer hexes. Also, I think a hex or a tile should simply organize a certain distance of land. If a tile is big enough, you can have several units in a single tile. And as I said before, you can organize similar soldiers into cohesive "units" of anywhere from 10-100 perhaps. I understand what you mean though. A battlefield should be quite sizable. There should be no way to cover the entire width of t
[quote who="Raven X" reply="27" id="2428758"] Quoting Tormy-, reply 26 but it works almost perfectly on x64 Win7? It doesn't brother. I'm on Win 7 Pro 64. It's a little more stable for me in XP Compatibility mode. [/quote] Ah I see. :) Well, I've tried out compatibility modes, I tried to run the game in admin mode...nothing helps. Weird. This caravan related crash is what's driving me nuts to be honest...and it looks like that it
Now that I think about it... -> "Late battles might have 10,000 soldiers involved." Wow...the battlefield must be huge enough to support 10k units. I mean what if I create 50 groups of units? 100 Soldiers will be in each group. That means that they will occupy 50 tiles on the battlefield when the battle starts.
Yeah it looks good indeed. :) You can find the dev journals on youtube btw.
Very good post NTJedi, as usual. [e digicons]:thumbsup:[/e] [quote who="Tasunke" reply="3" id="2428122"]I would say add Morale and Endurance (especially Morale) [/quote] Without morale the combat system will be handicapped, but we've talked about this in many topics already. :)
[quote who="Tasunke" reply="34" id="2428678"]Does the demo version of Dominions 3 disable the player from magical research? [/quote] IIRC no, but it's capped at X level. Correct me if I am wrong.
Any idea that what is causing this? It's really annoying, I cannot complete a game in Elemental because of this. :(
[quote who="joempire" reply="23" id="2427887"]im on windows 7 x64 [/quote] Hm weird....how come that the game crashes [the caravan related crash is especially annoying, since I cannot complete a game at all....] occasionally on x64 Vista, but it works almost perfectly on x64 Win7? [e digicons]o_O[/e] Maybe it's a driver problem or something? I don't think so, I installed the latest [WHQL when it was available] drivers. I am clueless.
Is this going to be a TBS strategy?
[quote who="joempire" reply="20" id="2427508"]Yay.. with new patch i havent crashed at all! [/quote] What OS do you have? I have x64 Vista Ultimate, and I am still having crashes [even in XP compatibility mode], in fact I cannot even complete a game, because when a caravan appears on the map, my game locks up immediately, so I have to kill the .exe after CTRL-ALT-DEL. Annoying...[e digicons]:S[/e]
Eheh...the title of the image is: Hello monster! Author: Hyun Kyung Up [South Korea] He used 3ds Max 9 & Photoshop to create this epic picture. :)
[quote who="calmon" reply="15" id="2427390"]Dominions 3 is the best. I have played it from start on more than 3 years ago. the game is so deep and has the best MP mode ever. [/quote] Indeed, it's the best tactical TBS right now. It has it's weaknesses [AI, economy], but the combat&magic system is epic in the game.
This game has a lot of potential. However, Stardock must be very careful...the expectations are big. Right now I am worried about the combat system for example...maybe it will be way too simple. We don't know too much at the moment, and this ATT/DEF/SPEED system is very primitive. If the devs want to create an epic fantasy TBS game, it must be improved real fast. [Yes, I am talking about elemental/magical dmg types & resistances & immunities, or even physical dmg types. + lot of other
[quote who="Frogboy" reply="13" id="2427150"]Here's my beef with the current research mechanism: If I want to get to say horse back riding, I end up having to go through a bunch of largely unlreated techs first. The UI for the current system doesn't lend itself to rapid branching and as a result ends up being quite linear. [/quote] So would you like to implement a Civ4 style research system? That worked very well in that game. [It's a shame th
RNG = Random Number Generator. As for the tech screen...it's okay. It can be improved of course. :)
Sounds good! [e digicons]:thumbsup:[/e]