[quote who="Denryu" reply="3" id="2469476"]My biggest hope, and I think you all share it, is not that EWOM is MoM 2.0, but I just hope it captures that magic of "1 more turn", and then at 2 in the morning "I'm just going to start another game ".. [/quote] Eh, yeah....in the last couple of years, I've found 1 game [only], which was THAT addicting: Dwarf Fortress....and it's an indie ASCII game. :D
Tormy-
[quote who="LDiCesare" reply="31" id="2468085"]Dynasties shouldn't be much about successions because if your sovereign dies, it's game over, so your own succession is out of the game, and making a mechanism just to milk the ai's sounds bad. [/quote] From Brad's post: "Speaking of sovereign “killin’” we do plan to have an option where your sovereign cannot actually die in battle for those players concerned about sovereign assassination. However, AI
Good ideas, Red! :)
[quote who="Tourresh" reply="5" id="2466453"]We've had this come up many, many times and I don't think anyone has voted against it. Might want to list the other duplicate topics so everyone isn't just saying the same things again. [/quote] Really? Well, I haven't seen a topic about this yet, this is why I've created this one. :) [quote who="Scorpiana" reply="6" id="2468025"] It would be cool to have this feature. AoW - SM had a system like this, and I loved that. Exa
[quote who="Denryu" reply="7" id="2467829"]The cool thing is since this is being designed first as a single player game, there CAN be some unbalancing choices or combinations of choices. [/quote] You cannot balance a serious TBS. You can only balance a K.I.S.S. game. ;) I think that the multiplayer community will be pretty big, which means that we gonna have many "powergamers" also. They will always play with the "best" available faction, they will always choose the best traits
[quote who="Nights Edge" reply="6" id="2467645"]I agree with the other commenters so far: I would prefer for perks/weaknesses you pick at startup to be special things which are unattainable during the normal course of levelling up your sovereign. [/quote] Agreed. :)
[quote quoting="post"]We’re starting work on Dynasties in Elemental. .Speaking of sovereign “killin’” we do plan to have an option where your sovereign cannot actually die in battle for those players concerned about sovereign assassination. However, AI sovereigns will “abdicate” if they think their situation is hopeless and rather than abdication being random, it will be based on the aforementioned succession rule. [/quote] [e
It would be cool to have this feature. AoW - SM had a system like this, and I loved that. Example [How is this system works?]: If an enemy army is surrounded by 2+ allied armies [player or computer controlled], and one of the allied armies launch an attack on the enemy army, the other allied armies will participate in the battle as well. => So basically it's attacking 1 tile from multiple directions. Hopefully the tactical battle engine will be able to handle a system like t
Just a quick note: Please implement a "Joint attack on X city' diplomatic option. I always loved this feature in the KOEI strategy games. [It's working like this in the KOEI games: If the relations are high enough between your Kingdom and the AI Kingdom, you can ask the AI to launch a joint attack on X province.]
[quote who="SaberCherry" reply="46" id="2466237"] ...as for "mystical" damage, it seems fine to me. [/quote] Well, -like I've said- I think that mystical should be split into holy and unholy. [PS. Holy and unholy magical dmg types can be found in a couple of strategy games.]
[quote who="Raven X" reply="40" id="2466022"]You know, now that I think about it, it would make a lot more sense just to have the names of the damage "Types" (I.E. Ice,Fire,Lightning,Mystical) to coincide with the names of the "Types" of Elemental nodes on the map. I.E. Water, Fire, Earth, Air, and Mystical/Magic. Sorry for the double post. [/quote] That sounds logical but....Air damage? Lightning damage sounds good on the other hand. The same is true about Ice da
[quote who="Ephafn" reply="33" id="2465863"] I am quite dubious about the "mystical" damage type, as it doesn't exactly mean anything. Isn't all magic "mystical"? Or is it only holy/unholy magic? If it is supposed to represented "raw" or unaligned magical damage, then its name should say so. [/quote] Now that you have mentioned it...the mystical dmg type should be split into holy & unholy dmg types perhaps? I think it's a good idea.
[quote who="VicenteC" reply="10" id="2465491"]This game doesn't have the replayability of TW[/quote] This is true...sadly. This game could be epic if it would have randomly generated huge maps and randomly generated quests.
[quote who="kyogre12" reply="85" id="2465055"] Quoting Tasunke, reply 81 ooh I know! how bout SPORE! for the PC? or better yet? the all new SPORE: Hero!!!! for the Wii! make your own creature and fight with it!!!! .... .... .... .... .... .... .... .... .... Are you being serious? I really hope you aren't, but if you really want me to, I'll had Spore to the list *gasp* I think a little piece of me died just typing that
[quote who="emmagine" reply="25" id="2465615"]I think the issues with the damage types in galciv are a few fold. lack of tactical battles doesn't allow for mixing different ships in an attempt to thwart the defenses of a particular unit. the most effective strategy in galciv is to load so many of one type of weapon on your ships that the enemy would have to completely neglect it's alternate defenses in order to protect against it. Firing first in
[quote who="luketan" reply="77" id="2465579"] What's wrong with the way MOM did it? a generic resistance statistics, modified by resistance to elements etc. A morale stat would be nice, but can't think of a game that has done this well. [/quote] Magical dmg types are in [4 in the vanilla game], so natural resistances must be in as well. As for morale...it's a must have feature imo.
[quote who="lifekatana" reply="21" id="2465475"]NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. WHAT HAVE YOU DONE? I thought you had a brain and din't listen to screaming fans who want damage types. damage types and armor types are HORRIBLE GAME MECHANICS. This makes it basically rock/paper/scissors and is the prime reason why I don't play galciv anymore(or sins for that matter). [/quote] What the hell
[quote who="Frogboy" reply="8" id="2465286"]Sorry it is actually called lightning in the game. Not sure what I was thinking. [/quote] Hehe. :) Just a question: Can we mod in new damage types? [..and of course protections.]
Ok, I will upload that file too next time. I have no idea which dump .zip file should I upload for now, because theres like 5 of them now in the dir, and all of those have been created today. :|
[quote who="astrath" reply="1" id="2464473"]It would help the devs if you could give a rough indication of what you were doing when the crash happened. [/quote] True. :) I was trying to build an "Inn", when the game crashed.
Debug.err -> http://pastebin.com/m5b504d0d
Same problem here. I had a saved game already, but I started a new game. I overwrited the old save. When I tried to load the game -> instant crash to the desktop. Debug.err -> http://pastebin.com/m569d514f
[quote who="Raven X" reply="3" id="2464384"]That's great work Cari, very useful as well. Especially the peek at the internal code. It's going to be very moddable from the looks of it. Well done. [/quote] Indeed...can't wait to test it! :)
Awesome! Finally a new build! :) .. Hopefully the caravan related crash has been fixed as well. I am going to test the new build in a couple of hours. [e digicons]:thumbsup:[/e] *edit* Yay! The caravan related crash has been fixed indeed! [e digicons]:thumbsup:[/e]
[quote who="NTJedi" reply="27" id="2462576"]**Remember to allow multiple players for each battlefield as seen within AgeofWonders:ShadowMagic.** [/quote] Seconded. This is a must have feature. Joint attacks from multiple directions..hell yeah! :D [Btw this system was used in many KOEI strategy games as well. :)]