AlienFromBeyond

AlienFromBeyond

Joined Member # 2391459
10 Posts 103 Replies 467 Reputation

If you have the Defensive faction trait like Kraxis or a custom faction, you will not get one-handed versions of the magical spears, Ice Spear and Lightning Pike. In fact, you won't even get the two-handed version, they just disappear completely.

4 Replies 4,439 Views

[quote who="Foxd1e" reply="93" id="3340381"] Update: Wow just noticed Kraxis got nerfed, no 1h Lightning Pike anymore even. I don't think they were even competitive before that loss. We definitely won't be seeing a stronger 1h spear then I take it.[/quote] I'm almost positive that that is a bug, as it's not that they don't have 1h Lightning Pike (or the Ice Spear), they don't have them at all, 1h or 2h. Even more suspicious when compared to the new Axe Mas

109 Replies 74,595 Views

[quote who="jonmdewey" reply="21" id="3340330"] also is there a keyboard shortcut for cycling through idle cities? I'm thinking the equivalent of tab for units only for cities.[/quote] This please. I actually liked Civ 5's not letting you continue the turn until all your cities are doing something useful. The button turning yellow isn't helpful when you've got a list to scroll through on Large/Huge maps, especially with how finicky/small the scroll area seems to

104 Replies 414,241 Views

[quote who="Derek Paxton" reply="15" id="3340237"] You are right, its tripling the swarm bonus instead of doubling. It will be fixed in patch 0.75.[/quote] Success! Thank you.

19 Replies 12,934 Views

[quote who="ElanaAhova" reply="13" id="3338675"] Pioneers already have a build a road one tile per turn ability. [/quote] Oh boy, one tile at a time that you need to babysit. Maybe this would get used more if there was a "Make road from current position to here" button.

39 Replies 125,839 Views

You responded to the first point only to ignore the second, borders in this game really... aren't. I shouldn't have to constantly hassle the AI to stay out of my territory. Especially annoying when they keep doing it with pioneers to try and get land that you've completely locked down with your borders but haven't finished scooping up yet.

12 Replies 16,613 Views

I think spears are better, that armor penetration means a lot, not to mention starting tactical positions usually aren't ideal for cleaves but are for impales.

46 Replies 17,945 Views

[quote who="Gaunathor" reply="1" id="3338581"] This isn't exactly a bug. Life magic traits require Kingdom-allegiance, while Death magic traits require Empire-allegiance. So, if you are a Kingdom-faction and get a hero with Death Apprentice, you won't be able to improve it, because you don't fulfill the necessary requirement.[/quote] You were able to level them just fine before the trait trees in regular FE. [quote who="StevenAus" reply="2" id="3338618"]<br /

6 Replies 5,501 Views

I'm pretty sure Bacco is supposed to happen every game since he always seems to pop up at the same time. Always seem to get the Plague at some point as well, but have yet to see the Blood Moon/Season that apparently makes everyone declare war on everyone else.

24 Replies 32,782 Views

Maybe he has so much mana because he started saving it for precisely this reason? I almost never use the permanent stat/exp boost spells now with how expensive they are, prefer to use the mana on Falling Star and take care of stragglers that way, with a side of Freeze/Tremor/Pillar of Flame. If you could hotkey the boost spells maybe I'd use them, but otherwise going through the spellbook to cast them over and over gets very tiring.

17 Replies 12,877 Views

[quote who="Frogboy" reply="32" id="3337403"] Yea, in the example given, the city had no city improvements at all. Something is messed up.[/quote] I have seen it once before. The time it happened the city had 0 production, 0 gildar, 0 EVERYTHING, including population. I don't even know how you get that to happen, but as a result the city also had 0 growth so it couldn't even escape the black hole of misery. I was about to cast Sovereign's Growth on it to see if I cou

34 Replies 102,320 Views

This is why I generally Steal Spirit the first hero I get to keep their magical ability while reducing my gildar costs, unless it happens to be one that has Merchant, in which case I keep them around for free money.

46 Replies 51,046 Views

If we wanted to get really fancy there could be a mode that you enable in the designer where all the gear is unlocked letting you create units for any tech level. After you finish that, you would then get a prompt where you arrange the units you just made into an upgrade tree, with possibilities for branching paths (so you have the ability to turn some into mounted units for instance). Then the AI could easily take advantage of what the player has just done for convenience by using the same u

28 Replies 93,583 Views

I was able to cast Death Lash (from Flesh Bound Tome faction trait) on a summon despite the description saying it works on Trained Units only. Works on summons created tactically or strategically. Only tried it on the Shadow Warg as well.

0 Replies 3,307 Views

Wow, that totally wasn't offensive or non-constructive at all willie. As for the OP... If you find the game too slow, there are game options for that. I've been playing with faster production for instance so I'm spending less time building cities up and have more free time for making armies, or increasing magic strength so there are more shards for more mana. Yes, leveling rate [b]does[/b] suck right now. Sure you could take all the +Exp% traits, but those take lev

8 Replies 31,589 Views

This will happen to you (the player that is) as well if you tell a hero to move to somewhere past the goodie hut and they just happen to end a turn on one. Seems like you only collect them if it's the end of your movement order, whether from a single turn move or a multi-turn trek.

7 Replies 4,043 Views

[quote who="sweatyboatman" reply="16" id="3337100"] I still don't understand why upgrading a unit isn't done through the unit designer.[/quote] That would be nice. The AI could still use the current method of upgrading, but a more refined option for upgrades for players would be appreciated, and this would do it I think.

28 Replies 93,583 Views