Thanks Raven! :)
Tormy-
I wouldn't care too much, but The Witcher 2. will be an awesome game. Argh....[e digicons]:rolleyes:[/e] I don't understand the whole situation: Despite his reluctant adoption of DRM, Comte lamented the futility of such attempts to curb piracy. " I'm convinced that whatever system you put in place you can be sure that two hours before putting it out it'll be cracked in Russia ," That's it. So why the hell do they have to use this always on DRM? They are
[quote who="John_Hughes" reply="18" id="2635400"]@Tormy Any ideas on how they might present the Border? A wiggly line does seem a bit weak. It appears to use your Faction color palette, Check the SoV. Any real object would have to be torn down and moved as the Empire expands... Perhaps a transparent 2 foot high wall (assuming a 6 foot tall SoV) that appears gelatinous\malleable in nature? [/quote] I am not sure John...
[quote who="Frogboy" reply="60" id="2635522"] Quoting OMG_Splitshadow, reply 59 The AI in our games is only as good as I am. This really isn't true. I hear this all the time from programmers. You're programming AI that can do a mind boggling amount calculations per second. AI can be very good in TBS games given enough time. Also, if you're programming the game, you should know all the tricks and what is most effective, s
[quote who="Stmorpheus" reply="15" id="2635372"]so does this mean that we might find some special technologies from quests as well? [/quote] If not...this sounds like a good idea! ;)
[quote who="kyogre12" reply="12" id="2635298"] Quoting Tormy-, reply 11 Quoting Wintersong, reply 10 Quoting Tormy-, reply 8 Ok, some trivial and unimportant stuff: Am I the only one, who dislikes the appearance/style of the borders? You mean the city's? Nop. I was talking about the strategic borders. Sorry...I wasn't clear enough. Oh,
[quote who="Wintersong" reply="10" id="2635286"] Quoting Tormy-, reply 8 Ok, some trivial and unimportant stuff: Am I the only one, who dislikes the appearance/style of the borders? You mean the city's? [/quote] Nop. I was talking about the strategic borders. Sorry...I wasn't clear enough. [e digicons]:X[/e]
Ok, some trivial and unimportant stuff: Am I the only one, who dislikes the appearance/style of the borders?
http://www.joystiq.com/2010/05/28/namco-bandai-partners-supports-always-on-drm-for-now/ Namco Bandai Partners, the former Atari Europe operation acquired by Namco Bandai last year, is a bit more supportive of Ubisoft's "always on" DRM for PC games than Blizzard -- but only a bit. Speaking to <
I guess we can expect to have an Elemental: Advanced Gameplay [or something like that] topic as well. Good stuff. Threads like these will be really helpful to all people who are looking for a fantasy strategy game to buy. [Well, until we don't have a demo at least...] :)
[quote who="strager" reply="50" id="2635182"] A year from now, the AI in Elemental will be mind boggling good. I don't think we'll have anything at all to fear in the AI department. Your a lot more optimistic than I am.... [/quote] Actually I agree with Raven. :P
[quote who="BoogieBac" reply="57" id="2635124"]Yeah that's me I'll be smiling like that again when Elemental's finally done [/quote] [e digicons]:beer:[/e]
[quote who="Sarudak" reply="350" id="2635090"] Quoting Tormy-, reply 348 That won't be a problem imo. 100 soldiers divided into 10 squads or 10000 soldiers divided into 10 squads shouldn't matter too much with regard to the length of the battles. That's what I meant about simplifying the game into oblivion. This would mean late game battles will be exactly the same as early game battles except with different numbers by your units.
[quote who="Raven X" reply="55" id="2635093"] Quoting Tormy-, reply 53 I don't see Boogie on the picture. I think that's him right behind Brad and to the left. See the shaved headed dude, leaning back, looking like he just ordered the most expensive thing on the menu so Brad had to pony up as much cash as possible? Toothy smile, that says "Ahhhhh yeah that $30 steak is gonna be sooooo good". [/quote] Oh...y
[quote who="Sarudak" reply="347" id="2634997"]Turn-based sounds like a great idea. And I think it will be lots of fun for the beginning of the game. But once you get later in the game it will quickly bog things down unless tactical combat is simplified into oblivion. I think this is going to cause problems for the game that will only become evident later when it's far too late to change back to real-time combat. Just think of how long your X-com turns got when you had the biggest s
[quote who="joasoze" reply="38" id="2634905"] Quoting BvG, reply 37 I do not want a challenging AI. I like playing endlessly more then being challenged, Sim City style. However, in almost every game, setting the AI to be less challenging makes it less competent. So instead of having fun in beating the AI, while building the most excessive profitable economy ever, I get treated with endless streams of dumb decisions. I want an AI that is
I don't see Boogie on the picture. [e digicons]o_O[/e]
[quote who="Frogboy" reply="17" id="2634433"] My job is to make the AI at Normal or Challenging as intelligent as I can. [/quote] Good luck Froggie! I am pretty sure that even the "retail AI" will be very good, but I expect to have a "world class AI" in the first expansion. :)
[quote who="pigeonpigeon" reply="341" id="2634684"] Not to mention, I have been a TBS junkie since I started playing video games in ~1994ish. Before MoM even came out. I had never heard about MoM until our friends at Stardock announced that they were working on a spiritual successor to MoM 2 or 3 years ago. [/quote] Ok, this is weird. [e digicons]o_O[/e] [quote who="pigeonpigeon" reply="341" id="2634684"] I think they just wanted to make it as moddable as possible, a
[quote who="Rishkith" reply="327" id="2633988"] Quoting Tormy-, reply 321 Well most of the people [especially those, who didn't preorder] think that EWoM is the successor of MoM. Do you really think that those people are expecting to have an RTS or WEGO style combat system? You know that is why I pre-ordered and got involved with this game, but that horse has already bolted from the barn. Age of Wonders was also touted as a spiritual successor to M
[quote who="Tasunke" reply="78" id="2634787"]MoM had good AI? [/quote] Negative. [e digicons]:X[/e]
[quote who="Satrhan" reply="20" id="2633391"] So you just get better and keep posting, and perhaps we'll play a game of Elemental when it's finished [/quote] Nop. We will surely play lots of MP games with Raven. :)
[quote who="MagicwillNZ" reply="2" id="2633990"] PS this is the best looking Spidweb game yet. [/quote] Agreed! PS. I always loved the oldschool party based Spiderweb RPGs. :)
Spiderweb Software brings you Avadon: The Black Fortress , the first chapter in a new, epic fantasy saga. You will serve the keep of Avadon, working as a spy and warrior to fight the enemies of your homeland. As a servant of the Black Fortress, your word is law. Experience an exciting fantasy role-playing adventure and battle a conspiracy to destroy your people. Avadon: The Black Fortress Features: Epic fan
[quote who="Tridus" reply="322" id="2633818"] Quoting Tormy-, reply 321 Well most of the people [especially those, who didn't preorder] think that EWoM is the successor of MoM. Do you really think that those people are expecting to have an RTS or WEGO style combat system? If you want to go that way, "most people" who didn't pre-order but might buy the game later would be people who haven't been gaming for 20 years and thus will have no idea what Mo