I would agree but in my case I know sometimes I can and sometimes can't build on the same tile (restarted two games from the same initial save). In my experience, I was able to save before the trigger (walking on the goodie) and sometimes I would be able to build on the tile and sometimes I wouldnt after walking on the goodie. From a software standpoint, it *feels* like there is some bug or race condition maybe that prevents the tile from being set to available on
dizzymonkey
No, just a random generated map. I actually was thinking about trying to generate a custom map without any of the goodie huts (if possible) and see if the issue popped up again. It does look 100% related though to the goodie locations. Every place I have seen this happen there was once a goodie.
No, what I mean is the tile still being unable to build on after the resource has been grabbed. I made sure there wasn't a goodie on the tile (already had a sov walk on it). Anyways, the goodie huts will "shine" on the map.
Update: This may be related somehow to the tile in question having contained a collection of crates at the start of the game. This time I cheated to rapidly build on the tile in question and I was indeed able to build improvements on the tile. Perhaps there is a bug where sometimes a tile will not be set to "clear" even after you have explored whatever special resource is present on the tile?
Has anyone else noticed that sometimes you are unable to build a city addition on an empty tile? I already searched the forum and checked the usual things: 1) 8 tiles away from the nearest city on that side. 2) No forest or hill 3) No road running through it from a caravan. (one will be setup shortly though between the 2 cities. But wait, there is more. When I started this game, I save off a initial
[quote who="Thormodr" reply="12" id="2861339"] I am quite sure that the idea for a "dumbed down" Civ game wasn't Jon Shafer's. That sounds more like a corporate idea to streamline the game and simplify it in order to make the game palatable for the mass market and casual gamers. Stardock is in a quite different situation than Firaxis thankfully. Frankly, I'm not concerned at all. I think Jon Shafer will thrive here. [/quote] Hard to sa
No offense, but I and a number of other SD game owners I know are not happy about this. Civ 5 was (in my own opinion and plenty of others) watered down to the point of embarrassment and effectively killed the Civ series for a lot of old time Civ fans. Alot of us came to Stardock games since they are still one of the few studios making strategy games that require a bit of thought. Civ 5 is by all appearances a big commercial success. I pray to god that SD isn't adop