Aack the hotfix to 1.06 prevents me from playing my saves from 1.06!
auboy105
They are all over the place together in bunches the number and frequency need to be toned down!
Thanks I was either too close or too far!
How do you cast spells like brilliance on your city? I put the pointer over it and try to click but its just a brown square that will not enchant? I have enough mana and all...
Yay my game loads now thanks Stardock!!!
Any fix for us with Win 7 64 bit and 5000 series ATI cards where the game freezes at the dragon screen? Completely unplayable unfortunately :(
Er impulse patches it automatically how can you control where it goes?
Same thing happens to me the dragon loads up and the game just freezes. Win 7 64 bit. ATI 5750
Any chance this will be fixed in a patch?
Does the 64 bit version come in a future patch?
Er yeah I'm not looking for a cheat I just want to be able to edit and work on one channler that I have worked so hard to create and save!
Er I thought this game would provide for epic games? I thought I saw this in the beta?
So that's it a done deal? Once saved you can't go back and make changes for a new game? Um I hope they fix this I don't want to have to make a new channeler every single game!
[quote quoting="post"] There's been a thread about the desirability of the common state in 4X games where once a faction gets big enough, no one can stand against them since they can simply field too large an army for anyone to survive against, in addition to other benefits like massive research fund advantage and so on. Personally, the "steamroller effect", where once a player gets big enough the game is practically won (typically in the middle phases of a game) even though
[quote who="Frogboy" reply="3" id="2677333"]I'm with BlackhatHedgehog on much of this. Each city costs more to build than the next. It's just that you start with so much $$. I popped it up to 1000 to start to give myself a little extra time to start doing a proper job on the balancing of the cities because, the economic buildup is ridiculously slow right now. There won't be a "tax" system per say. Instead, we need to reward players more for building up
So I was hoping this game would prevent city spamming and end game uber city management by making cities rare and unique but I am not seeing this so far in the beta. I see several cities placed right next to each other popping up all over the place! Can some one familiar with the beta tell me what I am missing and please help alleviate my fears that this game will be no different than other city spamming games? Are there no limits here?
Wow all of this sounds fantastic! I just have two points to make: I am completely with Brad on the retreat thing. 1. I dont wont to spend my time chasing down stragglers all day! 2. Every game that has this option always weakens the AI! Why? Because if the darn AI had actually stood and fought against me it would have actually been a tough fight with lots of losses! This in turn weakens me and I have to rest and regroup. But in most games you can just whittle away at t
[quote who="Denryu" reply="63" id="2399577"]God loves stupid people - he makes so many of them.[/quote] What a useful and helpful post. Thanks for contributing to the discussion. [e digicons]:|[/e]
[quote who="Peace Phoenix" reply="40" id="2399090"] why not just give all players the option they want. Sovereign dies game ends. (Option 1) Sovereign dies brand new weak heir takes over (Option 2) Because it is non negotiable and a core concept. More, having gameplay option like this requires more coding for the AI, and even for the UI (which heir to choose)[/quote] Um isnt this what the beta is for? Suggestions and Negotiations and
[quote who="LordTheRon" reply="6" id="2398229"]About sovereigns returning to the nearest city. I like the solution Age of Wonder has. You return to the nearest city with a wizard tower. If you don't own any cities with towers anymore and your sovereign dies, you are history. Doesn't have to be a wizard tower for elemental, but it should be quite an expensive building to make certain players don't easily build them in all of their cities. This makes a conquest victory a bit easier s
[quote who="SnallTrippin" reply="7" id="2392918"]Meh, the fun of large maps is trying to put together a huge, and stable, empire.[/quote] I have no problem with huge only with insanely out of control...
Sounds like the only way to solve this problem is a game option: Sovereign Dies = Game Over OR Sovereign Dies = Heir Takes Over Problem Solved for Everyone! Yay! [e digicons]
[quote who="auboy105" reply="5" id="2392421"]Im not so much talking about micro management (which yes does need to be held in check) but having 9999999999999999999999999999 money and 99999999999999999999999999999 resources! (In other words unlimited power! In Dominions III there are options to cut money, resource, gem production in half which really helps with the giant maps! Helps to slow things down![/quote] Oh and my other point on this was that if you had unlimited resources you c
I think the best solution to the biggest disagreement on this game would be: Sovereign can die: Yes Sovereign can grow very powerful over the course of a game. Losing this powerful sovereign would be a huge risk but a risk that could be worth taking. The risk: If the sovereign dies an heir successor takes over. This heir is like the sovereign at the beginning of the game. Weak. Brand new. You have to start all over building this character up all over again whil
Im not so much talking about micro management (which yes does need to be held in check) but having 9999999999999999999999999999 money and 99999999999999999999999999999 resources! (In other words unlimited power! In Dominions III there are options to cut money, resource, gem production in half which really helps with the giant maps! Helps to slow things down!